Add exact State multiselection, atomic movement and placement Hide

Preserve the desktop-2 captured source (1286 passed, 6 existing ignored). Three menu payload blobs are staged from that verified capture without replacing working files; the strict-lint size correction follows in a separate commit. Native acceptance remains pending.
This commit is contained in:
2026-09-23 03:37:01 -07:00
parent 7e348d967d
commit 2a3b9ba822
21 changed files with 3833 additions and 95 deletions
@@ -391,7 +391,7 @@ fn state_bends_context_menu_distinguishes_authored_pin_from_computed_segment() {
motion(&canvas, &mut state, pin, pin);
assert!(
matches!(input(&canvas, &mut state, mouse::Event::ButtonPressed(mouse::Button::Right), pin),
Some(Event::ContextMenu { context, object, placement: None, anchor, bend: Some(0), route_segment: None })
Some(Event::ContextMenu { context, object, placement: None, anchor, bend: Some(0), route_segment: None, .. })
if context == canvas.context && object == relation && anchor == pin)
);
let (index, midpoint) = bend_segment(&scene, relation);
@@ -399,7 +399,7 @@ fn state_bends_context_menu_distinguishes_authored_pin_from_computed_segment() {
motion(&canvas, &mut state, at, at);
assert!(
matches!(input(&canvas, &mut state, mouse::Event::ButtonPressed(mouse::Button::Right), at),
Some(Event::ContextMenu { context, object, placement: None, anchor, bend: None, route_segment: Some((segment, world)) })
Some(Event::ContextMenu { context, object, placement: None, anchor, bend: None, route_segment: Some((segment, world)), .. })
if context == canvas.context && object == relation && anchor == at && segment == index && point(world).distance(midpoint) < 0.001)
);
}