Compose saved Scenario authoring with current Text and input authority

This commit is contained in:
2026-09-23 00:25:20 -07:00
parent 5960563b23
commit 6f4dfc67b3
78 changed files with 14097 additions and 318 deletions
+372 -45
View File
@@ -21,6 +21,11 @@ pub(crate) mod creation;
mod form_session;
pub(crate) mod scenario;
mod scenario_activation;
#[cfg(test)]
mod scenario_hit_tests;
// Pure saved-geometry bridge; workspace integration is a separate checkpoint.
#[allow(dead_code)]
pub(crate) mod scenario_layout;
mod scenario_lifecycle;
pub(crate) mod source_draft;
pub(crate) mod state_canvas;
@@ -59,9 +64,18 @@ mod scenario_scroll {
process: bool,
restore: Option<scenario::ScrollRestore>,
}
type Report = Option<(bool, Id, Id, Vector)>;
type Identity = (Id, Id, scenario_layout::Representation, Id);
fn identity(context: scenario::Context) -> Identity {
(
context.document,
context.scenario,
context.representation,
context.visit,
)
}
type Report = Option<(bool, Identity, Vector)>;
struct ObservedScroll {
identity: (Id, Id),
identity: Identity,
report: Report,
restored: Option<Id>,
}
@@ -112,8 +126,12 @@ mod scenario_scroll {
) {
let restore = self.restore.filter(|request| {
!self.process
&& (request.document, request.owner)
== (self.context.document, self.context.scenario)
&& (
request.document,
request.owner,
request.representation,
request.visit,
) == identity(self.context)
&& tree.state.downcast_ref::<ObservedScroll>().restored != Some(request.token)
});
let receipt = restore.and_then(|request| {
@@ -137,12 +155,7 @@ mod scenario_scroll {
&mut offset,
);
if let Some(offset) = offset.0 {
let next = Some((
self.process,
self.context.document,
self.context.scenario,
offset,
));
let next = Some((self.process, identity(self.context), offset));
let state = tree.state.downcast_mut::<ObservedScroll>();
if let Some(token) = receipt {
state.restored = Some(token);
@@ -186,7 +199,7 @@ mod scenario_scroll {
}
fn state(&self) -> widget::tree::State {
widget::tree::State::new(ObservedScroll {
identity: (self.context.document, self.context.scenario),
identity: identity(self.context),
report: None,
restored: None,
})
@@ -195,9 +208,7 @@ mod scenario_scroll {
vec![widget::Tree::new(self.content.as_widget())]
}
fn diff(&self, tree: &mut widget::Tree) {
if tree.state.downcast_ref::<ObservedScroll>().identity
!= (self.context.document, self.context.scenario)
{
if tree.state.downcast_ref::<ObservedScroll>().identity != identity(self.context) {
// A new owner/document needs fresh real scroll state, not merely
// cleared mirrored offsets. Edits and tool/form changes retain it.
tree.state = self.state();
@@ -486,17 +497,25 @@ mod scenario_scroll {
}
#[test]
fn direct_scenario_restore_cannot_scroll_another_document_owner_or_process_view() {
for mismatch in 0..3 {
for mismatch in 0..5 {
let context = scenario::direct_tests::context(Id::new_v4());
let mut request = scenario::ScrollRestore {
document: context.document,
owner: context.scenario,
representation: context.representation,
visit: context.visit,
token: Id::new_v4(),
offset: Vector::new(0., 180.),
};
match mismatch {
0 => request.document = Id::new_v4(),
1 => request.owner = Id::new_v4(),
3 => {
request.representation = scenario_layout::Representation::Saved {
diagram: Id::new_v4(),
}
}
4 => request.visit = Id::new_v4(),
_ => {}
}
let mut view = observer(600., context);
@@ -583,7 +602,7 @@ mod scenario_scroll {
use widget::operation::scrollable::{AbsoluteOffset, scroll_to};
for process in [false, true] {
let area = scenario::ScrollArea::Page;
for change in 0..4 {
for change in 0..6 {
let context = scenario::direct_tests::context(Id::new_v4());
let mut view = observer(600., context);
view.process = process;
@@ -612,6 +631,12 @@ mod scenario_scroll {
next.revision += 1;
next.epoch += 5;
}
4 => {
next.representation = scenario_layout::Representation::Saved {
diagram: Id::new_v4(),
}
}
5 => next.visit = Id::new_v4(),
_ => {}
}
view = observer(if change == 3 { 800. } else { 600. }, next);
@@ -659,7 +684,7 @@ mod scenario_scroll {
.collect::<Vec<_>>();
assert_eq!(
actual,
vec![if change < 2 {
vec![if !(2..4).contains(&change) {
Vector::ZERO
} else {
Vector::new(0., 180.)
@@ -973,6 +998,19 @@ pub fn view(app: &App) -> Element<'_, Message> {
return container(out).padding(16).width(Fill).height(Fill).into();
}
}
// A requested saved view remains the destination even after its model is removed.
// The shared display adapter reports unavailable instead of choosing another behavior.
if matches!(
app.behavior.scenario.representation(),
Some(scenario_layout::Representation::Saved { .. })
) && let Some(owner) = app.behavior.scenario.owner()
&& !p
.elements
.get(&owner)
.is_some_and(|element| element.kind() == Kind::Scenario && element.layer() == app.layer)
{
return scenario::view(app, owner, column![].spacing(6));
}
let choices = p
.elements
.values()
@@ -984,7 +1022,14 @@ pub fn view(app: &App) -> Element<'_, Message> {
label: format!("{} · {}", e.kind(), e.name),
})
.collect::<Vec<_>>();
let owner = selected_owner(app);
let owner = if matches!(
app.behavior.scenario.representation(),
Some(scenario_layout::Representation::Saved { .. })
) {
app.behavior.scenario.owner()
} else {
selected_owner(app)
};
let selected = owner
.and_then(|id| choices.iter().find(|c| c.id == id))
.or(choices.first())
@@ -1118,8 +1163,27 @@ fn in_machine(p: &Project, id: Id, machine: Id) -> bool {
false
}
/// Identifies the drawn primitive that won selection, not an authoring permission.
/// In particular an activation and its message can share an occurrence UUID.
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum SceneHitRole {
LifelineHeader,
MessageBody,
MessageLabel,
Activation,
LifecycleMarker,
LifelineGuide,
Box,
OtherLine,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
struct SceneHit {
id: Id,
role: SceneHitRole,
}
struct BoxItem {
id: Id,
role: SceneHitRole,
rect: Rectangle,
title: String,
detail: String,
@@ -1152,6 +1216,7 @@ fn box_text_clip(
struct Line {
id: Id,
role: SceneHitRole,
points: Vec<Point>,
label: String,
label_at: Point,
@@ -1172,12 +1237,17 @@ struct Scene {
boxes: Vec<BoxItem>,
lines: Vec<Line>,
size: Size,
layout_origin: Point,
selected: Id,
scale: f32,
camera_pan: iced::Vector,
interaction: Option<(scenario::Context, scenario::CanvasTool, bool)>,
spacing_stamp: Option<scenario::spacing::Stamp>,
coordinate_input: bool,
pending_placement: Option<(scenario::Slot, Option<Id>)>,
lanes: BTreeMap<Id, f32>,
// Exact render coordinates include unassigned lanes; do not derive from cards.
render_lanes: BTreeMap<Id, f32>,
slots: Vec<SequenceSlot>,
rows: BTreeMap<Id, (Id, f32)>,
activations: Vec<scenario_activation::Segment>,
@@ -1201,6 +1271,10 @@ struct SequenceInput {
}
#[derive(Clone, Copy)]
enum SequencePress {
Spacing {
stamp: scenario::spacing::Stamp,
token: Id,
},
Occurrence {
tool: scenario::Tool,
slot: scenario::Slot,
@@ -1221,6 +1295,19 @@ enum SequencePress {
},
}
impl SequenceInput {
fn cancel_spacing(&mut self) -> Option<Action<Message>> {
let cancel = match self.press {
Some(SequencePress::Spacing { stamp, token }) => Some(
Action::publish(Message::ScenarioCanvas(scenario::CanvasEvent::Spacing(
scenario::spacing::Event::Cancel { stamp, token },
)))
.and_capture(),
),
_ => None,
};
self.cancel();
cancel
}
fn cancel(&mut self) {
self.source = None;
self.press = None;
@@ -1232,17 +1319,31 @@ impl Scene {
&& (self.boxes.iter().any(|item| item.id == id)
|| self.lines.iter().any(|item| item.id == id))
}
// The integrated removal guard also needs the derived semantic hit set.
fn sequence(p: &Project, owner: Id, selected: Id) -> Self {
Self::sequence_geometry(p, owner, selected, None, None)
}
fn sequence_geometry(
p: &Project,
owner: Id,
selected: Id,
lane_override: Option<&BTreeMap<Id, f32>>,
plan: Option<&scenario_layout::Plan>,
) -> Self {
let mut scene = Self {
scale: 1.,
camera_pan: iced::Vector::ZERO,
boxes: vec![],
lines: vec![],
size: Size::new(700., 200.),
layout_origin: Point::ORIGIN,
selected,
interaction: None,
spacing_stamp: None,
coordinate_input: true,
pending_placement: None,
lanes: BTreeMap::new(),
render_lanes: BTreeMap::new(),
slots: vec![],
rows: BTreeMap::new(),
activations: vec![],
@@ -1313,12 +1414,32 @@ impl Scene {
})
.collect();
}
let lane_x = lanes
let mut lane_x = lanes
.iter()
.enumerate()
.map(|(i, (id, ..))| (*id, 160. + i as f32 * 240.))
.collect::<BTreeMap<_, _>>();
if let Some(values) = lane_override {
for (id, x) in values {
if let Some(lane) = lane_x.get_mut(id) {
*lane = *x;
}
}
}
scene.render_lanes = lane_x.clone();
scene.size.width = (lanes.len() as f32 * 240. + 80.).max(680.);
let layout_left = if lane_override.is_some() {
lane_x.values().fold(0_f32, |left, x| left.min(*x - 160.))
} else {
0.
};
scene.layout_origin.x = layout_left;
if lane_override.is_some() {
scene.size.width = lane_x
.values()
.fold(scene.size.width, |right, x| right.max(*x + 240.))
- layout_left;
}
if scenario {
scene.lanes = lane_x
.iter()
@@ -1334,8 +1455,26 @@ impl Scene {
.collect();
}
let mut y = if scenario { 148. } else { 120. };
scene.occurrences(p, owner, scenario, &lane_x, &mut y, 0);
scene.size.height = (y + 45.).max(210.);
scene.occurrences(p, owner, scenario, &lane_x, &mut y, 0, plan);
if layout_left != 0. {
for item in &mut scene.boxes {
let body = scenario_layout::occurrence(p, item.id);
if matches!(
body,
Some(
OccurrenceBody::Branch { .. }
| OccurrenceBody::ScenarioUse { .. }
| OccurrenceBody::Control { .. }
| OccurrenceBody::SequenceReference { .. }
| OccurrenceBody::Exchange { .. }
)
) || (plan.is_none() && matches!(body, Some(OccurrenceBody::Fragment { .. })))
{
item.rect.x += layout_left;
}
}
}
scene.size.height = plan.map_or((y + 45.).max(210.), |plan| plan.height);
if scenario {
scene.lifecycle = scenario_lifecycle::render::Rendering::new(
p,
@@ -1346,6 +1485,9 @@ impl Scene {
scene.size.height,
);
scene.lifecycle.align_messages(&mut scene.lines);
if let Some(plan) = plan {
plan.align_message_anchors(&mut scene.lines);
}
scene.layout_activations(p, &lane_x);
}
for (id, name, detail) in lanes {
@@ -1355,6 +1497,7 @@ impl Scene {
0,
Line {
id,
role: SceneHitRole::LifelineGuide,
points: vec![Point::new(x, 85.), Point::new(x, scene.size.height - 20.)],
label: String::new(),
label_at: Point::ORIGIN,
@@ -1364,6 +1507,11 @@ impl Scene {
}
scene.boxes.push(BoxItem {
id,
role: if scenario {
SceneHitRole::LifelineHeader
} else {
SceneHitRole::Box
},
rect: Rectangle::new(Point::new(x - 102., 15.), Size::new(204., 70.)),
title: name,
detail,
@@ -1372,6 +1520,7 @@ impl Scene {
}
scene
}
#[allow(clippy::too_many_arguments)] // Explicit complete plan replaces ambient geometry state.
fn occurrences(
&mut self,
p: &Project,
@@ -1380,6 +1529,7 @@ impl Scene {
lanes: &BTreeMap<Id, f32>,
y: &mut f32,
depth: usize,
plan: Option<&scenario_layout::Plan>,
) {
let steps = p
.elements
@@ -1419,6 +1569,9 @@ impl Scene {
}
#[cfg(test)]
scenario_lifecycle::render::apply_test_row_offset(*id, y);
if let Some(plan) = plan {
*y = plan.anchors[id].y;
}
if ordered {
let slot = scenario::Slot {
parent: owner,
@@ -1435,7 +1588,7 @@ impl Scene {
OccurrenceBody::Fragment { operator, .. } => {
let top = *y;
*y += 55.;
self.occurrences(p, *id, scenario, lanes, y, depth + 1);
self.occurrences(p, *id, scenario, lanes, y, depth + 1, plan);
let rect = Rectangle::new(
Point::new(18. + depth as f32 * 10., top),
Size::new(
@@ -1443,10 +1596,12 @@ impl Scene {
(*y - top).max(95.),
),
);
let rect = plan.map_or(rect, |plan| plan.frames[id]);
self.boxes.insert(
0,
BoxItem {
id: *id,
role: SceneHitRole::Box,
rect,
title: format!("{operator:?} · {}", e.name),
detail: String::new(),
@@ -1458,6 +1613,7 @@ impl Scene {
OccurrenceBody::Branch { guard, .. } => {
self.boxes.push(BoxItem {
id: *id,
role: SceneHitRole::Box,
rect: Rectangle::new(
Point::new(36. + depth as f32 * 10., *y),
Size::new(self.size.width - 85. - depth as f32 * 20., 43.),
@@ -1474,7 +1630,7 @@ impl Scene {
marker: Some(Kind::Occurrence),
});
*y += if scenario { 90. } else { 62. };
self.occurrences(p, *id, scenario, lanes, y, depth + 1);
self.occurrences(p, *id, scenario, lanes, y, depth + 1, plan);
}
OccurrenceBody::Exchange {
exchange,
@@ -1502,7 +1658,7 @@ impl Scene {
source.and_then(|id| lanes.get(&id)),
target.and_then(|id| lanes.get(&id)),
) {
let points = if a == b {
let points = if source == target {
vec![
Point::new(*a, *y),
Point::new(a + 75., *y),
@@ -1541,6 +1697,7 @@ impl Scene {
}
self.lines.push(Line {
id: *id,
role: SceneHitRole::MessageBody,
points,
label: format!("{}. {kind}{}", index + 1, message_label),
label_at: Point::new(a.min(*b) + 12., *y - 26.),
@@ -1549,6 +1706,7 @@ impl Scene {
} else {
self.boxes.push(BoxItem {
id: *id,
role: SceneHitRole::Box,
rect: Rectangle::new(
Point::new(65., *y - 20.),
Size::new(self.size.width - 130., 65.),
@@ -1571,6 +1729,7 @@ impl Scene {
.unwrap_or(180.);
self.boxes.push(BoxItem {
id: *id,
role: SceneHitRole::Box,
rect: Rectangle::new(Point::new(x - 110., *y - 20.), Size::new(220., 70.)),
title: e.name.clone(),
detail: action
@@ -1583,6 +1742,7 @@ impl Scene {
OccurrenceBody::Control { kind } => {
self.boxes.push(BoxItem {
id: *id,
role: SceneHitRole::Box,
rect: Rectangle::new(Point::new(65., *y - 20.), Size::new(240., 70.)),
title: format!("{kind:?} · {}", e.name),
detail: "Contextual process control".into(),
@@ -1593,6 +1753,7 @@ impl Scene {
OccurrenceBody::SequenceReference { sequence } => {
self.boxes.push(BoxItem {
id: *id,
role: SceneHitRole::Box,
rect: Rectangle::new(Point::new(65., *y - 20.), Size::new(280., 70.)),
title: e.name.clone(),
detail: sequence
@@ -1605,6 +1766,7 @@ impl Scene {
OccurrenceBody::ScenarioUse { scenario, bindings } => {
self.boxes.push(BoxItem {
id: *id,
role: SceneHitRole::Box,
rect: Rectangle::new(
Point::new(65., *y - 20.),
Size::new(self.size.width - 130., 70.),
@@ -1627,6 +1789,10 @@ impl Scene {
}
if ordered {
self.sequence_bounds.insert(owner, (sequence_top, *y - 42.));
if let Some(plan) = plan {
self.sequence_bounds.insert(owner, plan.scopes[&owner]);
*y = plan.scopes[&owner].1 + 42.;
}
let slot = scenario::Slot {
parent: owner,
before: None,
@@ -1666,11 +1832,21 @@ impl Scene {
))
}
fn hit(&self, point: Point) -> Option<Id> {
self.hit_item(point).map(|hit| hit.id)
}
/// Preserve the semantic selection order and tolerance while retaining the
/// primitive's identity. Future spacing admission must also validate the
/// saved view, owner and core occurrence kind; a hit alone grants no edit.
fn hit_item(&self, point: Point) -> Option<SceneHit> {
if !point.x.is_finite() || !point.y.is_finite() {
return None;
}
if let Some(id) = self.lifecycle.marker_at(point) {
return Some(id);
return Some(SceneHit {
id,
role: SceneHitRole::LifecycleMarker,
});
}
self.boxes
.iter()
@@ -1680,7 +1856,10 @@ impl Scene {
&& b.rect.contains(point)
&& (b.marker != Some(Kind::Occurrence) || point.y < b.rect.y + 38.)
})
.map(|b| b.id)
.map(|b| SceneHit {
id: b.id,
role: b.role,
})
.or_else(|| {
self.lines
.iter()
@@ -1690,26 +1869,51 @@ impl Scene {
crate::diagram::distance_to_segment(point, p[0], p[1]) < 1.5
})
})
.map(|line| line.id)
.map(|line| SceneHit {
id: line.id,
role: line.role,
})
})
.or_else(|| {
self.activations
.iter()
.rev()
.find(|b| b.rect.contains(point))
.map(|b| b.call)
.map(|b| SceneHit {
id: b.call,
role: SceneHitRole::Activation,
})
})
.or_else(|| {
self.lines
.iter()
.find(|line| !line.label.is_empty() && line.label_bounds().contains(point))
.map(|line| line.id)
.map(|line| SceneHit {
id: line.id,
role: if line.role == SceneHitRole::MessageBody {
SceneHitRole::MessageLabel
} else {
SceneHitRole::OtherLine
},
})
})
// The generous message tolerance must not steal the exposed
// shoulder of another call's execution when the view is zoomed out.
.or_else(|| self.near_sequence_item(point))
.or_else(|| self.lifecycle.lane_at(point, self.scale))
.or_else(|| self.lane_at(point))
.or_else(|| {
self.lifecycle
.lane_at(point, self.scale)
.map(|id| SceneHit {
id,
role: SceneHitRole::LifelineGuide,
})
})
.or_else(|| {
self.lane_at(point).map(|id| SceneHit {
id,
role: SceneHitRole::LifelineGuide,
})
})
.or_else(|| {
self.lines
.iter()
@@ -1720,11 +1924,14 @@ impl Scene {
< 8. / self.scale
})
})
.map(|line| line.id)
.map(|line| SceneHit {
id: line.id,
role: line.role,
})
})
}
fn near_sequence_item(&self, point: Point) -> Option<Id> {
fn near_sequence_item(&self, point: Point) -> Option<SceneHit> {
if !self.scale.is_finite() || self.scale <= 0. {
return None;
}
@@ -1738,17 +1945,32 @@ impl Scene {
.windows(2)
.map(|p| crate::diagram::distance_to_segment(point, p[0], p[1]))
.fold(f32::INFINITY, f32::min);
(line.id, distance)
(
SceneHit {
id: line.id,
role: line.role,
},
distance,
)
});
// Compare broad message and lifecycle-marker tolerance together after
// exact shapes, so dense minimum-Fit rows choose the nearer item.
self.lifecycle
.nearest_marker(point)
.map(|(id, distance)| {
(
SceneHit {
id,
role: SceneHitRole::LifecycleMarker,
},
distance,
)
})
.into_iter()
.chain(messages)
.filter(|(_, distance)| *distance <= 8. / self.scale)
.min_by(|a, b| a.1.total_cmp(&b.1).then_with(|| a.0.cmp(&b.0)))
.map(|(id, _)| id)
.min_by(|a, b| a.1.total_cmp(&b.1).then_with(|| a.0.id.cmp(&b.0.id)))
.map(|(hit, _)| hit)
}
}
impl canvas::Program<Message> for Scene {
@@ -1776,15 +1998,33 @@ impl canvas::Program<Message> for Scene {
// captured insertion slot belongs to the previous view, even if the
// pointer itself did not move and the semantic context is unchanged.
if state.bounds.is_some_and(|previous| previous != bounds) {
state.cancel();
let cancelled = state.cancel_spacing();
state.pointer = None;
state.bounds = Some(bounds);
if cancelled.is_some() {
return cancelled;
}
}
state.bounds = Some(bounds);
if !editable {
state.cancel();
if (!editable || !self.coordinate_input)
&& let Some(cancelled) = state.cancel_spacing()
{
return Some(cancelled);
}
// The viewport masks input outside its visible canvas bounds.
let visible = cursor.position().is_some();
if !visible
&& matches!(state.press, Some(SequencePress::Spacing { .. }))
&& matches!(
event,
canvas::Event::Mouse(
mouse::Event::CursorMoved { .. }
| mouse::Event::ButtonReleased(mouse::Button::Left)
)
)
{
return state.cancel_spacing();
}
if !visible
&& matches!(
event,
@@ -1803,7 +2043,7 @@ impl canvas::Program<Message> for Scene {
| SequencePress::Reorder { start, moved, .. } => {
*moved |= position.distance(*start) >= 3.
}
SequencePress::Occurrence { .. } => {}
SequencePress::Occurrence { .. } | SequencePress::Spacing { .. } => {}
}
}
mouse::Cursor::Available(*position)
@@ -1812,9 +2052,9 @@ impl canvas::Program<Message> for Scene {
| canvas::Event::Window(iced::window::Event::Resized(_))
| canvas::Event::Mouse(mouse::Event::CursorLeft)
| canvas::Event::Window(iced::window::Event::Unfocused) => {
state.cancel();
let cancelled = state.cancel_spacing();
state.pointer = None;
return Some(Action::request_redraw());
return cancelled.or_else(|| Some(Action::request_redraw()));
}
canvas::Event::Mouse(
mouse::Event::ButtonPressed(_) | mouse::Event::ButtonReleased(_),
@@ -1850,8 +2090,9 @@ impl canvas::Program<Message> for Scene {
key: iced::keyboard::Key::Named(iced::keyboard::key::Named::Escape),
..
}) if state.source.is_some() || state.press.is_some() => {
state.cancel();
return Some(Action::request_redraw().and_capture());
return state
.cancel_spacing()
.or_else(|| Some(Action::request_redraw().and_capture()));
}
_ => cursor,
};
@@ -1871,6 +2112,14 @@ impl canvas::Program<Message> for Scene {
if !editable {
return None;
}
if !self.coordinate_input {
return self.hit(point).map(|id| {
Action::publish(Message::ScenarioCanvas(CanvasEvent::Select(
context, id,
)))
.and_capture()
});
}
if let CanvasTool::Message(_) = tool {
let first = state.source.is_none();
let (source, slot) = state.source.or_else(|| {
@@ -1897,6 +2146,48 @@ impl canvas::Program<Message> for Scene {
});
return Some(Action::request_redraw().and_capture());
}
if matches!(
context.representation,
scenario_layout::Representation::Saved { .. }
) {
let hit = self.hit_item(point)?;
let target = match hit.role {
SceneHitRole::LifelineHeader => {
Some(scenario::spacing::Target::Lane(hit.id))
}
SceneHitRole::MessageBody | SceneHitRole::MessageLabel => {
Some(scenario::spacing::Target::Message(hit.id))
}
_ => None,
};
if let Some((target, stamp)) = target.zip(self.spacing_stamp)
&& stamp.context == context
{
let token = Id::new_v4();
state.press = Some(SequencePress::Spacing { stamp, token });
return Some(
Action::publish(Message::ScenarioCanvas(CanvasEvent::Spacing(
scenario::spacing::Event::Begin {
stamp,
token,
target,
press_screen: cursor.position()?,
canvas_bounds: bounds,
scale: self.scale,
pan: self.camera_pan,
},
)))
.and_capture(),
);
}
// Saved spacing never silently changes the shared Scenario order.
return Some(
Action::publish(Message::ScenarioCanvas(CanvasEvent::Select(
context, hit.id,
)))
.and_capture(),
);
}
if let Some(occurrence) = self
.hit(point)
.filter(|id| self.rows.contains_key(id))
@@ -1926,6 +2217,22 @@ impl canvas::Program<Message> for Scene {
let press = state.press.take()?;
let context = context?;
match press {
SequencePress::Spacing { stamp, token } => {
state.source = None;
let event = if world.is_some() {
scenario::spacing::Event::Finish {
stamp,
token,
screen: cursor.position()?,
}
} else {
scenario::spacing::Event::Cancel { stamp, token }
};
return Some(
Action::publish(Message::ScenarioCanvas(CanvasEvent::Spacing(event)))
.and_capture(),
);
}
SequencePress::Occurrence {
tool: captured,
slot,
@@ -2017,6 +2324,18 @@ impl canvas::Program<Message> for Scene {
Some(Action::request_redraw().and_capture())
}
canvas::Event::Mouse(mouse::Event::CursorMoved { .. }) if context.is_some() => {
if let Some(SequencePress::Spacing { stamp, token }) = state.press {
return Some(
Action::publish(Message::ScenarioCanvas(CanvasEvent::Spacing(
scenario::spacing::Event::Move {
stamp,
token,
screen: cursor.position()?,
},
)))
.and_capture(),
);
}
Some(Action::request_redraw())
}
_ => None,
@@ -2198,7 +2517,10 @@ impl canvas::Program<Message> for Scene {
self.lifecycle
.draw_markers(&mut f, self.selected, self.scale, self.camera_pan);
if let Some((context, tool, editable)) = self.interaction {
let active = editable && state.context == Some(context) && state.tool == tool;
let active = editable
&& self.coordinate_input
&& state.context == Some(context)
&& state.tool == tool;
let point = cursor.position_in(bounds).map(|p| {
Point::new(
(p.x - self.camera_pan.x) / self.scale,
@@ -2214,7 +2536,12 @@ impl canvas::Program<Message> for Scene {
}
});
if editable
&& self.coordinate_input
&& tool == scenario::CanvasTool::Select
&& matches!(
context.representation,
scenario_layout::Representation::Derived { .. }
)
&& let Some(handle) = self.reorder_handle()
{
f.fill_rectangle(handle.position(), handle.size(), style::TEAL);