Semantic topic clusters: local embeddings replace Louvain
Louvain only ever found the reasoning chains (the graph is disconnected by nature — every connected component became its own cluster) and edge-orphans could never join anything. Clusters are now RELATED TOPICS: propositions grouped by meaning. - Embedder (src/server/embeddings.ts): in-process transformers.js v4 running EmbeddingGemma-300M q8 (MTEB 68.4, ~300MB one-time download), MRL-truncated to 512d, "title: none | text:" prefix on 100% of inputs, L2-normalized so cosine = dot. Model/dim mismatch voids the ledger (full re-embed). Injected at the composition root — the agent layer never imports the server layer (architecture law). - Ledger (data/graph/embeddings.json): model + dim + vectors + the persisted cluster partition. Reclustering runs at the END of every embedding batch (post-merge hook, both front doors) — never per read (the agglomerative pass is ~1.5s at 338 nodes). - Clustering (src/core/semantic-clusters.ts): hand-rolled average-linkage agglomerative over cosine (npm HDBSCAN is an abandoned alpha). Stragglers stay singletons by default; attachStragglers is the all-in toggle. Threshold 0.60 swept on the real graph: 26 topics, 74/90 edge-orphans land in real topics, 10 stragglers. - Consumers (snapshot, settle, namer, replay) read the persisted partition — one cluster concept everywhere; core-survival label matching unchanged (20/26 topics kept labels). - Louvain retired: detectCommunities + graphology* deps deleted (graphology-louvain had leaked into the client bundle since the clusters wave); scripts/bench-graph.ts (dead FA2 bench) removed. - scripts/embed-graph.ts: backfill/cold-start (338 nodes in 150s including the one-time model download).
This commit is contained in:
@@ -14,10 +14,10 @@
|
||||
* per-camera-event full-canvas repaints (GPU spikes + coil whine) are
|
||||
* gone (at most one draw per frame, and NO frame at all while idle).
|
||||
*
|
||||
* Layout (graphology + forceAtlas2) runs-then-freezes exactly as
|
||||
* before: ONE synchronous 100-iteration pass inside a useEffect writes
|
||||
* world-space x/y, then the positions are handed to the renderer as
|
||||
* data. No layout animation ever starts; the only animation is the
|
||||
* Layout fallback (ledger absent): ONE synchronous incrementalLayout
|
||||
* pass (d3-force, core/layout.ts) inside a useEffect writes world-space
|
||||
* x/y, then the positions are handed to the renderer as data. No layout
|
||||
* animation ever starts; the only animation is the
|
||||
* short hover fade, strictly bounded in time — idle CPU is zero (the
|
||||
* loop schedules no rAF until something actually changes).
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user