The hand-packed icns was pixel-clean (verified by unpacking and scanning every size), but macOS 26 composites legacy .icns icons into the Liquid Glass system at render time; stacked on Icon Composer's baked PNG-export lighting, that clips the rim highlights into the near-corner specks and abrupt highlight ends (owner report 2026-10-13). The fix is the real layered icon: mac.icon now points at the Icon Composer document (build/icon.icon, copied from ~/Documents/Affinity/lh-logo) and electron-builder compiles it via actool into Assets.car — macOS 26+ renders the true Liquid Glass design (dark/tinted variants included). actool's backwards-compat icns caps at 256px, so scripts/after-pack.cjs swaps in the existing full-res build/icon.icns before signing: pre-Tahoe macOS keeps today's quality, Tahoe gets the layered icon. Windows/Linux get the owner's flat design (rounded squircle with baked transparency): scripts/make-icons.mjs renders build/icon-flat.svg via resvg into build/icon.ico (16→256 PNG entries) + build/icon.png (512), and electron-builder.yml pins win.icon/linux.icon. desktop:dist injects DEVELOPER_DIR (actool needs Xcode; the machine selects CommandLineTools by default, CI's setup-xcode takes precedence via the :- default). The release workflow's mac job selects Xcode 26+ explicitly. Verified locally: mac --dir build (Assets.car + checksummed full-res fallback + CFBundleIconName/IconFile) and the win-unpacked exe carries our ico bytes; NSIS/AppImage assembly is CI's (cross-build tooling can't run on arm64 macOS). Runbook updated. 1610/1610.
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