+ {/* Physics: the live sim's forces. Every value feeds the SAME
+ engine the server settle runs (createGraphSimulation);
+ changing one rebuilds the sim from the current positions —
+ drag mid-settle re-anneals, pins survive. Sliders over
+ sweep-validated ranges (src/core/render-settings.ts):
+ range ends and all four corners settle cleanly — no NaN,
+ no explosion, no non-settle. Repulsion is displayed as
+ the negative it is; cluster pull's far left = off. */}
+
- {/* Physics: the live sim's forces. Every value feeds the SAME
- engine the server settle runs (createGraphSimulation);
- changing one rebuilds the sim from the current positions —
- drag mid-settle re-anneals, pins survive. Sliders over
- sweep-validated ranges (src/core/render-settings.ts):
- range ends and all four corners settle cleanly — no NaN,
- no explosion, no non-settle. Repulsion is displayed as
- the negative it is; cluster pull's far left = off. */}
-