push architecture slice 1: core event bus + /api/events SSE channel (notify->fetch infra, no consumers yet)
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/**
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* THE NOTIFICATION CHANNEL (push-architecture slice 1): GET /api/events is
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* an SSE response over the core event bus — one connection per open
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* window, held open until the view goes away, fed by every emitter
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* (turn lifecycle, job/chat stores, extraction/practice registries).
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*
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* NOTIFY → FETCH (the architecture's whole trick): frames carry only the
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* event type + a tiny payload; consumers respond by fetching truth
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* (/api/chats/:id, /api/jobs, /api/activity). No payload versioning, no
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* replay protocol — a reconnect resyncs with one ordinary fetch per
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* consumer. This is a DESKTOP app talking to localhost: holding N≈1-3
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* connections costs one socket pair each and zero traffic while idle
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* (owner ruling 2026-10-02 — polling's cloud economics don't exist at
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* loopback; the poll lattice it left behind is what this replaces).
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*
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* Wire dialect mirrors the turn stream (pi/ui-stream.ts): text/event-stream,
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* no-cache/no-transform, X-Accel-Buffering off — plus a `: ping` comment
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* every 25s to keep any intermediary from idling the socket out (locally
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* unnecessary, harmless, and it makes dead-connection detection cheap).
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*
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* The DIFFERENCE from the turn stream is lifetime: a turn's stream ends at
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* settle ([DONE]); this channel ends when the CLIENT goes away — cancel()
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* is the only end, and it must leave the bus untouched for other windows.
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* The closure shape (teardown assigned in start, called in cancel) is the
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* ui-stream subscribe() pattern.
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*/
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import { subscribe, type ServerEvent } from "../core/events.ts";
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/** One window's subscription as an SSE Response. */
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export function eventsResponse(): Response {
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const encoder = new TextEncoder();
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let teardown: (() => void) | undefined;
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const stream = new ReadableStream<Uint8Array>({
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start(controller) {
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let closed = false;
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let heartbeat: ReturnType<typeof setInterval> | undefined;
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let unsubscribe: (() => void) | undefined;
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const stop = () => {
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if (closed) return;
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closed = true;
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unsubscribe?.();
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if (heartbeat) clearInterval(heartbeat);
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};
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// Enqueue is the ONLY place the socket can reject us (the reader
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// died) — any failure routes through stop() so the listener and
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// the heartbeat never outlive the connection.
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const frame = (chunk: string) => {
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if (closed) return;
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try {
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controller.enqueue(encoder.encode(chunk));
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} catch {
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stop();
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}
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};
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// Attach FIRST, synchronously: no event can fall between
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// construction and subscription (single-threaded — the same
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// attach-then-replay law as ui-stream's subscribe()).
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unsubscribe = subscribe((event: ServerEvent) => {
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const { type, ...payload } = event;
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frame(`event: ${type}\ndata: ${JSON.stringify(payload)}\n\n`);
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});
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heartbeat = setInterval(() => frame(": ping\n\n"), 25_000);
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teardown = stop;
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},
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cancel() {
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// The view went away: drop the listener + timer. The bus keeps
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// serving every other window untouched.
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teardown?.();
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},
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});
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return new Response(stream, {
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headers: {
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"Content-Type": "text/event-stream",
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"Cache-Control": "no-cache, no-transform",
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"X-Accel-Buffering": "no",
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},
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});
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}
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@@ -5,6 +5,7 @@
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*/
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export * from "./chat-handler.ts";
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export * from "./events-stream.ts";
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export * from "./chats.ts";
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export * from "./practice.ts";
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export * from "./graph.ts";
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