Merge feat/ui-polish: three-phase session model, plan graph, layout restructure
chat.tsx woven by hand: UI's session-surface layout (transcript column + right sidebar as full-height siblings, h-10 header with PhaseChip) wrapped in sub-agents' JobsContext.Provider; the message map carries both the steer ternary (steers bypass the Message wrapper — the model-facing glue text never renders) and UI's PhaseDivider emission (steers are verified phase-boundary no-ops). Right sidebar = sub-agents' fleet panel column (SubAgentsPanel above TreePanel, xl-only) carried onto UI's skeleton. contracts.ts auto-merged (ChatSummary.phase/pendingQuestion + ChatListItem, additive above the async-protocol section). Smoke-verified on the merged tree: steer renders bare as its artifact badge with no learner bubble, no rendered glue text, and no spurious phase divider at the steer boundary.
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@@ -1,7 +1,16 @@
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import { createChat, listChats, titleFromPrompt } from "@/src/server";
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import { createChat, isTurnRunning, listChats, listJobs, titleFromPrompt } from "@/src/server";
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import type { ChatListItem } from "@/src/core";
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/** The session picker's list: record-derived summaries (phase, pending
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* question) + live liveness — a running turn OR a background job marks
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* the session busy (contracts.ts ChatListItem; the store can't see
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* liveness, the route is the merge point). */
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export async function GET() {
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return Response.json({ chats: listChats() });
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const chats: ChatListItem[] = listChats().map((c) => ({
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...c,
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busy: isTurnRunning(c.id) || listJobs(c.id).some((j) => j.status === "running"),
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}));
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return Response.json({ chats });
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}
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export async function POST(req: Request) {
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