- LABEL_GAP 6 -> 2 (user: labels sit way too far below their nodes).
- Hover glow is now PROPORTIONAL to the disc — outer radius = node radius
x 1.7 (GLOW_SCALE), matching the blur-a-copy-of-the-disc mental model,
instead of the old constant +6px pad that read huge on small nodes and
thin on big ones. GLOW_ALPHA 0.45 -> 0.3.
- Hover-OUT fade was broken by construction: draw() gated the glow on
hoverId, which nulls instantly on leave, so the 180ms fade-out ran
invisibly and the glow popped off in one frame. New hoverNode field
outlives hoverId through the outgoing fade (cleared when the fade
completes); verified live: 8 distinct frames over ~200ms then stable.
- Sliders rescaled per spec: ALL five are now log-scaled 0-100 with the
default dead-center at 50 (ranges chosen as default/4..default*4:
node/arrow/label size 0.5-8, edge width 0.25-4, labelZoom 0.0625-4),
coarse step 5 (21 stops; labels-until-zoom was "way too granular" at
201). Generic toSliderPosition/fromSliderPosition replace the
labelZoom-only pair; sanitize clamps follow the same range constants;
size sliders display compact values ("2", "1.6", "0.75").
EOF
- Defaults per user: nodeSize 2, edgeWidth 1, arrowLength 2, labelSize 2
(labelZoom 0.5 stays — reads as the "1x" they confirmed good).
- Label size slider floor 3 -> 1 so the default 2 is not the smallest
value; sanitize clamp widened to match.
- Cluster hull glow (layered low-alpha fills) removed for now: it read as
jagged up close (straight-line hull approximation at high zoom) and
does not belong until the layout settles. The solid viewer-relative
border and the inverse-gated region labels stay. HULL_FILL_LAYERS
constant deleted; hullShapes cache carries only the stroke path now.
- Saved render-settings.json reset so the new defaults apply on next load.
EOF
The defaults were calibrated in the screen-fixed era; world-scaling renders
sizes at setting x k/kFit, so at the default label gate (2x fit) everything
read ~2x too big ("labels way too large even at the minimum"). Fit-zoom
normalizes layout scale away, so the fix belongs in sizes, not layout:
spreading nodes further apart in world units changes nothing at fit.
- Defaults: nodeSize 6 -> 4, arrowLength 5 -> 4, labelSize 12 -> 7.
- Clamps/slider ranges widened at the low end: nodeSize 1-14 (step 0.5),
edgeWidth 0.25-4 (step 0.25), arrowLength 1-15 (step 0.5),
labelSize 3-24 (step 0.5).
- GLOW_PAD 9 -> 6 (halo dominated small discs), REGION_LABEL_SIZE 18 -> 14.
- Tests updated for the new clamp bounds plus a low-end pass-through case
(403/403). The saved render-settings.json still shadows defaults by
design; the local copy was reset so the new defaults showed immediately.
Fixes the zoom frame-rate collapse and rebuilds draw() around a single
camera transform, per the user's Obsidian-style sizing proposal.
Bug fix first: the eased zoom leaked a queued rAF callback per frame --
advanceZoom applies each step through d3-zoom, whose zoom event called
markDirty() from inside the tick loop, scheduling an extra draw while the
loop scheduled its own. Draws multiplied per displayed frame; sustained
wheel ran at ~20fps against a 120Hz display. markDirty now skips
scheduling while inTick (verified: 62 frames/500ms during a 28x zoom
burst, matching pan).
World-space model: every draw call now runs in graph coordinates under
one setTransform(k). Sizes are defined as screen-px-at-fit and converted
once per geometry build (/ kFit), so nodes, node labels, arrowheads and
the hover halo scale with the graph as you zoom (0.25x painted area at
half zoom, exactly k^2) while edge widths and hull borders stay
viewer-relative hairlines (/ k). Cluster hull geometry (convex hull +
three offset fills + solid boundary -- dashes dropped for now) is built
as cached Path2Ds per data/visibility/settings change; camera moves do
zero geometry math, making zoom per-frame cost identical to pan. Label
wrapping runs once per build, not per frame. Region labels stay
viewer-relative (18px at any zoom) as UI chrome. Picking radius scales
with the world-sized discs.
Glide feel: ZOOM_EASE_MS 120 -> 45, convergence 0.1% -> 0.2%; a notch now
settles in ~260ms instead of ~750ms. Resize still paints synchronously.
Also fixes barrel-law lint violations from the settings wave (import
from @/src/core and @/src/server, not deep module paths).
Five refinements to the hand-rolled renderer, all user-directed:
1. Settings are SERVER-persisted (data/render-settings.json via new
GET/PUT /api/graph/render-settings) - one source of truth for every
browser, replacing localStorage. The client loads once after mount,
saves debounced on user changes, and never lets a slow GET clobber a
faster user (or mounting PUT defaults over the server copy). The
shape/defaults/sanitizer moved to src/core/render-settings.ts - pure,
shared by client, server store, and tests; every disk/network value
passes through sanitizeRenderSettings.
2. New "Label size" control (default 12px - the previous hardcoded size).
Font, wrap width, and line height all scale; verified live: +76k px
with the label gate open.
3. "Labels until zoom" slider reworked: log-scaled over 0.0625-4 so the
useful band (0.25-0.5 camera-ratio units) sits at 33%/50% of the
track instead of crammed at the far left of the old linear 0.25-4
slider. Display units are normalized: the default 0.5 reads as "1x",
0.25 as "0.5x". The underlying labelZoom semantics are unchanged,
so existing values survive.
4. Smooth wheel zoom: d3-zoom instant per-notch jumps (x1.2, bang) are
replaced by an eased glide - wheel events accumulate a cursor-anchored
target scale and each tick eases the camera toward it (exponential,
120ms constant, frame-rate independent). Pan/pinch stay d3-owned; a
pan cancels a glide in progress. Verified live: 8-frame glide.
5. Resize blanking fixed (graph vanished for the duration of a window
drag, reappearing ~300ms after). Cause: every resize event
reallocated the canvas backing store - which CLEARS it - and the
redraw was deferred to rAF, which live resizes starve via relayout,
so the canvas sat wiped for the whole drag. Fix: the ResizeObserver
callback now redraws SYNCHRONOUSLY after reallocating (verified via
a probe RO firing in the same delivery batch: canvas fully painted).
kFit (the label gate 1x reference) is also recomputed on resize from
the now-cached world bbox - the camera itself still persists.
tests/render-settings.test.ts: 10 tests pinning the sanitizer (garbage/
partial/clamps, legacy no-labelSize records) and the slider mapping
(default dead-center at 500, monotonic, exact round-trips, display
units). 402/402 green; typecheck, lint, build pass.
Implements Option B from docs/research/graph-rendering.md. sigma.js v3
(WebGL) is replaced by one canvas, one rAF loop with a dirty flag, and
d3-zoom for the camera — eliminating the entire bug class from the
sigma-era bolt-on architecture:
- Hull/node desync during pan (two independent render loops) is now
structurally impossible: hull fills, dashed hull strokes, edges with
arrowheads, node discs, region labels, node labels, and hover glow
are all drawn in ONE frame under ONE camera.
- The settings-change canvas-sizing race (everything shifting up-left)
is gone: settings changes only redraw; the canvas and camera persist
(verified live: camera identical to 15 decimals across a slider drag).
- The GPU floor is gone: idle schedules NO frames at all (verified via
pixel-identity over 600ms idle); pan redraws exactly once per frame.
components/graph-canvas.ts: GraphCanvasRenderer class plus pure helpers
(zoomRatioOf, labelAlpha, fitTransform, arrowGeometry, pickNearest).
The sigma camera-ratio convention (1 = fit, smaller = zoomed in) is kept
verbatim so persisted labelZoom settings survive the swap; node labels
and cluster region labels cross-fade over the same LABELS_FADE_SPAN
(0.5, unchanged). Picking is a nearest-node distance check with the
10px pad that replaces the old padded-picking vertex shader. Hull math
stays in components/cluster-geometry.ts, reused as-is. No ctx.filter,
ever.
graph-view.tsx keeps every feature: fetch/refetch on runs-empty, FA2
run-then-freeze layout, localStorage render settings + sanitizers,
search filtering with edge drops and card-close, detail card with
flipped anchoring and per-source provenance, settings panel, import
button, pipeline status chips. Only the renderer plumbing changed.
tests/graph-canvas.test.ts pins the pure math: ratio direction, label
gate + inverse complement (alphas sum to 1), fit transform padding,
arrowhead tip-on-disc-edge and symmetry, picking pad/ties/null cases.
Live-verified end-to-end on the real 338-node graph (dev server
port 3002): single canvas, paint at fit, hover cursor+glow+fade, click
card open/anchored/close, stage click, search filter to zero with hint,
label gate opens via slider and zoom, cluster-labels toggle, zoom-to-
cursor 0.56px anchor drift, camera persistence across settings, zero
idle repaints. sigma dependency removed from package.json; d3-zoom and
d3-selection added.
Note: the settings feed effect needed isEmpty in its deps — without it
the renderer mounted with settings=null and every draw early-returned
(blank canvas); caught live, not by typecheck.