Compose saved Scenario authoring with current Text and input authority

This commit is contained in:
2026-09-23 00:25:20 -07:00
parent 5960563b23
commit 6f4dfc67b3
78 changed files with 14097 additions and 318 deletions
@@ -893,11 +893,14 @@ fn contextual_source_empty_palette_lifeline_cannot_open_a_previous_owner_or_laye
.add_element(Kind::Scenario, Layer::Oa, "Second scenario", None)
.unwrap();
let mut app = App::with_project(p.clone());
app.page = Page::Behavior;
app.layer = Layer::Oa;
app.behavior.active_owner = Some(a);
app.selected = a;
// Capture the context created by actual navigation, including its visit.
// Merely assigning active_owner/selected does not mount a Scenario anymore.
let _ = app.update(Message::Select(a));
let _ = app.update(Message::Page(Page::Behavior));
let context = app.scenario_context().unwrap();
assert_eq!(context.scenario, a);
assert!(!context.visit.is_nil());
let snapshot = app.document.snapshot();
let source = app.document.bundle().clone();
let begin = |context| scenario::CanvasEvent::BeginOccurrence {
context,
@@ -908,23 +911,40 @@ fn contextual_source_empty_palette_lifeline_cannot_open_a_previous_owner_or_laye
},
lifeline: None,
};
app.behavior.active_owner = Some(b);
app.selected = b;
let _ = app.update(Message::Select(b));
let second = app.scenario_context().unwrap();
assert_eq!(second.scenario, b);
assert_ne!(second.visit, context.visit);
let _ = app.update(Message::ScenarioCanvas(begin(context)));
assert!(!app.behavior.has_pending());
assert_eq!(app.project(), &p);
app.behavior.active_owner = Some(a);
app.selected = a;
app.layer = Layer::Sa;
let _ = app.update(Message::ScenarioCanvas(begin(context)));
let _ = app.update(Message::Select(a));
let before_layer_change = app.scenario_context().unwrap();
assert_eq!(before_layer_change.scenario, a);
assert_ne!(before_layer_change.visit, context.visit);
let _ = app.update(Message::Layer(Layer::Sa));
assert_eq!(app.layer, Layer::Sa);
assert!(app.scenario_context().is_none());
let _ = app.update(Message::ScenarioCanvas(begin(before_layer_change)));
assert!(!app.behavior.has_pending());
app.layer = Layer::Oa;
let _ = app.update(Message::Layer(Layer::Oa));
let _ = app.update(Message::Select(a));
let current = app.scenario_context().unwrap();
assert_eq!(current.scenario, a);
assert_ne!(current.visit, before_layer_change.visit);
// Returning to the same owner/layer must not revive either retired packet.
for retired in [context, before_layer_change] {
let _ = app.update(Message::ScenarioCanvas(begin(retired)));
assert!(!app.behavior.has_pending());
}
assert!(std::sync::Arc::ptr_eq(&snapshot, &app.document.snapshot()));
let _ = app.update(Message::ScenarioCanvas(begin(current)));
assert_eq!(app.behavior.pending_owner(), Some(a));
assert_eq!(app.project(), &p);
assert_eq!(app.document.bundle(), &source);
assert!(!app.document.can_undo());
assert!(!app.document.can_undo() && !app.document.can_redo());
}
#[test]