Live physics drag + splat cluster regions
The renderer grows a live d3 sim (createGraphSimulation, shared with the server settle): pointerdown on a node pins fx/fy and pointer capture (preventDefault kills the compat mousedown, so d3-zoom never pans); the first CLICK_SLOP-exceeding move reheats to alphaTarget 0.3; release un-pins and the sim anneals (release-and-relax) — alpha < 0.005 settles it, a 250ms debounced onCommit PUTs the rest state. Verified live: 123fps during a 320ms drag (regions rebuilding every 3rd frame), 85-tick settle, then zero idle frames. A slop-free press stays a click (select, no reheat, no commit). PUT /api/graph/positions sanitizes (finite coords, known ids) and if the graph grew mid-drag runs ONE incremental settle with the client's arrangement as anchors (50-id PUT test: anchored drift 0.15). Cluster regions swap convex hulls for a low-res world-space SPLAT bitmap: per-member radial-gradient discs (alpha 0.2) + intra-cluster edges as round-cap strokes (Minkowski dilation — concave shapes finally render), upscaled with bilinear smoothing (the upscale IS the blur, no ctx.filter: Safari). One tiny blit per frame replaces 32 clusters x 4 offset Path2D polygons re-rasterized at DPR 2 (the old GPU coil-whine path); during the live sim the bitmap rebuilds every 3rd frame. cluster-geometry.ts retires convexHull/offsetPolygon/traceRoundedPath (tests follow; clusterHue stays). Region labels stay (centroid + clusterHue, inverse-gated on zoom).
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@@ -408,6 +408,15 @@ export function GraphView() {
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onStageClick: () => setSelected(null),
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// Any camera move detaches the card from its node — close it.
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onCameraMove: () => setSelected(null),
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// Live physics settled: persist the new rest state. Fire-and-
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// forget — the next snapshot fetch carries the ledger anyway.
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onCommit: (positions) => {
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void fetch("/api/graph/positions", {
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method: "PUT",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify(positions),
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}).catch((err) => console.error("[graph] positions commit failed", err));
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},
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});
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rendererRef.current = renderer;
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return () => {
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