Add direct diagram connections, movable ports, and contextual authoring
This commit is contained in:
+115
-58
@@ -315,9 +315,10 @@ pub fn route_diagram(project: &Project, diagram: &Diagram, view: &ProjectedView)
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}
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/// Transient route/label editing with unchanged projected nodes and ports.
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/// Retains other edges from a settled baseline and scores the selected edge
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/// against preceding stable IDs, exactly as a complete solve does. Recompute
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/// the complete view after commit, or whenever node/port geometry changes.
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/// Retains other edges from a settled baseline and scores the selected path
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/// against preceding stable IDs. Labels avoid all currently displayed paths.
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/// Recompute the complete view after commit: later paths and automatic labels
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/// may settle again. Also recompute whenever node/port geometry changes.
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pub fn route_edge_preview(
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project: &Project,
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diagram: &Diagram,
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@@ -341,7 +342,6 @@ fn route_diagram_impl(
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ordered.sort_by_key(|e| e.id);
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let mut edges = BTreeMap::new();
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let mut previous = Vec::new();
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let mut previous_labels = Vec::new();
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let mut budget = VIEW_SEARCH_BUDGET;
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let mut bounds = BoundsBuilder::default();
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for node in &view.nodes {
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@@ -356,7 +356,7 @@ fn route_diagram_impl(
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},
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);
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}
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for edge in ordered {
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for edge in &ordered {
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if let Some(cached) = preview.and_then(|(baseline, changed)| {
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(edge.id != changed)
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.then(|| baseline.edges.get(&edge.id))
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@@ -365,10 +365,6 @@ fn route_diagram_impl(
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for &point in &cached.points {
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bounds.point(point);
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}
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if !cached.label.text.is_empty() {
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bounds.rect(cached.label.bounds.position, cached.label.bounds.size);
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previous_labels.push(cached.label.bounds);
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}
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record_segments(&mut previous, &cached.points);
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edges.insert(edge.id, cached.clone());
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continue;
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@@ -383,19 +379,7 @@ fn route_diagram_impl(
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let custom_suspended = promoted;
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let route = if promoted { None } else { stored };
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let pins = route.map_or_else(Vec::new, |r| r.waypoints.clone());
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let mut traversable = BTreeSet::new();
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ancestors(edge.source, &nodes, &mut traversable);
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ancestors(edge.target, &nodes, &mut traversable);
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let obstacles: Vec<_> = rectangles
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.iter()
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.map(|r| {
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let mut r = *r;
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if traversable.contains(&r.id) {
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r.bottom = r.bottom.min(r.top + HEADER);
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}
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r.inflate(CLEARANCE)
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})
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.collect();
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let obstacles = edge_obstacles(edge, &nodes, &rectangles);
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let cached = preview.and_then(|(baseline, changed)| {
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(edge.id == changed)
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.then(|| baseline.edges.get(&edge.id))
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@@ -406,24 +390,11 @@ fn route_diagram_impl(
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if cached.pins == pins && cached.custom_suspended == custom_suspended {
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// Label-only editing cannot change the connection beneath the
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// pointer, including a settled fallback with routing warnings.
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let mut updated = cached.clone();
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updated.label = make_label(
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project,
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edge.id,
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&updated.points,
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route.and_then(|r| r.label.as_ref()),
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&obstacles,
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&previous_labels,
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);
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for &point in &updated.points {
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for &point in &cached.points {
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bounds.point(point);
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}
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if !updated.label.text.is_empty() {
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bounds.rect(updated.label.bounds.position, updated.label.bounds.size);
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previous_labels.push(updated.label.bounds);
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}
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record_segments(&mut previous, &updated.points);
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edges.insert(edge.id, updated);
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record_segments(&mut previous, &cached.points);
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edges.insert(edge.id, cached.clone());
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continue;
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}
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}
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@@ -458,28 +429,16 @@ fn route_diagram_impl(
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.into_iter()
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.map(|v| if total > 0.0 { v / total } else { 0.0 })
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.collect();
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let label = make_label(
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project,
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edge.id,
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&points,
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route.and_then(|r| r.label.as_ref()),
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&obstacles,
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&previous_labels,
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);
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for &point in &points {
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bounds.point(point);
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}
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if !label.text.is_empty() {
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bounds.rect(label.bounds.position, label.bounds.size);
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previous_labels.push(label.bounds);
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}
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record_segments(&mut previous, &points);
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edges.insert(
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edge.id,
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RoutedEdge {
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id: edge.id,
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points,
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label,
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label: empty_label(),
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pins,
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pin_fractions,
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warnings,
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@@ -488,12 +447,67 @@ fn route_diagram_impl(
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},
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);
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}
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// Settle all paths before placing text: a later connection can cross an
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// earlier label even when the labels themselves do not overlap. This pass
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// never changes paths or authored metadata. Previews retain other cached
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// labels and avoid the paths actually shown during the gesture.
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let mut previous_labels = Vec::new();
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for edge in ordered {
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let Some(routed) = edges.get_mut(&edge.id) else {
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continue;
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};
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if preview.is_none_or(|(baseline, changed)| {
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edge.id == changed || !baseline.edges.contains_key(&edge.id)
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}) {
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let obstacles = edge_obstacles(edge, &nodes, &rectangles);
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let authored_label = (!routed.custom_suspended)
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.then(|| {
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authored
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.get(&edge.id)
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.and_then(|route| route.label.as_ref())
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})
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.flatten();
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routed.label = make_label(
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project,
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edge.id,
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&routed.points,
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authored_label,
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&obstacles,
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&previous_labels,
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&previous,
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);
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}
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if !routed.label.text.is_empty() {
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bounds.rect(routed.label.bounds.position, routed.label.bounds.size);
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previous_labels.push(routed.label.bounds);
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}
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}
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RoutedView {
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edges,
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bounds: bounds.finish(),
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}
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}
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fn edge_obstacles(
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edge: &ProjectedEdge,
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nodes: &BTreeMap<Id, &ProjectedNode>,
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rectangles: &[Rect],
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) -> Vec<Rect> {
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let mut traversable = BTreeSet::new();
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ancestors(edge.source, nodes, &mut traversable);
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ancestors(edge.target, nodes, &mut traversable);
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rectangles
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.iter()
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.map(|r| {
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let mut r = *r;
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if traversable.contains(&r.id) {
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r.bottom = r.bottom.min(r.top + HEADER);
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}
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r.inflate(CLEARANCE)
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})
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.collect()
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}
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#[derive(Clone, Copy)]
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struct Segment {
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a: Position,
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@@ -1017,6 +1031,22 @@ fn label_text(project: &Project, edge: Id) -> String {
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text.to_owned()
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}
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}
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fn empty_label() -> EdgeLabelGeometry {
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EdgeLabelGeometry {
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text: String::new(),
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fraction: 0.5,
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anchor: pos(0.0, 0.0),
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center: pos(0.0, 0.0),
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bounds: RoutingBounds {
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position: pos(0.0, 0.0),
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size: Size {
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width: 0.0,
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height: 0.0,
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},
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},
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}
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}
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fn make_label(
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project: &Project,
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edge: Id,
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@@ -1024,6 +1054,7 @@ fn make_label(
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authored: Option<&crate::EdgeLabel>,
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obstacles: &[Rect],
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previous_labels: &[RoutingBounds],
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strokes: &[Segment],
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) -> EdgeLabelGeometry {
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let text = label_text(project, edge);
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let size = Size {
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@@ -1048,8 +1079,8 @@ fn make_label(
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)
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};
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let mut fraction = authored.map_or(0.5, |l| l.fraction);
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// Keep authored placement exact. Automatic labels share the stable-ID
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// prefix used for route scoring, so previews and settled solves agree.
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// Keep authored placement exact. Automatic labels avoid all visible
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// strokes, with earlier stable-ID labels taking precedence.
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if authored.is_none() && !text.is_empty() {
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let total = total_length(points);
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let mut traversed = 0.0;
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@@ -1093,6 +1124,7 @@ fn make_label(
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candidate,
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obstacles,
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previous_labels,
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strokes,
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best.as_ref().map(|(score, _, _)| *score),
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&mut comparisons,
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) else {
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@@ -1101,7 +1133,7 @@ fn make_label(
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if best.as_ref().is_none_or(|(old, _, _)| score < *old) {
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best = Some((score, candidate_fraction, candidate_offset));
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}
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if score == (0, 0) {
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if score == (0, 0, 0) {
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break 'candidate;
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}
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}
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@@ -1125,9 +1157,10 @@ fn label_collisions(
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bounds: RoutingBounds,
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obstacles: &[Rect],
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labels: &[RoutingBounds],
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best: Option<(usize, usize)>,
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strokes: &[Segment],
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best: Option<(usize, usize, usize)>,
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comparisons: &mut usize,
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) -> Option<(usize, usize)> {
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) -> Option<(usize, usize, usize)> {
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let mut nodes = 0;
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for obstacle in obstacles {
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if *comparisons == 0 {
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@@ -1138,7 +1171,7 @@ fn label_collisions(
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nodes += 1;
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}
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if best.is_some_and(|score| nodes > score.0) {
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return Some((nodes, usize::MAX));
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return Some((nodes, usize::MAX, usize::MAX));
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}
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}
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// Once a candidate is worse than the current best, additional collisions
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@@ -1160,11 +1193,35 @@ fn label_collisions(
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{
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collisions += 1;
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if collisions >= label_limit {
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return Some((nodes, collisions, usize::MAX));
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}
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}
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}
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let text = Rect {
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id: Id::nil(),
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left: bounds.position.x,
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top: bounds.position.y,
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right: bounds.position.x + bounds.size.width,
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bottom: bounds.position.y + bounds.size.height,
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}
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.inflate(3.0);
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let stroke_limit = best
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.filter(|score| (nodes, collisions) == (score.0, score.1))
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.map_or(usize::MAX, |score| score.2.saturating_add(1));
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let mut crossings = 0;
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for stroke in strokes {
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if *comparisons == 0 {
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return None;
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}
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*comparisons -= 1;
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if text.crosses(stroke.a, stroke.b) {
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crossings += 1;
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if crossings >= stroke_limit {
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break;
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}
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}
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}
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Some((nodes, collisions))
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Some((nodes, collisions, crossings))
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}
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#[derive(Default)]
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