W1: plan-tree tools — pure validated ops, eight server-side plan_* tools, tree persistence, teacher prompt fragment
- src/core/plan-tree.ts: pure tree ops (createTree/addNode/updateNode/removeNode/
addEdge/removeEdge/setCurrent/markDone), DAG invariants (unique ids, existing
endpoints, no self-loops/duplicates/cycles), cascade remove, version bumps on
state changes only (true no-ops for idempotent setCurrent/markDone).
- src/agent/tools/plan.ts: plan_init (refuses re-init), plan_add_node (optional
parents → requires edges), plan_update_node, plan_remove_node, plan_add_edge,
plan_remove_edge, plan_set_current, plan_mark_done. Execute = getChat → op →
saveTree → PlanToolResult with the full updated tree; PlanTreeError and missing
chats become {ok:false, error, tree}.
- src/agent/prompts/10-plan-tree.md: tree-authoring doctrine (when: post-probe;
grain: one reasoning step per node; discipline: set_current on start,
mark_done on demonstrated mastery; freedom: mid-session restructure).
- tests/plan-tree.test.ts: every validation error path, version semantics,
cascade remove, no-mutation, tool round-trips against the real chat store.
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import type { PlanEdge, PlanNode, PlanTree } from "./contracts.ts";
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/**
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* Pure, validated plan-tree operations (vision §2 "the formal plan tree").
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*
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* Every function takes a tree and returns a NEW tree — never mutates its
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* input. All validation throws PlanTreeError with a message written for the
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* agent (it flows straight back as a tool-result error), stating exactly what
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* is wrong and which id/edge is at fault.
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*
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* Invariants enforced everywhere:
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* - Node ids are unique and non-empty; every edge endpoint references an
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* existing node.
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* - The structure is a DAG: no self-loops, no duplicate edges, no cycles.
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* - `version` increments on every successful STATE-CHANGING op. True no-ops
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* (setCurrent to the already-current node, markDone of an already-done
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* node) return the input tree unchanged — version drives UI re-animation,
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* so a non-change must not tick it. createTree always starts at version 1.
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*/
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/** Error thrown by every op on invalid input. Message is agent-readable. */
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export class PlanTreeError extends Error {
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constructor(message: string) {
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super(message);
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this.name = "PlanTreeError";
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}
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}
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/** An empty, never-stored tree used as the seed before plan_init runs. */
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export function emptyTree(): PlanTree {
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return { nodes: [], edges: [], currentNodeId: null, doneNodeIds: [], version: 0 };
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}
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// ─── validation helpers ──────────────────────────────────────────────────────
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function assertValidNode(node: PlanNode): void {
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if (!node || typeof node.id !== "string" || node.id.trim() === "") {
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throw new PlanTreeError("Every node needs a non-empty `id` (a stable slug like 'chain-rule-intuition').");
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}
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if (typeof node.title !== "string" || node.title.trim() === "") {
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throw new PlanTreeError(`Node "${node.id}" needs a non-empty \`title\`.`);
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}
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}
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function nodeMap(nodes: PlanNode[]): Map<string, PlanNode> {
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const map = new Map<string, PlanNode>();
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for (const node of nodes) {
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assertValidNode(node);
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if (map.has(node.id)) {
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throw new PlanTreeError(`Duplicate node id "${node.id}" — node ids must be unique.`);
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}
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map.set(node.id, node);
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}
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return map;
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}
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function requireNode(map: Map<string, PlanNode>, id: string, what: string): void {
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if (!map.has(id)) {
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throw new PlanTreeError(`${what} references unknown node id "${id}" — it is not in the tree.`);
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}
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}
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function edgeKey(from: string, to: string): string {
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return `${from}\u0000${to}`;
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}
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/**
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* Would adding edge from→to create a cycle? Walk forward from `to` along
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* existing edges; if we can reach `from`, the new edge closes a loop.
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*/
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function createsCycle(edges: PlanEdge[], from: string, to: string): boolean {
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const adjacency = new Map<string, string[]>();
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for (const e of edges) {
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const list = adjacency.get(e.from);
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if (list) list.push(e.to);
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else adjacency.set(e.from, [e.to]);
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}
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const stack = [to];
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const seen = new Set<string>();
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while (stack.length > 0) {
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const current = stack.pop()!;
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if (current === from) return true;
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if (seen.has(current)) continue;
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seen.add(current);
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for (const next of adjacency.get(current) ?? []) stack.push(next);
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}
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return false;
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}
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/** Full edge validation against existing nodes/edges: endpoints exist, no self-loop, no duplicate, acyclic. */
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function assertValidEdge(from: string, to: string, nodes: PlanNode[], existingEdges: PlanEdge[]): void {
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const map = nodeMap(nodes); // also re-validates nodes on createTree
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requireNode(map, from, "Edge `from`");
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requireNode(map, to, "Edge `to`");
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if (from === to) {
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throw new PlanTreeError(`Edge "${from}" → "${to}" is a self-loop — a node can't require itself.`);
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}
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if (existingEdges.some((e) => e.from === from && e.to === to)) {
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throw new PlanTreeError(`Edge "${from}" → "${to}" already exists — duplicate edges are not allowed.`);
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}
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if (createsCycle(existingEdges, from, to)) {
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throw new PlanTreeError(
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`Edge "${from}" → "${to}" would create a cycle: "${to}" already leads (directly or transitively) back to "${from}". ` +
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`"from" must be understood before "to" — the tree is a DAG.`,
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);
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}
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}
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// ─── ops ─────────────────────────────────────────────────────────────────────
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/** Build a fresh tree (version 1) from node and edge lists, validating all invariants. */
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export function createTree(nodes: PlanNode[], edges: PlanEdge[]): PlanTree {
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const map = nodeMap(nodes);
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for (const e of edges) {
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requireNode(map, e.from, "Edge `from`");
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requireNode(map, e.to, "Edge `to`");
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}
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const accepted: PlanEdge[] = [];
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for (const e of edges) {
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// Each edge is checked against the ones already accepted, so any
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// violation names the culprit edge.
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assertValidEdge(e.from, e.to, nodes, accepted);
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accepted.push({ from: e.from, to: e.to });
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}
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return { nodes: nodes.map((n) => ({ ...n })), edges: accepted, currentNodeId: null, doneNodeIds: [], version: 1 };
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}
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/** Add a node, optionally creating edges parent → new node for each id in `parents`. */
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export function addNode(tree: PlanTree, node: PlanNode, parents?: string[]): PlanTree {
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assertValidNode(node);
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if (tree.nodes.some((n) => n.id === node.id)) {
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throw new PlanTreeError(`Duplicate node id "${node.id}" — a node with that id already exists in the tree.`);
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}
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const parentList = parents ?? [];
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if (parentList.includes(node.id)) {
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throw new PlanTreeError(`Node "${node.id}" can't list itself as a parent.`);
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}
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const newEdges: PlanEdge[] = [];
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for (const parent of parentList) {
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// Validates existence (including the new node itself as `to`),
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// self-loop, duplicate (against tree edges plus the new edges being
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// added), and acyclicity.
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assertValidEdge(parent, node.id, [...tree.nodes, node], [...tree.edges, ...newEdges]);
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newEdges.push({ from: parent, to: node.id });
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}
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return {
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...tree,
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nodes: [...tree.nodes, { ...node }],
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edges: [...tree.edges, ...newEdges],
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version: tree.version + 1,
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};
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}
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/** Update a node's title and/or summary. The id must exist; ids are immutable. */
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export function updateNode(tree: PlanTree, id: string, patch: { title?: string; summary?: string }): PlanTree {
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const index = tree.nodes.findIndex((n) => n.id === id);
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if (index === -1) {
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throw new PlanTreeError(`Cannot update node "${id}" — it is not in the tree.`);
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}
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const current = tree.nodes[index]!;
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const next: PlanNode = { ...current };
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if (patch.title !== undefined) next.title = patch.title;
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if (patch.summary !== undefined) next.summary = patch.summary;
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assertValidNode(next);
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const nodes = tree.nodes.slice();
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nodes[index] = next;
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return { ...tree, nodes, version: tree.version + 1 };
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}
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/**
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* Remove a node and cascade: every edge touching it (both directions),
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* currentNodeId (→ null if it pointed here), and its doneNodeIds entry.
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*/
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export function removeNode(tree: PlanTree, id: string): PlanTree {
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if (!tree.nodes.some((n) => n.id === id)) {
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throw new PlanTreeError(`Cannot remove node "${id}" — it is not in the tree.`);
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}
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return {
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...tree,
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nodes: tree.nodes.filter((n) => n.id !== id),
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edges: tree.edges.filter((e) => e.from !== id && e.to !== id),
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currentNodeId: tree.currentNodeId === id ? null : tree.currentNodeId,
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doneNodeIds: tree.doneNodeIds.filter((d) => d !== id),
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version: tree.version + 1,
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};
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}
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/** Add a `requires` edge from → to. Rejects self-loops, duplicates, and cycles. */
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export function addEdge(tree: PlanTree, from: string, to: string): PlanTree {
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assertValidEdge(from, to, tree.nodes, tree.edges);
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return { ...tree, edges: [...tree.edges, { from, to }], version: tree.version + 1 };
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}
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/** Remove an existing edge. Removing a nonexistent edge is an error. */
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export function removeEdge(tree: PlanTree, from: string, to: string): PlanTree {
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const index = tree.edges.findIndex((e) => e.from === from && e.to === to);
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if (index === -1) {
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throw new PlanTreeError(`Cannot remove edge "${from}" → "${to}" — no such edge exists.`);
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}
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return { ...tree, edges: tree.edges.filter((e) => e.from !== from || e.to !== to), version: tree.version + 1 };
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}
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/**
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* Set currentNodeId ("where we are"). Requires the node exists. Does NOT
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* touch doneNodeIds. Setting the already-current node is a true no-op (no
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* version bump).
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*/
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export function setCurrent(tree: PlanTree, id: string): PlanTree {
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if (!tree.nodes.some((n) => n.id === id)) {
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throw new PlanTreeError(`Cannot set current node "${id}" — it is not in the tree.`);
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}
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if (tree.currentNodeId === id) return tree;
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return { ...tree, currentNodeId: id, version: tree.version + 1 };
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}
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/**
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* Mark a node done. Requires the node exists; idempotent — marking an
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* already-done node is a true no-op (no version bump).
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*/
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export function markDone(tree: PlanTree, id: string): PlanTree {
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if (!tree.nodes.some((n) => n.id === id)) {
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throw new PlanTreeError(`Cannot mark node "${id}" done — it is not in the tree.`);
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}
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if (tree.doneNodeIds.includes(id)) return tree;
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return { ...tree, doneNodeIds: [...tree.doneNodeIds, id], version: tree.version + 1 };
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}
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