feat: model menu keyboard machine + graph center-anchor on resize

Owner polish pair before the settings milestone:

- Model menu: arrows walk the filtered results (clamped, no wrap) while
  focus stays in the search field; Enter picks the walked row or, with no
  walk yet, the first result; typing resets the walk; click and Enter
  share one pickModel path; walked row gets a muted ring + scrollIntoView;
  cheat-sheet display entries added.

- Graph: window resizes re-anchor the camera so the world point under the
  pre-resize viewport center stays under the new center — the graph stays
  visually still while scaling (was top-left pinned). viewW/H tracked in
  syncSize; re-anchor applied through the zoom behavior (persistence and
  card-dismiss unchanged); kFit refresh as before. Pixel-verified: 7/7
  center samples identical across a 300x200 shrink.
This commit is contained in:
amosblomqvist
2026-09-18 08:53:31 +03:00
parent 76ea6f5a53
commit 61bd43282d
5 changed files with 117 additions and 19 deletions
+27 -1
View File
@@ -435,6 +435,11 @@ export class GraphCanvasRenderer {
private transform: ZoomTransform = zoomIdentity;
/** Set once the first fit happens; the camera then survives setData. */
private hasFit = false;
/** Last-synced CSS size — the resize anchor computes the world point
* under the PRE-resize viewport center from these (ResizeObserver
* callbacks already see the NEW size in clientWidth/Height). */
private viewW = 0;
private viewH = 0;
/** The k that frames the whole graph — the label-gate's "1×". */
private kFit = 1;
/** World-space bounds of the current nodes — fit() and the resize-time
@@ -573,9 +578,28 @@ export class GraphCanvasRenderer {
}
this.resizeObserver = new ResizeObserver(() => {
// The world point under the pre-resize viewport center — the
// visual anchor the new transform must preserve. Capture it
// BEFORE syncSize (which updates viewW/H to the new size).
const prevW = this.viewW;
const prevH = this.viewH;
const { x: tx, y: ty, k } = this.transform;
const wx = (prevW / 2 - tx) / k;
const wy = (prevH / 2 - ty) / k;
this.syncSize();
if (!this.hasFit) this.fit(); // first real size → fit once
else this.refreshFitZoom(); // the gate's "1×" is viewport-bound
else {
this.refreshFitZoom(); // the gate's "1×" is viewport-bound
// Center-anchor (2026-09-17, owner): same world point under
// the NEW center. Applied through the zoom behavior like every
// camera move (d3 state, persistence, card-dismiss all agree).
if (prevW > 0 && prevH > 0 && this.viewW > 0 && this.viewH > 0) {
select(canvas).call(
this.zoomBehavior.transform,
zoomIdentity.translate(this.viewW / 2 - wx * k, this.viewH / 2 - wy * k).scale(k),
);
}
}
// Redraw SYNCHRONOUSLY: syncSize may have reallocated the backing
// store (which clears the canvas), and during live window resizes
// rAF is starved by relayout — a deferred draw would leave the
@@ -996,6 +1020,8 @@ export class GraphCanvasRenderer {
this.canvas.height = bh;
}
this.ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
this.viewW = w;
this.viewH = h;
}
/** Derive ALL world geometry from data + visibility + settings.