Engine unification: d3-force replaces forceAtlas2 everywhere
One engine owns the equilibrium: the merge settle and (next commit) the live drag both run createGraphSimulation — d3-force link springs, 1/d charge, weak centroid gravity — so a drag's rest state IS the server's rest state. The FA2-era anchor mechanism survives as a post-tick POSITION-SPACE re-blend (retention 0.85): d3's forceLink is a Hooke spring (strength*(d-L)*alpha), which overpowers any force-space anchor at long range — the re-blend is alpha-independent and always wins as the sim anneals (the 675-unit drift bug). Gravity retuned for d3's 1/d many-body falloff (bootstrap 0.2 / incremental 0.12: cluster spacing lands ~400 world units, the FA2-era density). Rim orphans seed (and anchor) at 1.7x the CONNECTED core's mean radius — a max-span-based rim fed back on itself and ran the layout away to 6000 units. Replay: 338 positions in 1.6s, old-node shift within a batch 4.8 (FA2: 23).
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"class-variance-authority": "^0.7.1",
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"clsx": "^2.1.1",
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"cmdk": "^1.1.1",
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"d3-force": "^3.0.0",
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"d3-selection": "^3.0.0",
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"d3-zoom": "^3.0.0",
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"embla-carousel-react": "^8.6.0",
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