Render nested call activations with correlation-aware anchors

This commit is contained in:
2026-09-12 07:05:36 -07:00
parent e57c390d49
commit 956a584132
3 changed files with 1203 additions and 138 deletions
+65 -138
View File
@@ -20,6 +20,7 @@ mod contextual_source_tests;
pub(crate) mod creation;
mod form_session;
pub(crate) mod scenario;
mod scenario_activation;
// Projection acceptance precedes the coordinated scenario renderer integration.
#[cfg(test)]
mod scenario_lifecycle;
@@ -1145,6 +1146,7 @@ struct Scene {
lanes: BTreeMap<Id, f32>,
slots: Vec<SequenceSlot>,
rows: BTreeMap<Id, (Id, f32)>,
activations: Vec<scenario_activation::Segment>,
open_calls: Vec<Point>,
sequence_bounds: BTreeMap<Id, (f32, f32)>,
}
@@ -1208,6 +1210,7 @@ impl Scene {
lanes: BTreeMap::new(),
slots: vec![],
rows: BTreeMap::new(),
activations: vec![],
open_calls: vec![],
sequence_bounds: BTreeMap::new(),
};
@@ -1297,29 +1300,7 @@ impl Scene {
let mut y = if scenario { 148. } else { 120. };
scene.occurrences(p, owner, scenario, &lane_x, &mut y, 0);
if scenario {
let calls: Vec<_> = scene
.rows
.keys()
.filter_map(|&id| {
if let Some(SharedBody::Occurrence {
body:
OccurrenceBody::Exchange {
message_kind: MessageKind::Call,
receiver: Some(receiver),
..
},
..
}) = p.elements[&id].shared()
{
Some((id, *lane_x.get(receiver)?))
} else {
None
}
})
.collect();
for (call, x) in calls {
scene.activation_sequence(p, p.elements[&call].parent.unwrap(), call, x, None);
}
scene.layout_activations(p, &lane_x);
}
scene.size.height = (y + 45.).max(210.);
for (id, name, detail) in lanes {
@@ -1598,106 +1579,6 @@ impl Scene {
});
}
}
fn activation_segment(&mut self, call: Id, x: f32, top: f32, bottom: f32) {
if bottom <= top {
return;
}
self.boxes.push(BoxItem {
id: call,
rect: Rectangle::new(Point::new(x - 4., top), Size::new(8., bottom - top)),
title: String::new(),
detail: String::new(),
marker: None,
});
}
/// Follow a single correlation through the ordered tree. Branches are drawn
/// as independent segments, never as one chronological stretch through ALT
/// operands. The result says whether a path can leave this sequence open.
fn activation_sequence(
&mut self,
p: &Project,
owner: Id,
call: Id,
x: f32,
mut start: Option<f32>,
) -> bool {
let entered_open = start.is_some();
let mut split = false;
for id in p.elements[&owner].steps().into_iter().flatten() {
let Some(&(_, y)) = self.rows.get(id) else {
continue;
};
if *id == call {
start = Some(y);
}
let Some(top) = start else {
continue;
};
match p.elements[id].shared() {
Some(SharedBody::Occurrence {
body:
OccurrenceBody::Exchange {
message_kind: MessageKind::Reply,
reply_to: Some(correlation),
..
},
..
}) if *correlation == call => {
self.activation_segment(call, x, top, y);
self.boxes.push(BoxItem {
id: call,
rect: Rectangle::new(Point::new(x - 7., y - 1.), Size::new(14., 2.)),
title: String::new(),
detail: String::new(),
marker: None,
});
start = None;
}
Some(SharedBody::Occurrence {
body: OccurrenceBody::Fragment { operator, branches },
..
}) => {
split = true;
self.activation_segment(call, x, top, y);
let bottom = self
.boxes
.iter()
.find(|b| b.id == *id && !b.title.is_empty())
.map(|b| b.rect.y + b.rect.height)
.unwrap_or(y);
let outcomes: Vec<_> = branches
.iter()
.filter_map(|branch| {
let &(top, _) = self.sequence_bounds.get(branch)?;
Some(self.activation_sequence(p, *branch, call, x, Some(top)))
})
.collect();
let open = match operator {
FragmentOperator::Alternative => {
outcomes.is_empty() || outcomes.iter().any(|open| *open)
}
FragmentOperator::Parallel => outcomes.iter().all(|open| *open),
// Optional/repeated bodies do not guarantee execution.
FragmentOperator::Optional | FragmentOperator::Loop => true,
};
start = open.then_some(bottom);
}
_ => {}
}
}
if let Some(top) = start {
let bottom = if entered_open || split {
self.sequence_bounds
.get(&owner)
.map_or(top + 26., |(_, bottom)| (*bottom).max(top + 26.))
} else {
top + 26.
};
self.activation_segment(call, x, top, bottom);
self.open_calls.push(Point::new(x + 8., bottom - 7.));
}
start.is_some()
}
fn slot_at(&self, point: Point, parent: Option<Id>) -> Option<&SequenceSlot> {
self.slots
.iter()
@@ -1749,18 +1630,31 @@ impl Scene {
)
.contains(point)
|| line.points.windows(2).any(|p| {
crate::diagram::distance_to_segment(point, p[0], p[1])
< 8. / self.scale
crate::diagram::distance_to_segment(point, p[0], p[1]) < 1.5
}))
})
.map(|line| line.id)
})
.or_else(|| {
self.boxes
self.activations
.iter()
.rev()
.find(|b| b.rect.contains(point) && b.title.is_empty())
.map(|b| b.id)
.find(|b| b.rect.contains(point))
.map(|b| b.call)
})
// The generous message tolerance must not steal the exposed
// shoulder of another call's execution when the view is zoomed out.
.or_else(|| {
self.lines
.iter()
.find(|line| {
!line.label.is_empty()
&& line.points.windows(2).any(|p| {
crate::diagram::distance_to_segment(point, p[0], p[1])
< 8. / self.scale
})
})
.map(|line| line.id)
})
.or_else(|| self.lane_at(point))
.or_else(|| {
@@ -2060,6 +1954,43 @@ impl canvas::Program<Message> for Scene {
f.fill_rectangle(Point::ORIGIN, bounds.size(), Color::WHITE);
f.translate(self.camera_pan);
f.scale(self.scale);
// Guides belong behind execution fills and cards. In particular, a
// lifeline must not cut through the middle of its activation rectangle.
for guide in self.lines.iter().filter(|line| line.label.is_empty()) {
f.stroke(
&Path::new(|path| {
path.move_to(guide.points[0]);
for point in &guide.points[1..] {
path.line_to(*point);
}
}),
Stroke::default()
.with_color(if guide.id == self.selected {
style::TEAL
} else {
style::MUTED
})
.with_width(if guide.id == self.selected { 2.5 } else { 1.2 }),
);
}
for activation in &self.activations {
let path = Path::rectangle(activation.rect.position(), activation.rect.size());
f.fill(&path, Color::from_rgb8(243, 248, 248));
f.stroke(
&path,
Stroke::default()
.with_color(if activation.call == self.selected {
style::TEAL
} else {
style::LINE
})
.with_width(if activation.call == self.selected {
2.5
} else {
1.
}),
);
}
for b in &self.boxes {
let outline = matches!(
b.marker,
@@ -2086,7 +2017,7 @@ impl canvas::Program<Message> for Scene {
);
}
}
for l in &self.lines {
for l in self.lines.iter().filter(|line| !line.label.is_empty()) {
let color = if l.id == self.selected {
style::TEAL
} else {
@@ -2917,9 +2848,9 @@ mod direct_canvas_tests {
p = execute_batch(&p, &commands).unwrap();
let scene = Scene::sequence(&p, f.owner, f.call);
let bars: Vec<_> = scene
.boxes
.activations
.iter()
.filter(|b| b.id == f.call && b.rect.width == 8.)
.filter(|b| b.call == f.call)
.map(|b| b.rect)
.collect();
for reply in &replies {
@@ -2957,11 +2888,7 @@ mod direct_canvas_tests {
#[test]
fn direct_execution_span_ends_at_its_correlated_reply_and_marks_an_open_call() {
let (f, scene) = scene();
let bar = scene
.boxes
.iter()
.find(|b| b.id == f.call && b.rect.width == 8.)
.unwrap();
let bar = scene.activations.iter().find(|b| b.call == f.call).unwrap();
assert_eq!(bar.rect.y + bar.rect.height, scene.rows[&f.reply].1);
assert!(scene.open_calls.is_empty());
let p = execute_batch(&f.project, &[Command::Delete(f.reply)]).unwrap();
@@ -2969,9 +2896,9 @@ mod direct_canvas_tests {
assert_eq!(scene.open_calls.len(), 1);
assert_eq!(
scene
.boxes
.activations
.iter()
.find(|b| b.id == f.call && b.rect.width == 8.)
.find(|b| b.call == f.call)
.unwrap()
.rect
.height,
@@ -0,0 +1,389 @@
//! Derived call geometry. Correlation and branch ownership come from the model;
//! columns separate overlapping drawings and do not assert an execution thread.
use super::*;
const WIDTH: f32 = 12.;
const OFFSET: f32 = 6.;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub(super) enum Finish {
Reply(Id),
Boundary,
/// Still open at this scope boundary; the visible span is not an isolated stub.
Continuation,
Open,
}
#[derive(Clone, Debug)]
pub(super) struct Segment {
pub call: Id,
pub receiver: Id,
pub scope: Id,
pub rect: Rectangle,
pub column: usize,
pub finish: Finish,
}
impl Segment {
fn bottom(&self) -> f32 {
self.rect.y + self.rect.height
}
fn overlaps(&self, other: &Self) -> bool {
self.receiver == other.receiver
&& self.scope == other.scope
&& self.rect.y < other.bottom()
&& other.rect.y < self.bottom()
}
fn edge(&self, right: bool) -> f32 {
self.rect.x + if right { self.rect.width } else { 0. }
}
}
impl Scene {
pub(super) fn layout_activations(&mut self, p: &Project, lanes: &BTreeMap<Id, f32>) {
let mut calls: Vec<_> = self
.rows
.iter()
.filter_map(|(&call, &(scope, y))| {
let Some(SharedBody::Occurrence {
body:
OccurrenceBody::Exchange {
message_kind: MessageKind::Call,
receiver: Some(receiver),
..
},
..
}) = p.elements.get(&call).and_then(|e| e.shared())
else {
return None;
};
Some((call, *receiver, scope, y, *lanes.get(receiver)?))
})
.collect();
// Rows are laid out in semantic order. UUID order must not choose which
// rectangle obscures another (especially after source reidentification).
calls.sort_by(|a, b| a.3.total_cmp(&b.3).then_with(|| a.0.cmp(&b.0)));
for &(call, receiver, scope, _, x) in &calls {
let first = self.activations.len();
self.activation_sequence(p, scope, call, receiver, x, None);
let column = self.activations[first..]
.iter()
.flat_map(|segment| {
self.activations[..first]
.iter()
.filter(move |other| segment.overlaps(other))
})
.map(|other| other.column + 1)
.max()
.unwrap_or(0);
for segment in &mut self.activations[first..] {
segment.column = column;
segment.rect.x += column as f32 * OFFSET;
}
}
// Shallow executions paint first; columns cannot collide within a scope.
self.activations.sort_by(|a, b| {
a.column
.cmp(&b.column)
.then_with(|| a.rect.y.total_cmp(&b.rect.y))
.then_with(|| a.call.cmp(&b.call))
});
self.open_calls = self
.activations
.iter()
.filter(|a| matches!(a.finish, Finish::Open | Finish::Continuation))
.map(|a| Point::new(a.rect.x + a.rect.width + 4., a.bottom() - 7.))
.collect();
self.anchor_activation_messages(p, lanes);
}
fn activation_segment(
&mut self,
call: Id,
receiver: Id,
scope: Id,
x: f32,
span: std::ops::Range<f32>,
finish: Finish,
) {
if span.end > span.start {
self.activations.push(Segment {
call,
receiver,
scope,
rect: Rectangle::new(
Point::new(x - WIDTH / 2., span.start),
Size::new(WIDTH, span.end - span.start),
),
column: 0,
finish,
});
}
}
/// Follow one exact correlation. A segment belongs to one ordered scope;
/// vertically stacked operands must not become a single chronological span.
fn activation_sequence(
&mut self,
p: &Project,
owner: Id,
call: Id,
receiver: Id,
x: f32,
mut start: Option<f32>,
) -> bool {
let entered_open = start.is_some();
let mut split = false;
for id in p.elements[&owner].steps().into_iter().flatten() {
let Some(&(_, y)) = self.rows.get(id) else {
continue;
};
if *id == call {
// A reflective call is received at the lower end of its loop.
start = Some(
self.lines
.iter()
.find(|line| line.id == call)
.and_then(|line| line.points.last())
.map_or(y, |point| point.y),
);
}
let Some(top) = start else {
continue;
};
match p.elements[id].shared() {
Some(SharedBody::Occurrence {
body:
OccurrenceBody::Exchange {
message_kind: MessageKind::Reply,
reply_to: Some(correlation),
..
},
..
}) if *correlation == call => {
// Execution ends when its reply is sent, including a self reply.
self.activation_segment(call, receiver, owner, x, top..y, Finish::Reply(*id));
start = None;
}
Some(SharedBody::Occurrence {
body: OccurrenceBody::Fragment { operator, branches },
..
}) => {
split = true;
self.activation_segment(call, receiver, owner, x, top..y, Finish::Boundary);
let bottom = self
.boxes
.iter()
.find(|b| b.id == *id && !b.title.is_empty())
.map(|b| b.rect.y + b.rect.height)
.unwrap_or(y);
let outcomes: Vec<_> = branches
.iter()
.filter_map(|branch| {
let &(top, _) = self.sequence_bounds.get(branch)?;
Some(self.activation_sequence(p, *branch, call, receiver, x, Some(top)))
})
.collect();
let open = match operator {
FragmentOperator::Alternative => {
outcomes.is_empty() || outcomes.iter().any(|open| *open)
}
FragmentOperator::Parallel => outcomes.iter().all(|open| *open),
FragmentOperator::Optional | FragmentOperator::Loop => true,
};
start = open.then_some(bottom);
}
_ => {}
}
}
if let Some(top) = start {
let bottom = if entered_open || split {
self.sequence_bounds
.get(&owner)
.map_or(top + 26., |(_, bottom)| (*bottom).max(top + 26.))
} else {
top + 26.
};
let finish = if entered_open || split {
Finish::Continuation
} else {
Finish::Open
};
self.activation_segment(call, receiver, owner, x, top..bottom, finish);
}
start.is_some()
}
fn anchor_activation_messages(&mut self, p: &Project, lanes: &BTreeMap<Id, f32>) {
let segments = &self.activations;
let mut correlations: BTreeMap<Id, Correlation> = BTreeMap::new();
for segment in segments {
let correlation = correlations.entry(segment.call).or_insert(Correlation {
start: segment.rect.y,
replies: vec![],
});
correlation.start = correlation.start.min(segment.rect.y);
if matches!(segment.finish, Finish::Reply(_)) {
correlation.replies.push((segment.scope, segment.bottom()));
}
}
for line in &mut self.lines {
let Some(SharedBody::Occurrence {
body:
OccurrenceBody::Exchange {
sender: Some(sender),
receiver: Some(receiver),
message_kind,
reply_to,
..
},
..
}) = p.elements.get(&line.id).and_then(|e| e.shared())
else {
continue;
};
if !matches!(
message_kind,
MessageKind::Call | MessageKind::Reply | MessageKind::Asynchronous
) {
continue;
}
let (Some(&from), Some(&to), Some(&(scope, _))) = (
lanes.get(sender),
lanes.get(receiver),
self.rows.get(&line.id),
) else {
continue;
};
let send_y = line.points[0].y;
let receive_y = line.points.last().unwrap().y;
let reflective = sender == receiver;
let source = if *message_kind == MessageKind::Reply {
reply_to.and_then(|call| {
segments
.iter()
.find(|a| a.call == call && a.finish == Finish::Reply(line.id))
})
} else {
active_segment(
p,
segments,
&correlations,
*sender,
scope,
send_y,
Some(line.id),
)
};
let target = if *message_kind == MessageKind::Call {
segments
.iter()
.find(|a| a.call == line.id && a.scope == scope && a.rect.y == receive_y)
} else {
active_segment(
p,
segments,
&correlations,
*receiver,
scope,
receive_y,
*reply_to,
)
};
let start = source.map_or(from, |a| a.edge(reflective || to > from));
let end = target.map_or(to, |a| a.edge(reflective || from > to));
if reflective {
let outside = start.max(end) + 60.;
line.points = vec![
Point::new(start, send_y),
Point::new(outside, send_y),
Point::new(outside, receive_y),
Point::new(end, receive_y),
];
} else {
line.points = vec![Point::new(start, send_y), Point::new(end, receive_y)];
}
line.label_at.x = start.min(end) + 12.;
}
}
}
/// A caller has no implicit execution just because it sent a message. Only an
/// actually drawn, known-duration execution can supply its anchor. Crossed
/// intervals provide no unambiguous innermost execution, so fall back to the lane.
fn active_segment<'a>(
p: &Project,
segments: &'a [Segment],
correlations: &BTreeMap<Id, Correlation>,
receiver: Id,
scope: Id,
y: f32,
exclude: Option<Id>,
) -> Option<&'a Segment> {
let candidates: Vec<_> = segments
.iter()
.filter(|a| {
a.receiver == receiver
&& a.scope == scope
&& Some(a.call) != exclude
&& a.rect.y <= y
&& y < a.bottom()
&& a.finish != Finish::Open
})
.collect();
let inner = candidates.iter().max_by_key(|a| a.column).copied()?;
candidates
.iter()
.all(|a| {
a.call == inner.call
|| correlations[&a.call].contains(p, scope, &correlations[&inner.call])
})
.then_some(inner)
}
struct Correlation {
start: f32,
replies: Vec<(Id, f32)>,
}
impl Correlation {
fn contains(&self, p: &Project, scope: Id, inner: &Self) -> bool {
// Segment clipping at a fragment can make crossed calls appear nested.
// Compare actual correlated replies on compatible scope paths instead.
let relevant = |&(reply_scope, _): &(Id, f32)| {
ancestor(p, scope, reply_scope) || ancestor(p, reply_scope, scope)
};
let mut compared = false;
for &(inner_scope, inner_end) in inner.replies.iter().filter(|reply| relevant(reply)) {
let mut matched = false;
for &(outer_scope, outer_end) in self.replies.iter().filter(|reply| relevant(reply)) {
if ancestor(p, inner_scope, outer_scope) || ancestor(p, outer_scope, inner_scope) {
// Alternative operands are not chronological. Compare only
// returns that can belong to the same enclosing branch path.
if outer_end < inner_end {
return false;
}
matched = true;
}
}
if !matched {
return false;
}
compared = true;
}
self.start <= inner.start && compared
}
}
fn ancestor(p: &Project, expected: Id, mut scope: Id) -> bool {
for _ in 0..=p.elements.len() {
if scope == expected {
return true;
}
let Some(parent) = p.elements.get(&scope).and_then(|e| e.parent) else {
return false;
};
scope = parent;
}
false
}
#[cfg(test)]
mod tests;
@@ -0,0 +1,749 @@
use super::*;
fn id(n: u128) -> Id {
Id::from_u128(0x21ca1100000040008000000000000000 + n)
}
struct Fixture {
project: Project,
owner: Id,
caller: Id,
callee: Id,
call: Id,
inner: Id,
reply: Id,
inner_reply: Id,
}
fn seed(p: &mut Project, layer: Layer, n: u128, kind: Kind, parent: Option<Id>) -> Id {
let mut e = p
.make_element(kind, layer, &format!("Element {n}"), parent)
.unwrap();
e.id = id(n);
e.alias = format!("element_{n}");
p.elements.insert(e.id, e);
id(n)
}
fn message(
p: &mut Project,
layer: Layer,
n: u128,
parent: Id,
endpoints: (Id, Id),
reply: Option<Id>,
) -> Id {
let e = seed(p, layer, n, Kind::Occurrence, Some(parent));
*p.elements.get_mut(&e).unwrap().shared_mut().unwrap() = SharedBody::Occurrence {
body: OccurrenceBody::Exchange {
operation: None,
exchange: None,
sender: Some(endpoints.0),
receiver: Some(endpoints.1),
message_kind: if reply.is_some() {
MessageKind::Reply
} else {
MessageKind::Call
},
reply_to: reply,
values: vec![],
},
precondition: String::new(),
postcondition: String::new(),
};
e
}
fn fixture(layer: Layer, reverse_uuid_order: bool) -> Fixture {
let mut p = Project::empty();
let work = if layer == Layer::Oa {
Kind::Activity
} else {
Kind::Function
};
let a = seed(&mut p, layer, 1, work, None);
let b = seed(&mut p, layer, 2, work, None);
let owner = seed(&mut p, layer, 3, Kind::Scenario, None);
if let SharedBody::Scenario { viewpoint, .. } =
p.elements.get_mut(&owner).unwrap().shared_mut().unwrap()
{
*viewpoint = if layer == Layer::Oa {
ScenarioViewpoint::OperationalActivity
} else {
ScenarioViewpoint::Functional
};
}
let caller = seed(&mut p, layer, 4, Kind::Lifeline, Some(owner));
let callee = seed(&mut p, layer, 5, Kind::Lifeline, Some(owner));
for (line, represented) in [(caller, a), (callee, b)] {
*p.elements.get_mut(&line).unwrap().shared_mut().unwrap() = SharedBody::Lifeline {
represented: Some(represented),
};
}
let (first, second) = if reverse_uuid_order {
(40, 30)
} else {
(30, 40)
};
let call = message(&mut p, layer, first, owner, (caller, callee), None);
let inner = message(&mut p, layer, second, owner, (caller, callee), None);
let reply = message(&mut p, layer, 50, owner, (callee, caller), Some(call));
let inner_reply = message(&mut p, layer, 60, owner, (callee, caller), Some(inner));
*p.elements.get_mut(&owner).unwrap().steps_mut().unwrap() =
vec![call, inner, inner_reply, reply];
Fixture {
project: p,
owner,
caller,
callee,
call,
inner,
reply,
inner_reply,
}
}
fn scene(f: &Fixture) -> Scene {
let errors: Vec<_> = validation::validate(&f.project)
.into_iter()
.filter(|i| i.severity == validation::Severity::Error)
.collect();
assert!(errors.is_empty(), "Actual core fixture: {errors:#?}");
let source = language::format(&f.project);
let reparsed = language::parse(&source).unwrap();
assert_eq!(language::format(&reparsed), source);
let result = Scene::sequence(&reparsed, f.owner, f.owner);
assert_eq!(
language::format(&reparsed),
source,
"Projection must not write geometry into the model"
);
result
}
fn bar(scene: &Scene, call: Id) -> &Segment {
scene.activations.iter().find(|a| a.call == call).unwrap()
}
fn line(scene: &Scene, occurrence: Id) -> &super::super::Line {
scene.lines.iter().find(|a| a.id == occurrence).unwrap()
}
fn endpoints(p: &mut Project, occurrence: Id, from: Id, to: Id) {
if let SharedBody::Occurrence {
body: OccurrenceBody::Exchange {
sender, receiver, ..
},
..
} = p
.elements
.get_mut(&occurrence)
.unwrap()
.shared_mut()
.unwrap()
{
*sender = Some(from);
*receiver = Some(to);
}
}
#[test]
fn nested_calls_expose_both_bars_and_end_at_their_exact_replies_in_both_directions() {
for layer in [Layer::Oa, Layer::Sa] {
for reverse in [false, true] {
let mut f = fixture(layer, true);
if reverse {
for occurrence in [f.call, f.inner] {
endpoints(&mut f.project, occurrence, f.callee, f.caller);
}
for occurrence in [f.reply, f.inner_reply] {
endpoints(&mut f.project, occurrence, f.caller, f.callee);
}
}
let scene = scene(&f);
let outer = bar(&scene, f.call);
let inner = bar(&scene, f.inner);
assert!(outer.rect.y < inner.rect.y && outer.bottom() > inner.bottom());
assert_eq!(outer.column, 0);
assert_eq!(inner.column, 1);
assert!(outer.rect.x < inner.rect.x && outer.edge(true) < inner.edge(true));
for (call, reply) in [(f.call, f.reply), (f.inner, f.inner_reply)] {
let execution = bar(&scene, call);
let received = *line(&scene, call).points.last().unwrap();
let returned = line(&scene, reply).points[0];
assert_eq!(execution.rect.y, received.y);
assert_eq!(execution.bottom(), returned.y);
assert_eq!(received.x, execution.edge(reverse));
assert_eq!(returned.x, execution.edge(reverse));
assert_eq!(execution.finish, Finish::Reply(reply));
}
assert!(scene.open_calls.is_empty());
}
}
}
#[test]
fn call_uuid_order_does_not_choose_activation_columns_or_message_anchors() {
let f = fixture(Layer::Oa, false);
let g = fixture(Layer::Oa, true);
let a = scene(&f);
let b = scene(&g);
for (x, y) in [
(f.call, g.call),
(f.inner, g.inner),
(f.reply, g.reply),
(f.inner_reply, g.inner_reply),
] {
assert_eq!(line(&a, x).points, line(&b, y).points);
}
for (x, y) in [(f.call, g.call), (f.inner, g.inner)] {
assert_eq!(bar(&a, x).rect, bar(&b, y).rect);
}
}
#[test]
fn sequential_calls_reuse_column_and_crossed_replies_keep_their_correlations() {
for layer in [Layer::Oa, Layer::Sa] {
let mut f = fixture(layer, true);
*f.project
.elements
.get_mut(&f.owner)
.unwrap()
.steps_mut()
.unwrap() = vec![f.call, f.reply, f.inner, f.inner_reply];
let sequential = scene(&f);
assert_eq!(
bar(&sequential, f.call).rect.x,
bar(&sequential, f.inner).rect.x
);
*f.project
.elements
.get_mut(&f.owner)
.unwrap()
.steps_mut()
.unwrap() = vec![f.call, f.inner, f.reply, f.inner_reply];
let crossed = scene(&f);
assert!(bar(&crossed, f.call).bottom() < bar(&crossed, f.inner).bottom());
assert!(bar(&crossed, f.call).rect.x < bar(&crossed, f.inner).rect.x);
assert_eq!(
line(&crossed, f.reply).points[0].x,
bar(&crossed, f.call).edge(false)
);
assert_eq!(
line(&crossed, f.inner_reply).points[0].x,
bar(&crossed, f.inner).edge(false)
);
}
}
#[test]
fn self_call_receives_at_lower_loop_end_and_self_reply_returns_to_the_parent() {
for layer in [Layer::Oa, Layer::Sa] {
let mut f = fixture(layer, true);
endpoints(&mut f.project, f.inner, f.callee, f.callee);
endpoints(&mut f.project, f.inner_reply, f.callee, f.callee);
let scene = scene(&f);
let parent = bar(&scene, f.call);
let child = bar(&scene, f.inner);
let call = line(&scene, f.inner);
let reply = line(&scene, f.inner_reply);
assert_eq!(call.points[0].x, parent.edge(true));
assert_eq!(call.points[3], Point::new(child.edge(true), child.rect.y));
assert_eq!(child.rect.y, scene.rows[&f.inner].1 + 24.);
assert_eq!(
reply.points[0],
Point::new(child.edge(true), child.bottom())
);
assert_eq!(reply.points[3].x, parent.edge(true));
assert!(call.points[1].x > child.edge(true));
assert!(reply.points[1].x > child.edge(true));
}
}
#[test]
fn an_inactive_self_call_has_no_fabricated_parent_and_three_nested_calls_expose_three_columns() {
let mut f = fixture(Layer::Oa, true);
endpoints(&mut f.project, f.inner, f.callee, f.callee);
endpoints(&mut f.project, f.inner_reply, f.callee, f.callee);
f.project.elements.remove(&f.call);
f.project.elements.remove(&f.reply);
*f.project
.elements
.get_mut(&f.owner)
.unwrap()
.steps_mut()
.unwrap() = vec![f.inner, f.inner_reply];
let isolated = scene(&f);
assert_eq!(isolated.activations.len(), 1);
assert_eq!(bar(&isolated, f.inner).column, 0);
assert_eq!(
line(&isolated, f.inner).points[0].x,
isolated.lanes[&f.callee]
);
assert_eq!(
line(&isolated, f.inner_reply).points[3].x,
isolated.lanes[&f.callee]
);
assert_eq!(
bar(&isolated, f.inner).rect.y,
line(&isolated, f.inner).points[3].y
);
let mut f = fixture(Layer::Oa, true);
let third = message(
&mut f.project,
Layer::Oa,
20,
f.owner,
(f.caller, f.callee),
None,
);
let third_reply = message(
&mut f.project,
Layer::Oa,
21,
f.owner,
(f.callee, f.caller),
Some(third),
);
*f.project
.elements
.get_mut(&f.owner)
.unwrap()
.steps_mut()
.unwrap() = vec![f.call, f.inner, third, third_reply, f.inner_reply, f.reply];
let scene = scene(&f);
let calls: Vec<_> = scene.activations.iter().map(|a| a.call).collect();
assert_eq!(
calls,
vec![f.call, f.inner, third],
"Paint order is shallow to deep"
);
for (column, call) in [f.call, f.inner, third].into_iter().enumerate() {
let execution = bar(&scene, call);
assert_eq!(execution.column, column);
let y = (bar(&scene, third).rect.y + bar(&scene, third).bottom()) / 2.;
assert_eq!(
scene.hit(Point::new(execution.rect.x + OFFSET / 2., y)),
Some(call)
);
}
}
#[test]
fn reentrant_call_uses_the_other_receiver_without_inventing_a_caller_execution() {
let mut f = fixture(Layer::Oa, true);
endpoints(&mut f.project, f.inner, f.callee, f.caller);
endpoints(&mut f.project, f.inner_reply, f.caller, f.callee);
let scene = scene(&f);
assert_eq!(bar(&scene, f.call).column, 0);
assert_eq!(bar(&scene, f.inner).column, 0);
assert_eq!(bar(&scene, f.inner).receiver, f.caller);
assert_eq!(line(&scene, f.call).points[0].x, scene.lanes[&f.caller]);
assert_eq!(
line(&scene, f.inner).points[0].x,
bar(&scene, f.call).edge(false)
);
}
#[test]
fn actual_canvas_pointer_selects_each_exposed_shoulder_under_zoom_and_pan() {
let f = fixture(Layer::Oa, true);
let mut scene = scene(&f);
let context = scenario::direct_tests::context(f.owner);
scene.interaction = Some((context, scenario::CanvasTool::Select, true));
let y = (bar(&scene, f.inner).rect.y + bar(&scene, f.inner).bottom()) / 2.;
let outer = Point::new(bar(&scene, f.call).rect.x + OFFSET / 2., y);
let inner = Point::new(bar(&scene, f.inner).edge(true) - OFFSET / 2., y);
for scale in [1., 0.25, 0.05] {
scene.scale = scale;
scene.camera_pan = iced::Vector::new(50., 25.);
let bounds = Rectangle::new(Point::new(30., 40.), Size::new(1000., 700.));
for (point, call) in [(outer, f.call), (inner, f.inner)] {
assert_eq!(scene.hit(point), Some(call));
let cursor = bounds.position()
+ scene.camera_pan
+ iced::Vector::new(point.x * scale, point.y * scale);
let mut state = SequenceInput::default();
let _ = canvas::Program::update(
&scene,
&mut state,
&canvas::Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)),
bounds,
mouse::Cursor::Available(cursor),
);
let action = canvas::Program::update(
&scene,
&mut state,
&canvas::Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)),
bounds,
mouse::Cursor::Available(cursor),
)
.unwrap();
assert!(matches!(action.into_inner().0,
Some(Message::ScenarioCanvas(scenario::CanvasEvent::Select(_, selected))) if selected == call));
}
}
}
#[test]
fn missing_reply_is_a_short_explicit_open_span_and_an_uncorrelated_reply_closes_nothing() {
let mut f = fixture(Layer::Oa, true);
if let SharedBody::Occurrence {
body: OccurrenceBody::Exchange { reply_to, .. },
..
} = f
.project
.elements
.get_mut(&f.reply)
.unwrap()
.shared_mut()
.unwrap()
{
*reply_to = None;
}
let scene = scene(&f);
assert_eq!(bar(&scene, f.call).finish, Finish::Open);
assert_eq!(bar(&scene, f.call).rect.height, 26.);
assert_eq!(scene.open_calls.len(), 1);
assert_eq!(
bar(&scene, f.inner).column,
0,
"Unknown duration does not prove later nesting"
);
assert_eq!(bar(&scene, f.inner).finish, Finish::Reply(f.inner_reply));
}
#[test]
fn alternative_and_parallel_operand_local_calls_do_not_nest_from_screen_order() {
for layer in [Layer::Oa, Layer::Sa] {
for operator in [FragmentOperator::Alternative, FragmentOperator::Parallel] {
let mut f = fixture(layer, true);
let fragment = seed(&mut f.project, layer, 70, Kind::Occurrence, Some(f.owner));
let branches = [id(71), id(72)];
*f.project
.elements
.get_mut(&fragment)
.unwrap()
.shared_mut()
.unwrap() = SharedBody::Occurrence {
body: OccurrenceBody::Fragment {
operator,
branches: branches.to_vec(),
},
precondition: String::new(),
postcondition: String::new(),
};
for (index, occurrences) in [vec![f.call, f.reply], vec![f.inner, f.inner_reply]]
.into_iter()
.enumerate()
{
let branch = seed(
&mut f.project,
layer,
71 + index as u128,
Kind::Occurrence,
Some(fragment),
);
for occurrence in &occurrences {
f.project.elements.get_mut(occurrence).unwrap().parent = Some(branch);
}
*f.project
.elements
.get_mut(&branch)
.unwrap()
.shared_mut()
.unwrap() = SharedBody::Occurrence {
body: OccurrenceBody::Branch {
guard: format!("condition_{index}"),
occurrences,
},
precondition: String::new(),
postcondition: String::new(),
};
}
*f.project
.elements
.get_mut(&f.owner)
.unwrap()
.steps_mut()
.unwrap() = vec![fragment];
let scene = scene(&f);
assert_eq!(bar(&scene, f.call).column, 0);
assert_eq!(bar(&scene, f.inner).column, 0);
assert_ne!(bar(&scene, f.call).scope, bar(&scene, f.inner).scope);
assert!(scene.open_calls.is_empty());
}
}
}
#[test]
fn inherited_execution_anchors_a_self_call_inside_an_operand_before_returning_after_the_fragment() {
let mut f = fixture(Layer::Oa, true);
endpoints(&mut f.project, f.inner, f.callee, f.callee);
endpoints(&mut f.project, f.inner_reply, f.callee, f.callee);
let fragment = seed(
&mut f.project,
Layer::Oa,
70,
Kind::Occurrence,
Some(f.owner),
);
*f.project
.elements
.get_mut(&fragment)
.unwrap()
.shared_mut()
.unwrap() = SharedBody::Occurrence {
body: OccurrenceBody::Fragment {
operator: FragmentOperator::Alternative,
branches: vec![id(71), id(72)],
},
precondition: String::new(),
postcondition: String::new(),
};
for (index, occurrences) in [vec![f.inner, f.inner_reply], vec![]]
.into_iter()
.enumerate()
{
let branch = seed(
&mut f.project,
Layer::Oa,
71 + index as u128,
Kind::Occurrence,
Some(fragment),
);
for occurrence in &occurrences {
f.project.elements.get_mut(occurrence).unwrap().parent = Some(branch);
}
*f.project
.elements
.get_mut(&branch)
.unwrap()
.shared_mut()
.unwrap() = SharedBody::Occurrence {
body: OccurrenceBody::Branch {
guard: format!("condition_{index}"),
occurrences,
},
precondition: String::new(),
postcondition: String::new(),
};
}
*f.project
.elements
.get_mut(&f.owner)
.unwrap()
.steps_mut()
.unwrap() = vec![f.call, fragment, f.reply];
let scene = scene(&f);
let parent = scene
.activations
.iter()
.find(|a| a.call == f.call && a.scope == id(71))
.unwrap();
assert_eq!(parent.finish, Finish::Continuation);
assert_eq!(bar(&scene, f.inner).column, parent.column + 1);
assert_eq!(line(&scene, f.inner).points[0].x, parent.edge(true));
assert_eq!(line(&scene, f.inner_reply).points[3].x, parent.edge(true));
assert!(
scene
.activations
.iter()
.any(|a| a.call == f.call && a.finish == Finish::Reply(f.reply))
);
}
#[test]
fn a_fragment_cannot_make_crossed_calls_an_unambiguous_caller_execution() {
for placement in ["plain", "before_fragment", "in_operand"] {
let mut f = fixture(Layer::Oa, true);
let outgoing = message(
&mut f.project,
Layer::Oa,
80,
f.owner,
(f.callee, f.caller),
None,
);
if let SharedBody::Occurrence {
body: OccurrenceBody::Exchange { message_kind, .. },
..
} = f
.project
.elements
.get_mut(&outgoing)
.unwrap()
.shared_mut()
.unwrap()
{
*message_kind = MessageKind::Asynchronous;
}
let mut ordered = vec![f.call, f.inner];
if placement != "in_operand" {
ordered.push(outgoing);
}
if placement != "plain" {
let fragment = seed(
&mut f.project,
Layer::Oa,
70,
Kind::Occurrence,
Some(f.owner),
);
*f.project
.elements
.get_mut(&fragment)
.unwrap()
.shared_mut()
.unwrap() = SharedBody::Occurrence {
body: OccurrenceBody::Fragment {
operator: FragmentOperator::Alternative,
branches: vec![id(71), id(72)],
},
precondition: String::new(),
postcondition: String::new(),
};
for index in 0..2u128 {
let branch = seed(
&mut f.project,
Layer::Oa,
71 + index,
Kind::Occurrence,
Some(fragment),
);
let occurrences = if index == 0 && placement == "in_operand" {
f.project.elements.get_mut(&outgoing).unwrap().parent = Some(branch);
vec![outgoing]
} else {
vec![]
};
*f.project
.elements
.get_mut(&branch)
.unwrap()
.shared_mut()
.unwrap() = SharedBody::Occurrence {
body: OccurrenceBody::Branch {
guard: format!("condition_{index}"),
occurrences,
},
precondition: String::new(),
postcondition: String::new(),
};
}
ordered.push(fragment);
}
ordered.extend([f.reply, f.inner_reply]);
*f.project
.elements
.get_mut(&f.owner)
.unwrap()
.steps_mut()
.unwrap() = ordered;
let scene = scene(&f);
assert_eq!(
line(&scene, outgoing).points[0].x,
scene.lanes[&f.callee],
"{placement}"
);
}
}
#[test]
fn nested_correlations_returning_in_alternative_operands_remain_nested_before_the_fragment() {
let mut f = fixture(Layer::Oa, true);
let outgoing = message(
&mut f.project,
Layer::Oa,
80,
f.owner,
(f.callee, f.caller),
None,
);
if let SharedBody::Occurrence {
body: OccurrenceBody::Exchange { message_kind, .. },
..
} = f
.project
.elements
.get_mut(&outgoing)
.unwrap()
.shared_mut()
.unwrap()
{
*message_kind = MessageKind::Asynchronous;
}
let fragment = seed(
&mut f.project,
Layer::Oa,
70,
Kind::Occurrence,
Some(f.owner),
);
*f.project
.elements
.get_mut(&fragment)
.unwrap()
.shared_mut()
.unwrap() = SharedBody::Occurrence {
body: OccurrenceBody::Fragment {
operator: FragmentOperator::Alternative,
branches: vec![id(71), id(72)],
},
precondition: String::new(),
postcondition: String::new(),
};
for index in 0..2u128 {
let branch = seed(
&mut f.project,
Layer::Oa,
71 + index,
Kind::Occurrence,
Some(fragment),
);
let occurrences = if index == 0 {
for reply in [f.inner_reply, f.reply] {
f.project.elements.get_mut(&reply).unwrap().parent = Some(branch);
}
vec![f.inner_reply, f.reply]
} else {
vec![
message(
&mut f.project,
Layer::Oa,
90,
branch,
(f.callee, f.caller),
Some(f.inner),
),
message(
&mut f.project,
Layer::Oa,
91,
branch,
(f.callee, f.caller),
Some(f.call),
),
]
};
*f.project
.elements
.get_mut(&branch)
.unwrap()
.shared_mut()
.unwrap() = SharedBody::Occurrence {
body: OccurrenceBody::Branch {
guard: format!("condition_{index}"),
occurrences,
},
precondition: String::new(),
postcondition: String::new(),
};
}
*f.project
.elements
.get_mut(&f.owner)
.unwrap()
.steps_mut()
.unwrap() = vec![f.call, f.inner, outgoing, fragment];
let scene = scene(&f);
let inner = scene
.activations
.iter()
.find(|a| a.call == f.inner && a.scope == f.owner)
.unwrap();
assert_eq!(line(&scene, outgoing).points[0].x, inner.edge(false));
}