Files
learnharness/tests/graph-canvas.test.ts
T
amosblomqvist 60686d7831 Region v2: line-only dilation, real premultiplied blur, dev tuning inputs
User feedback round 1 on the splat regions:
- Double counting: per-node gradient discs stacked with the edge-stroke
  dilation wherever nodes sat on edges (hub hot spots). A cluster is its
  CONNECTED skeleton — the region is now the dilated intra-cluster edge
  network ONLY (round caps make line-end points discs), per the user's
  definition. No per-node discs at all.
- The 'blur' was no blur: bilinear upscale of a 256px bitmap produced
  tent-ramp chunkiness at zoom (the low-quality-JPEG look). Now a REAL
  blur: 3 box-blur rounds on the premultiplied bitmap (separable running
  sum, pure + unit-tested; premultiply keeps halos out of transparent
  space). The upscale now has nothing left to make chunky.
- Live dev controls: number inputs (not sliders) in the settings panel —
  dilation (screen px at fit), blur (bitmap px), bitmap resolution,
  edge alpha. Session-only React state, never persisted; the renderer's
  sanitizeRegionTuning makes bad/empty values safe. Verified end-to-end
  through the real input (dilation 28 → 60 took effect).
- Premultiply un-recovery bug caught live: c = pm/a*255, not pm/a (the
  first version rounded every color to black; regions rendered as
  dark blobs with alpha 185).
- Region canvas: willReadFrequently (Chrome keeps it on the CPU for the
  per-rebuild getImageData); defaults dilation 55 → 28 after measuring
  screen coverage (63% → 55%).
- Perf: 120fps sustained through a drag with blur + rebuild-every-3rd-
  frame (45 frames / 360ms measured), zero idle frames after settle.
2026-09-13 09:39:22 +03:00

197 lines
7.5 KiB
TypeScript

/**
* Pure-helper tests for the hand-rolled canvas renderer
* (components/graph-canvas.ts). The renderer class itself is DOM-bound
* (canvas, rAF, ResizeObserver) and is verified live in the browser; the
* math it runs on every frame must be exact, so it is pinned here.
*
* The camera-ratio convention is the load-bearing contract with the
* persisted settings: sigma's ratio (1 = fit, SMALLER = zoomed in) is kept
* verbatim so stored labelZoom values survive the renderer swap.
*/
import assert from "node:assert/strict";
import { describe, it as test } from "node:test";
import {
arrowGeometry,
boxBlurRound,
fitTransform,
labelAlpha,
pickNearest,
sanitizeRegionTuning,
zoomRatioOf,
DEFAULT_REGION_TUNING,
LABELS_FADE_SPAN,
} from "../components/graph-canvas.ts";
describe("zoomRatioOf (the sigma-compatible camera ratio)", () => {
test("1 at fit zoom, smaller when zoomed in, larger when zoomed out", () => {
assert.equal(zoomRatioOf(2, 2), 1); // at fit
assert.equal(zoomRatioOf(2, 4), 0.5); // zoomed in 2x -> ratio halves
assert.equal(zoomRatioOf(2, 1), 2); // zoomed out 2x -> ratio doubles
});
});
describe("labelAlpha (the single zoom gate)", () => {
test("fully visible at/below the threshold, faded out after the span", () => {
assert.equal(labelAlpha(0.5, 0.5), 1); // at the threshold
assert.equal(labelAlpha(0.25, 0.5), 1); // zoomed further in: stays 1
assert.equal(labelAlpha(0.75, 0.5), 0.5); // mid-fade
assert.equal(labelAlpha(1.0, 0.5), 0); // one span out: gone
assert.equal(labelAlpha(2.0, 0.5), 0); // far out: clamped
});
test("node labels and cluster labels cross-fade over the exact same span", () => {
// The renderer draws cluster labels at 1 - labelAlpha; the two must
// always sum to 1 within the fade and never coexist at full opacity.
for (const ratio of [0, 0.25, 0.5, 0.6, 0.75, 0.9, 1, 2, 4]) {
const node = labelAlpha(ratio, 0.5);
const cluster = 1 - node;
assert.ok(node + cluster > 0.999 && node + cluster < 1.001, `sum at ratio ${ratio}`);
assert.ok(node <= 1 && cluster <= 1, `clamped at ratio ${ratio}`);
}
});
test("the span constant is unchanged from the sigma era (stored settings depend on it)", () => {
assert.equal(LABELS_FADE_SPAN, 0.5);
});
});
describe("fitTransform", () => {
test("centers the bbox and respects padding", () => {
// A 100x50 graph in a 500x300 viewport, 40px padding:
// available 420x220 -> k = min(4.2, 4.4) = 4.2
const t = fitTransform({ minX: -50, maxX: 50, minY: -25, maxY: 25 }, 500, 300, 40);
assert.ok(Math.abs(t.k - 4.2) < 1e-9, `k=${t.k}`);
assert.ok(Math.abs(t.x - 250) < 1e-9, `x=${t.x}`); // centered
assert.ok(Math.abs(t.y - 150) < 1e-9, `y=${t.y}`);
// World center maps to viewport center:
assert.ok(Math.abs(0 * t.k + t.x - 250) < 1e-9);
});
test("never returns a non-positive scale for degenerate bboxes", () => {
const t = fitTransform({ minX: 5, maxX: 5, minY: 5, maxY: 5 }, 100, 100, 10);
assert.ok(t.k > 0 && Number.isFinite(t.k));
});
});
describe("arrowGeometry", () => {
test("the tip lands exactly on the target disc edge", () => {
const g = arrowGeometry({ x: 0, y: 0 }, { x: 100, y: 0 }, 6, 6, 5);
assert.ok(g, "non-degenerate edge");
assert.ok(Math.abs(g!.tip.x - 94) < 1e-9 && Math.abs(g!.tip.y) < 1e-9);
});
test("the shaft starts outside the source disc", () => {
const g = arrowGeometry({ x: 0, y: 0 }, { x: 100, y: 0 }, 6, 6, 5)!;
assert.ok(Math.abs(g.shaftFrom.x - 6) < 1e-9 && Math.abs(g.shaftFrom.y) < 1e-9);
// Shaft ends at the head base; head is drawn from base to tip.
assert.ok(Math.abs(g.shaftTo.x - 89) < 1e-9);
});
test("the head triangle is symmetric around the shaft axis (0.8x wideness)", () => {
const g = arrowGeometry({ x: 0, y: 0 }, { x: 100, y: 0 }, 6, 6, 5)!;
// halfW = 0.4 x headLength = 2; both base corners share x, mirrored y.
assert.ok(Math.abs(Math.abs(g.left.y) - 2) < 1e-9 && Math.abs(Math.abs(g.right.y) - 2) < 1e-9);
assert.ok(Math.abs(g.left.y + g.right.y) < 1e-9); // mirror
assert.ok(Math.abs(g.left.x - g.right.x) < 1e-9);
});
test("works at arbitrary angles (diagonal stays normalized)", () => {
const a = { x: 0, y: 0 };
const b = { x: 60, y: 80 }; // len 100, dir (0.6, 0.8)
const g = arrowGeometry(a, b, 10, 10, 8)!;
assert.ok(Math.abs(g.tip.x - (60 - 0.6 * 10)) < 1e-9 && Math.abs(g.tip.y - (80 - 0.8 * 10)) < 1e-9);
});
test("null for coincident endpoints (never a NaN arrow)", () => {
assert.equal(arrowGeometry({ x: 5, y: 5 }, { x: 5, y: 5 }, 6, 6, 5), null);
});
});
describe("pickNearest (distance-check picking)", () => {
const nodes = [
{ id: "a", x: 10, y: 10 },
{ id: "b", x: 50, y: 50 },
{ id: "c", x: 90, y: 10 },
];
test("picks the nearest node within the pad", () => {
assert.equal(pickNearest(nodes, 12, 12, 16)?.id, "a");
assert.equal(pickNearest(nodes, 48, 52, 16)?.id, "b");
assert.equal(pickNearest(nodes, 88, 8, 16)?.id, "c");
});
test("the picking pad extends the hitbox beyond the disc", () => {
// 20px away, only reachable because the pad covers it.
assert.equal(pickNearest(nodes, 28, 18, 25)?.id, "a");
// Beyond the pad: nothing.
assert.equal(pickNearest(nodes, 30, 40, 3), null);
});
test("ties resolve deterministically (first scanned wins)", () => {
const pair = [
{ id: "first", x: 0, y: 0 },
{ id: "second", x: 10, y: 0 },
];
assert.equal(pickNearest(pair, 5, 0, 10)?.id, "first");
});
test("empty node list picks nothing", () => {
assert.equal(pickNearest([], 0, 0, 100), null);
});
});
describe("sanitizeRegionTuning (dev number inputs)", () => {
test("defaults survive untouched; partial input keeps the rest", () => {
const t = sanitizeRegionTuning(undefined);
assert.deepEqual(t, DEFAULT_REGION_TUNING);
const half = sanitizeRegionTuning({ blur: 0 });
assert.equal(half.blur, 0);
assert.equal(half.dilation, DEFAULT_REGION_TUNING.dilation);
});
test("garbage clamps: NaN falls back, out-of-range clamps", () => {
const t = sanitizeRegionTuning({ dilation: Number.NaN, blur: -5, bitmap: 99999, edgeAlpha: 42 });
assert.equal(t.dilation, DEFAULT_REGION_TUNING.dilation); // NaN -> default
assert.equal(t.blur, 0);
assert.equal(t.bitmap, 1024);
assert.equal(t.edgeAlpha, 1);
});
test("empty string / null / undefined values fall back per-field", () => {
const t = sanitizeRegionTuning({ edgeAlpha: Number.NaN });
assert.equal(t.edgeAlpha, DEFAULT_REGION_TUNING.edgeAlpha);
});
});
describe("boxBlurRound (premultiplied region blur)", () => {
test("spreads a single opaque px into its neighborhood and conserves sum", () => {
// 5x5 RGBA, one white opaque pixel at (2,2)
const w = 5, h = 5;
const a = new Float32Array(w * h * 4);
const center = (2 * w + 2) * 4;
a[center] = 255; a[center + 1] = 255; a[center + 2] = 255; a[center + 3] = 255;
const tmp = new Float32Array(a.length);
const b = new Float32Array(a.length);
boxBlurRound(a, tmp, b, w, h, 1);
// Alpha conservation: total alpha unchanged.
let sumA = 0;
for (let i = 3; i < b.length; i += 4) sumA += b[i]!;
assert.ok(Math.abs(sumA - 255) < 1e-3, `alpha sum ${sumA}`);
// The center dimmed, the 8 neighbors picked some up.
assert.ok(b[center + 3]! < 255 && b[center + 3]! > 0);
const up = ((1 * w) + 2) * 4 + 3;
assert.ok(b[up]! > 0, "neighbor got alpha");
// Far corner (4,4) untouched.
assert.equal(b[(4 * 5 + 4) * 4 + 3], 0);
});
test("radius 0 is a plain copy", () => {
const a = new Float32Array([1, 2, 3, 4, 5, 6, 7, 8]);
const tmp = new Float32Array(8);
const b = new Float32Array(8);
boxBlurRound(a, tmp, b, 1, 2, 0);
assert.deepEqual([...b], [1, 2, 3, 4, 5, 6, 7, 8]);
});
});