push architecture slice 4: job writes announce jobs-changed from the store; chat view fetches on announcement (debounced) — the jobs interval poll and pollMs machinery retire

This commit is contained in:
amosblomqvist
2026-10-02 17:20:22 +03:00
parent 1345599ff7
commit a38c400eb7
3 changed files with 146 additions and 100 deletions
+101 -100
View File
@@ -26,7 +26,7 @@ import { DictationBar, joinDictation, useDictation } from "@/components/dictatio
import { JobsContext } from "@/components/jobs-context";
import { StatsBar } from "@/components/stats-bar";
import { useActivity } from "@/components/activity-dock";
import { useServerEvent } from "@/components/server-events";
import { useServerEvent, useServerResync } from "@/components/server-events";
import { isProviderKeyRefusal, needsContinuation, type ChatInput, type ChatSettings, type LhMessage, type ModelSlotName } from "@/src/core";
import { PlanBlock, PlanPopup, latestTree } from "@/components/plan-block";
import { PlanMarginalia, planExists } from "@/components/plan-window";
@@ -688,50 +688,34 @@ export function Chat({
}, [status, chatId, syncFromServer]);
// ── Central job observability (contracts.ts "THE ASYNC PROTOCOL" §4) ──
// ONE poll of /api/jobs drives every job surface (transcript dispatch
// ONE fetch of /api/jobs drives every job surface (transcript dispatch
// cards, the sub-agents panel) and re-syncs the transcript exactly once
// when a job settles. A settle no longer implies the record is complete:
// CONTINUATION COALESCING flips the job done at claim time — while the
// learner's own answer turn is still streaming (and a settle can race a
// second job's wake turn). Syncing mid-turn would swap in a stale snapshot
// mid-stream, which breaks the SDK's in-place continuation merge (duplicate
// message ids). So: a settle during a busy turn defers the sync; the next
// idle poll tick adopts the finished record. Poll fast while jobs run,
// slow otherwise (new-dispatch discovery), and not at all when this
// session has never dispatched a job.
// when a job settles. PUSH (architecture S4, 2026-10-02): the store
// announces every job write on the events channel; the interval poll and
// its pollMs/jobPartCount gating are RETIRED. The view fetches once on
// mount, once per jobs-changed announcement (trailing-debounced — a
// sub-agent run writes activity-line bursts; 250ms coalesces them at or
// below the old 1s poll cadence), and once on channel resync.
//
// A settle no longer implies the record is complete: CONTINUATION
// COALESCING flips the job done at claim time — while the learner's own
// answer turn is still streaming (and a settle can race a second job's
// wake turn). Syncing mid-turn would swap in a stale snapshot
// mid-stream, which breaks the SDK's in-place continuation merge
// (duplicate message ids). So: a settle during a busy turn defers the
// sync; the next idle fetch adopts the finished record.
const [jobs, setJobs] = useState<JobRecord[]>([]);
const jobPartCount = useMemo(
() =>
messages.reduce(
(n, m) =>
n +
m.parts.filter(
// sources v0 — "tool-pdf" added to the job-part enumerations
// (mechanical, UI-stream review at merge): poll cadence +
// dispatch nudge + settle-sync all key on these parts.
(p) =>
p.type === "tool-research" ||
p.type === "tool-demo" ||
p.type === "tool-visual" ||
p.type === "tool-pdf",
).length,
0,
),
[messages],
);
const anyRunning = jobs.some((j) => j.status === "running");
const pollMs = jobPartCount === 0 && jobs.length === 0 ? 0 : anyRunning ? 1000 : 4000;
const localStreamRef = useRef(false);
localStreamRef.current = localStream;
const jobStatusRef = useRef<Map<string, string>>(new Map());
// A settle seen during a busy turn — the sync is owed, not dropped.
const pendingSyncRef = useRef(false);
// Dispatch nudge (accuracy wave, 2026-09-19): a research/demo/visual part
// that cleared input streaming proves the server-side execute ran (the
// bridge emits input-available only at tool_execution_end — AFTER
// Dispatch nudge (accuracy wave, 2026-09-19): a research/demo/visual/pdf
// part that cleared input streaming proves the server-side execute ran
// (the bridge emits input-available only at tool_execution_end — AFTER
// dispatch() created the job record on disk), so nudging the activity
// feed here is race-free. The dock learns a dispatched job at the moment
// of cause, not at the next idle poll tick (up to 10s). Keyed by
// of cause (dies at S5 when the dock goes event-driven). Keyed by
// toolCallId; the persistent set makes each dispatch nudge exactly once
// (transcript parts stay forever — the diff only fires on new ids).
const dispatchedRef = useRef<Set<string>>(new Set());
@@ -743,7 +727,7 @@ export function Chat({
(p.type === "tool-research" ||
p.type === "tool-demo" ||
p.type === "tool-visual" ||
p.type === "tool-pdf") && // sources v0 — see the poll-cadence enumeration above
p.type === "tool-pdf") &&
p.toolCallId &&
p.state !== "input-streaming" &&
p.state !== "output-error"
@@ -757,72 +741,89 @@ export function Chat({
}
dispatchedRef.current = live;
}, [messages, refreshActivity]);
useEffect(() => {
if (pollMs === 0) return;
let cancelled = false;
// First-tick guard: the poll's first read adopts existing history
// (jobs recorded before mount) without nudging — a nudge is only owed
// for a running job the feed hasn't seen THIS session.
let firstPoll = jobStatusRef.current.size === 0;
const poll = async () => {
if (cancelled) return;
try {
const res = await fetch(`/api/jobs?chatId=${encodeURIComponent(chatId)}`);
if (!res.ok) return;
const data = (await res.json()) as { jobs?: JobRecord[]; turnInFlight?: boolean };
if (cancelled) return;
const list = data.jobs ?? [];
let nudgeActivity = false; // settle or new running job this tick
for (const j of list) {
const prev = jobStatusRef.current.get(j.id);
if (prev === "running" && j.status !== "running") {
nudgeActivity = true; // a settle — the blob should leave the feed NOW
// The record is only guaranteed complete when no turn is in
// flight — locally or server-side (a coalesced settle fires
// mid-turn by design), so the FULL sync waits for idle.
// Ground rule (2026-09-15): delivered content shows
// immediately anyway — adopt append-only NOW; the idle
// sync still settles the record properly.
if (localStreamRef.current || data.turnInFlight === true) {
pendingSyncRef.current = true;
void adoptAppendOnly();
} else {
void syncFromServer();
}
// First-fetch guard (the old first-tick guard): the initial read adopts
// existing history (jobs recorded before mount) without nudging — a
// nudge is only owed for a running job the feed hasn't seen THIS session.
const firstFetchRef = useRef(true);
// The trailing debounce for jobs-changed announcements (one timer), and
// the ref the timer fires through (a stale closure must never fetch an
// old chatId).
const fetchDebounceRef = useRef<ReturnType<typeof setTimeout> | undefined>(undefined);
const fetchJobsRef = useRef<() => void>(() => {});
const fetchJobs = useCallback(async () => {
try {
const res = await fetch(`/api/jobs?chatId=${encodeURIComponent(chatId)}`);
if (!res.ok) return;
const data = (await res.json()) as { jobs?: JobRecord[]; turnInFlight?: boolean };
const list = data.jobs ?? [];
let nudgeActivity = false; // settle or new running job this fetch
for (const j of list) {
const prev = jobStatusRef.current.get(j.id);
if (prev === "running" && j.status !== "running") {
nudgeActivity = true; // a settle — the blob should leave the feed NOW
// The record is only guaranteed complete when no turn is in
// flight — locally or server-side (a coalesced settle fires
// mid-turn by design), so the FULL sync waits for idle.
// Ground rule (2026-09-15): delivered content shows
// immediately anyway — adopt append-only NOW; the idle
// sync still settles the record properly.
if (localStreamRef.current || data.turnInFlight === true) {
pendingSyncRef.current = true;
void adoptAppendOnly();
} else {
void syncFromServer();
}
// A running job this feed has never seen (wake/respawn started
// server-side, or a dispatch in ANOTHER tab) — nudge so the
}
// A running job this feed has never seen (wake/respawn started
// server-side, or a dispatch in ANOTHER tab) — nudge so the
// dock adopts it at once.
if (prev === undefined && j.status === "running" && !firstPoll) nudgeActivity = true;
jobStatusRef.current.set(j.id, j.status);
}
firstPoll = false;
if (
pendingSyncRef.current &&
!localStreamRef.current &&
data.turnInFlight !== true
) {
pendingSyncRef.current = false;
void syncFromServer();
}
setJobs(list);
if (nudgeActivity) refreshActivity();
// Wake-turn adoption: a server-side teacher turn with no client request
// of ours (sub-agent delivery) — attach to it LIVE through the same
// reattach path (instant catch-up + deltas); while we hold a local
// stream the turn is already ours — nothing to attach to.
if (data.turnInFlight === true && !localStreamRef.current) attachToRunningTurn();
} catch {
/* transient fetch failure — keep polling */
if (prev === undefined && j.status === "running" && !firstFetchRef.current) nudgeActivity = true;
jobStatusRef.current.set(j.id, j.status);
}
};
void poll();
const timer = setInterval(poll, pollMs);
return () => {
cancelled = true;
clearInterval(timer);
};
}, [pollMs, jobPartCount, chatId, syncFromServer, adoptAppendOnly, refreshActivity, attachToRunningTurn]);
firstFetchRef.current = false;
if (
pendingSyncRef.current &&
!localStreamRef.current &&
data.turnInFlight !== true
) {
pendingSyncRef.current = false;
void syncFromServer();
}
setJobs(list);
if (nudgeActivity) refreshActivity();
// (Wake-turn adoption that lived here — the turnInFlight attach
// line — died at S3: turn-started on the events channel owns
// discovery now. turnInFlight is STILL READ above: the settle
// logic's idle check needs it.)
} catch {
/* transient fetch failure — the next jobs-changed announcement re-fetches */
}
}, [chatId, syncFromServer, adoptAppendOnly, refreshActivity]);
fetchJobsRef.current = () => void fetchJobs();
// Mount + chat switch: the IMMEDIATE (non-debounced) initial read. The
// firstFetch guard resets with the old rule — true only when this
// session has never seen a job (a chat switch keeps the map: job ids
// are unique per chat, and a newly-seen running job may still nudge).
useEffect(() => {
firstFetchRef.current = jobStatusRef.current.size === 0;
void fetchJobs();
}, [fetchJobs]); // identity changes exactly on chatId
useServerEvent("jobs-changed", (p) => {
if (p.chatId != null && p.chatId !== chatId) return; // ours or unattributed
if (fetchDebounceRef.current) clearTimeout(fetchDebounceRef.current);
fetchDebounceRef.current = setTimeout(() => {
fetchDebounceRef.current = undefined;
fetchJobsRef.current();
}, 250);
});
// Reconnect catch-up: events missed while the channel was down.
useServerResync(() => fetchJobsRef.current());
useEffect(
() => () => {
if (fetchDebounceRef.current) clearTimeout(fetchDebounceRef.current);
},
[],
);
// ── Server-initiated turn discovery (push-architecture S3, 2026-10-02) ──
// Every turn THIS chat runs is announced on the events channel — the