Files
ARCADIA-Studio/crates/oa-desktop/src/app/escape.rs
T

199 lines
5.8 KiB
Rust

//! Keep overlay Escape ahead of modal cancellation in the ordinary widget tree.
//!
//! Iced skips root.update when an overlay captures an event. Keeping this
//! wrapper present even when inactive preserves the child's widget state. A
//! current-overlay preflight also handles pickers opened mid-batch. Passive
//! overlays may see an ignored Escape again: the raw-input observer only makes
//! pending focus requests stale; it does not publish modal cancellation.
use super::{App, Message, Page, architecture_authoring};
use iced::advanced::{Clipboard, Layout, Shell, Widget, layout, overlay, renderer, widget};
use iced::{Element, Event, Length, Rectangle, Size, Theme, Vector, keyboard, mouse};
pub(crate) fn root<'a, R: renderer::Renderer + 'a>(
app: &App,
content: Element<'a, Message, Theme, R>,
) -> Element<'a, Message, Theme, R> {
let modal = app.text_workspace.menu().is_none()
&& (app.behavior.creation.has_pending()
|| app.diagram_usages.is_some()
|| app.behavior.source_active()
|| (app.page == Page::Text
&& (app.text_workspace.drawer().is_some()
|| app.source_navigation.open
|| app.source_rename.open())
&& app.architecture.is_none()));
Element::new(Bridge {
content,
messages: [
architecture_authoring::captured_escape_message(app),
modal.then_some(Message::Escape),
],
})
}
struct Bridge<'a, R> {
content: Element<'a, Message, Theme, R>,
messages: [Option<Message>; 2],
}
impl<R: renderer::Renderer> Widget<Message, Theme, R> for Bridge<'_, R> {
fn children(&self) -> Vec<widget::Tree> {
vec![widget::Tree::new(self.content.as_widget())]
}
fn diff(&self, tree: &mut widget::Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn layout(
&mut self,
tree: &mut widget::Tree,
renderer: &R,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn operate(
&mut self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &R,
operation: &mut dyn widget::Operation,
) {
self.content
.as_widget_mut()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &R,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let escape = matches!(
event,
Event::Keyboard(keyboard::Event::KeyPressed {
key: keyboard::Key::Named(keyboard::key::Named::Escape),
..
})
);
// Iced collects overlays before processing a batch of base events. A
// preceding click in that batch can therefore open a picker whose
// Escape would otherwise reach focused fields underneath it. Offer only
// Escape to the current overlay before updating the ordinary tree.
if escape {
if let Some(element) = self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
Vector::ZERO,
) {
let mut overlay = overlay::Nested::new(element);
let node = overlay.layout(renderer, viewport.size());
overlay.update(
event,
Layout::new(&node),
cursor,
renderer,
clipboard,
shell,
);
}
if shell.is_event_captured() {
return;
}
}
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
if shell.is_event_captured() && escape {
for message in self.messages.iter().flatten() {
shell.publish(message.clone());
}
}
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut R,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
);
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &R,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'b>,
renderer: &R,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, R>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
#[cfg(test)]
pub(crate) mod tests;