Files
ARCADIA-Studio/crates/oa-desktop/src/app/scenario_diagram.rs
T

97 lines
3.5 KiB
Rust

//! Saved Scenario navigation is presentation state, never a document edit.
use super::*;
use crate::behavior::scenario_layout::{Representation, presentation::checked_owner};
impl App {
pub(super) fn enter_scenario_representation(&mut self, representation: Representation) -> bool {
let Some(owner) = checked_owner(self.project(), representation) else {
self.status =
"This Scenario view is no longer available or has an incompatible owner.".into();
return false;
};
self.layer = self.project().elements[&owner].layer();
self.page = Page::Behavior;
self.behavior.active_owner = Some(owner);
match representation {
Representation::Saved { diagram } => self.active_diagram = Some(diagram),
Representation::Derived { .. } => {
if self
.active_diagram
.is_some_and(|id| self.saved_scenario_diagram(id))
{
self.active_diagram = None;
}
}
}
self.selected_node = None;
if self
.behavior
.scenario
.enter_representation(self.canvas_document, owner, representation)
{
self.canvas_epoch = self.canvas_epoch.wrapping_add(1);
}
true
}
/// Reconcile after navigation/adoption without selecting or applying a draft.
/// A retained invalid Saved identity remains unavailable; it must not silently
/// turn into a different automatic Scenario or another saved arrangement.
pub(super) fn reconcile_scenario_workspace(&mut self) {
if self.page == Page::Diagram
&& !self.behavior.has_pending()
&& let Some(diagram) = self
.active_diagram
.filter(|id| self.saved_scenario_diagram(*id))
{
self.enter_scenario_representation(Representation::Saved { diagram });
}
if self.page != Page::Behavior {
self.behavior.scenario.leave();
return;
}
if let Some(rep @ Representation::Saved { diagram }) =
self.behavior.scenario.representation()
{
// The requested view is authoritative until explicit navigation
// retires it. This also recovers the same view when Undo restores it.
if let Some(owner) = checked_owner(self.project(), rep) {
self.active_diagram = Some(diagram);
self.layer = self.project().elements[&owner].layer();
self.behavior.active_owner = Some(owner);
self.behavior
.scenario
.enter_representation(self.canvas_document, owner, rep);
} else if let Some(owner) = self.behavior.scenario.owner() {
self.behavior
.scenario
.enter_representation(self.canvas_document, owner, rep);
}
return;
}
let Some(owner) = behavior::selected_owner(self) else {
self.behavior.scenario.leave();
return;
};
if self
.project()
.elements
.get(&owner)
.is_some_and(|e| e.kind() == Kind::Scenario)
{
self.behavior.scenario.enter(self.canvas_document, owner);
} else {
self.behavior.scenario.leave();
}
}
}
#[cfg(test)]
mod tests;
#[cfg(test)]
mod adoption_tests;
#[cfg(test)]
mod owner_navigation_tests;