Files
learnharness/components/chat.tsx
T
amosblomqvist df58bb87f2 The stats bar: context + cost beneath the composer, per-turn detail
One quiet row beneath the composer/question shell (not flush to the
screen bottom; static height, outside the morphing shell):

- LEFT: context window + session cost, clickable → per-turn detail
  popover (context, total, unpriced count, one row per turn with
  model/steps/cost). All folds from core/prices.ts — sessionCost,
  contextWindow, turnCost — no cost math in components.
- RIGHT: model + "Thinking —" — a placeholder slot for the coming
  model/thinking-level CONTROL (later work with its contract changes);
  display-only today, model read from the last turn's usage,
  pretty-printed (Glm 5.3 Flash).
- Data: the record's turns log, seeded on mount, refreshed when the
  local stream settles, kept fresh by the existing record re-syncs.
  No turns yet → "—" everywhere; unpriceable turns never fold into a
  fake $0 (the doctrine).
- formatUsd/formatTokens moved to components/usage-format.ts (shared
  with the activity dock); prettyModel joins them, pure + tested.
2026-09-11 03:15:55 +03:00

668 lines
27 KiB
TypeScript

"use client";
import { createContext, Fragment, useCallback, useEffect, useLayoutEffect, useMemo, useRef, useState } from "react";
import { useChat } from "@ai-sdk/react";
import { isToolUIPart, lastAssistantMessageIsCompleteWithToolCalls } from "ai";
import { createChatTransport } from "@/components/chat-transport";
import { useStickToBottomContext } from "use-stick-to-bottom";
import {
Conversation,
ConversationContent,
ConversationEmptyState,
ConversationScrollButton,
} from "@/components/ai-elements/conversation";
import { Message, MessageContent, MessageResponse } from "@/components/ai-elements/message";
import { Reasoning, ReasoningContent, ReasoningTrigger } from "@/components/ai-elements/reasoning";
import { Shimmer } from "@/components/ai-elements/shimmer";
import { Separator } from "@/components/ui/separator";
import { AnsweredCard } from "@/components/answered-card";
import { artifactRenderers } from "@/components/artifacts";
import { SubagentSteerCard } from "@/components/artifacts/steer-card";
import { Composer } from "@/components/composer";
import { JobsContext } from "@/components/jobs-context";
import { StatsBar } from "@/components/stats-bar";
import { QuestionDock } from "@/components/question-dock";
import { SidebarToggle } from "@/components/sidebar";
import { SubAgentsPanel } from "@/components/sub-agents-panel";
import { TreePanel } from "@/components/tree-panel";
import type { ArtifactPartProps, JobRecord, Phase3, QuestionAnswerData, TeacherUIMessage, TurnUsage } from "@/src/core";
import { PhaseChip, PhaseDivider, planNodeCount } from "@/components/phase-divider";
import { findPendingToolCall, phaseAt3, phaseTimeline } from "@/src/core";
/** One width for everything: transcript, cards, and the bottom blob share this column. */
const COLUMN = "mx-auto w-full max-w-3xl px-4";
/**
* Server-sync channel for artifact renderers: the CENTRAL jobs poll in Chat
* calls syncFromServer() when a background job settles — the wake turn's
* steer + response are already persisted by then, so fresh messages replace
* local state in one pull. sendText feeds the demo error-fix loop.
* (contracts.ts "THE ASYNC PROTOCOL" §4.)
*/
export const ChatActionsContext = createContext<{
chatId: string;
syncFromServer: () => Promise<void>;
/** Send a user message into the session (demo error-fix loop, W6). */
sendText: (text: string) => void;
} | null>(null);
/** useLayoutEffect that is silent during SSR (client components still render on the server in Next). */
const useIsoLayoutEffect = typeof window === "undefined" ? useEffect : useLayoutEffect;
/** A wake-pipeline steer message: user-role delivery whose metadata marks it
* as a sub-agent result — rendered as an artifact card, never a bubble. */
function isSubagentSteer(m: TeacherUIMessage): boolean {
return (m.metadata as { subagentResult?: unknown } | undefined)?.subagentResult != null;
}
/**
* The teaching session. All chat state lives in useChat; the server persists
* the canonical transcript after every turn.
*
* The bottom blob is ONE persistent shell whose contents swap (chat composer ↔
* question dock ↔ collapsed bar). The shell is sticky INSIDE the scroller —
* never overlapping the transcript at rest, never covering the scrollbar —
* and DockOverlay animates its height on variant changes.
*/
export function Chat({
chatId,
title,
initialMessages,
initialPrompt,
initiallyInFlight,
}: {
chatId: string;
title: string;
initialMessages: TeacherUIMessage[];
initialPrompt?: string;
/** A teacher turn is running server-side but attached to no client
* (navigated away mid-turn, returned while in flight). */
initiallyInFlight?: boolean;
}) {
const { messages, sendMessage, addToolOutput, setMessages, status, error, stop } =
useChat<TeacherUIMessage>({
id: chatId,
messages: initialMessages,
transport: createChatTransport(chatId),
// After the learner answers (addToolOutput), automatically send the
// continuation request so the teacher reacts to the answer.
sendAutomaticallyWhen: lastAssistantMessageIsCompleteWithToolCalls,
});
// New chat with a topic: send the first message exactly once.
const sentInitial = useRef(false);
useEffect(() => {
if (!sentInitial.current && initialPrompt && initialMessages.length === 0) {
sentInitial.current = true;
void sendMessage({ text: initialPrompt });
}
}, [initialPrompt, initialMessages.length, sendMessage]);
// A turn running server-side but attached to no client of ours (navigated
// away mid-turn, returned while in flight): the record is write-ahead
// persisted (answer included), but the teacher's reaction only lands when
// the orphaned turn finishes — poll for that, don't resurrect.
const [turnInFlight, setTurnInFlight] = useState(initiallyInFlight ?? false);
// Mount continuation: if the stored transcript ends with a fulfilled tool
// (a job result landed while no client was open), resume the lesson — the
// SDK's sendAutomaticallyWhen only fires inside addToolOutput, so reloads
// need this nudge. Once per mount; the turn that follows ends in text (or
// a pending question), so no loop. NEVER while a turn is already running
// server-side — that would double-run the teacher (the server would 409
// it; the poll below resumes instead).
const mountContinuation = useRef(false);
useEffect(() => {
if (mountContinuation.current) return;
mountContinuation.current = true;
if (
!turnInFlight &&
status === "ready" &&
messages.length > 0 &&
lastAssistantMessageIsCompleteWithToolCalls({ messages })
) {
void sendMessage();
}
// mount-only by design (turnInFlight read at initial value)
}, []);
const pending = findPendingToolCall(messages);
const localStream = status === "submitted" || status === "streaming";
const busy = localStream || turnInFlight;
// Teach-phase check (W5, vision §2): a pending question that lands once a
// plan node is OCCUPIED (phaseAt3 "teach") starts collapsed behind a
// "Check your understanding" reveal button; probe- and plan-phase
// questions auto-open as today. A pending question can never precede its
// phase's seam in the transcript (the teacher's turn ends at the question
// call), so the session's current phase IS the question's phase.
const requiresReveal = pending !== null && phaseAt3(messages) === "teach";
// The phase at every message (one linear fold): the transcript draws a
// color-coded dotted divider at each boundary; the header chip reads the
// session's current phase.
const phases = useMemo(() => phaseTimeline(messages), [messages]);
// A tool call still streaming its input: the teacher is writing a question.
// Shown as a transcript shimmer, exactly like the thinking indicator.
const questionStreaming =
!pending &&
messages.at(-1)?.role === "assistant" &&
(messages.at(-1)?.parts.some((p) => isToolUIPart(p) && p.state === "input-streaming") ?? false);
const [text, setText] = useState("");
// Jobs never gate the composer (contracts.ts "THE ASYNC PROTOCOL" §4): job
// tools resolve with an ack mid-turn, so the learner can interject while
// sub-agents run — a feature, not a race: the wake pipeline queues steers
// until the current turn ends. Only a QUESTION pending or a turn in
// flight (client or server-side wake turn) gates sending.
const canSend = text.trim().length > 0 && !pending && !turnInFlight;
const syncFromServer = useCallback(async () => {
const res = await fetch(`/api/chats/${chatId}`);
if (!res.ok) return;
const record = (await res.json()) as { messages?: TeacherUIMessage[]; turns?: TurnUsage[] };
if (Array.isArray(record.turns)) setTurns(record.turns);
if (!Array.isArray(record.messages)) return;
setMessages(record.messages);
// setMessages does NOT fire sendAutomaticallyWhen (the SDK only checks
// it inside addToolOutput) — without this the teacher would stay silent
// after a job result lands. sendMessage() with no args re-requests with
// the current list: the continuation. (contracts.ts protocol §4.)
if (
status === "ready" &&
lastAssistantMessageIsCompleteWithToolCalls({ messages: record.messages })
) {
void sendMessage();
}
}, [chatId, setMessages, sendMessage, status]);
// ── Session usage (wave-4 stats bar) ──
// The money channel: the record's turns log, folded client-side by
// core/prices.ts. Seeded once on mount (the page doesn't carry turns),
// refreshed when the local stream settles (each turn appends to the log
// server-side), and kept fresh by syncFromServer whenever it already
// fetches the record. No turns yet → the bar renders "—" everywhere.
const [turns, setTurns] = useState<TurnUsage[]>([]);
const syncTurns = useCallback(async () => {
try {
const res = await fetch(`/api/chats/${chatId}`);
if (!res.ok) return;
const record = (await res.json()) as { turns?: TurnUsage[] };
if (Array.isArray(record.turns)) setTurns(record.turns);
} catch {
// transient blip: stats stay on the last known figures
}
}, [chatId]);
useEffect(() => {
void syncTurns();
}, [syncTurns]);
// After the learner's own turn ends the log has a fresh entry — refetch.
const prevStatusRef = useRef(status);
useEffect(() => {
if (prevStatusRef.current !== "ready" && status === "ready") void syncTurns();
prevStatusRef.current = status;
}, [status, syncTurns]);
// ── Central job observability (contracts.ts "THE ASYNC PROTOCOL" §4) ──
// ONE poll of /api/jobs drives every job surface (transcript dispatch
// cards, the sub-agents panel) and re-syncs the transcript exactly once
// when a job settles. A settle no longer implies the record is complete:
// CONTINUATION COALESCING flips the job done at claim time — while the
// learner's own answer turn is still streaming (and a settle can race a
// second job's wake turn). Syncing mid-turn would swap in a stale snapshot
// mid-stream, which breaks the SDK's in-place continuation merge (duplicate
// message ids). So: a settle during a busy turn defers the sync; the next
// idle poll tick adopts the finished record. Poll fast while jobs run,
// slow otherwise (new-dispatch discovery), and not at all when this
// session has never dispatched a job.
const [jobs, setJobs] = useState<JobRecord[]>([]);
const jobPartCount = useMemo(
() =>
messages.reduce(
(n, m) =>
n +
m.parts.filter(
(p) => p.type === "tool-research" || p.type === "tool-demo" || p.type === "tool-visual",
).length,
0,
),
[messages],
);
const anyRunning = jobs.some((j) => j.status === "running");
const pollMs = jobPartCount === 0 && jobs.length === 0 ? 0 : anyRunning ? 1000 : 4000;
const localStreamRef = useRef(false);
localStreamRef.current = localStream;
const jobStatusRef = useRef<Map<string, string>>(new Map());
// A settle seen during a busy turn — the sync is owed, not dropped.
const pendingSyncRef = useRef(false);
useEffect(() => {
if (pollMs === 0) return;
let cancelled = false;
const poll = async () => {
if (cancelled) return;
try {
const res = await fetch(`/api/jobs?chatId=${encodeURIComponent(chatId)}`);
if (!res.ok) return;
const data = (await res.json()) as { jobs?: JobRecord[]; turnInFlight?: boolean };
if (cancelled) return;
const list = data.jobs ?? [];
for (const j of list) {
const prev = jobStatusRef.current.get(j.id);
if (prev === "running" && j.status !== "running") {
// The record is only guaranteed complete when no turn is in
// flight — locally or server-side. A coalesced settle fires
// mid-turn by design; adopt the record on the first idle tick.
if (localStreamRef.current || data.turnInFlight === true) {
pendingSyncRef.current = true;
} else {
void syncFromServer();
}
}
jobStatusRef.current.set(j.id, j.status);
}
if (
pendingSyncRef.current &&
!localStreamRef.current &&
data.turnInFlight !== true
) {
pendingSyncRef.current = false;
void syncFromServer();
}
setJobs(list);
// Wake-turn adoption: a server-side teacher turn with no client request
// of ours (sub-agent delivery) — the same machinery as returning
// mid-turn: busy state + record poll to completion.
if (data.turnInFlight === true && !localStreamRef.current) setTurnInFlight(true);
} catch {
/* transient fetch failure — keep polling */
}
};
void poll();
const timer = setInterval(poll, pollMs);
return () => {
cancelled = true;
clearInterval(timer);
};
}, [pollMs, jobPartCount, chatId, syncFromServer]);
// Re-attach after mid-turn navigation (the key fix): poll the record until
// the orphaned turn finishes (turnInFlight flips false server-side in
// onFinish, AFTER persist), then adopt the completed transcript — the
// syncFromServer above already runs the job-continuation check. Until then
// the session reads as busy: thinking shimmer, composer gated.
useEffect(() => {
if (!turnInFlight) return;
let cancelled = false;
let timer: ReturnType<typeof setTimeout> | undefined;
const poll = async () => {
if (cancelled) return;
try {
const res = await fetch(`/api/chats/${chatId}`);
if (res.ok && !((await res.json()) as { turnInFlight?: boolean }).turnInFlight) {
setTurnInFlight(false);
void syncFromServer();
return;
}
} catch {
/* transient network hiccup — keep polling */
}
if (!cancelled) timer = setTimeout(poll, 1500);
};
timer = setTimeout(poll, 1000);
return () => {
cancelled = true;
if (timer) clearTimeout(timer);
};
}, [turnInFlight, chatId, syncFromServer]);
const onSend = () => {
const t = text.trim();
if (!t || busy || pending) return;
setText("");
void sendMessage({ text: t });
};
return (
<ChatActionsContext.Provider value={{ chatId, syncFromServer, sendText: (t: string) => void sendMessage({ text: t }) }}>
<JobsContext.Provider value={jobs}>
{/* The session surface: the transcript column (header + scroller) and
the plan-tree panel as full-height SIBLINGS — the panel spans top to
bottom exactly like the left sidebar, and the header (name + phase
chip) spans from the left sidebar's edge to the panel's edge. The
dock stays sticky inside the scroller, untouched. */}
<div className="flex h-dvh">
<div className="flex min-w-0 flex-1 flex-col">
{/* h-10, not py-2: the toggle (a size-9 icon button) renders only
while the sidebar is CLOSED — an auto-height row would collapse
when it disappears and slide the title + chip up. */}
<header className="flex h-10 items-center gap-3 px-3">
<SidebarToggle />
<div className="min-w-0 flex-1 truncate font-medium">{title}</div>
<PhaseChip phase={phases.at(-1) ?? "probe"} />
</header>
<div className="relative flex min-h-0 flex-1">
<Conversation className="h-full min-w-0 flex-1" initial="instant">
<ConversationContent className="min-h-full gap-0 p-0">
<div className={`${COLUMN} flex flex-1 flex-col gap-4 pt-4`}>
{messages.length === 0 && !busy && (
<ConversationEmptyState
title="New session"
description="The teacher will open by probing what you already know."
/>
)}
{messages.map((m, mi) =>
m.role === "user" && isSubagentSteer(m) ? (
// Sub-agent delivery (wake-pipeline steer): NO message bubble — the
// artifact card sits in the transcript column directly, full width
// and centered like the teacher's artifacts (contracts.ts "THE ASYNC
// PROTOCOL" §4). Key fallback: legacy transcripts (pre id-hygiene)
// can still hold empty ids — the index keeps keys unique for them.
<SubagentSteerCard key={m.id || `m-${mi}`} message={m} />
) : (
<Fragment key={m.id || `m-${mi}`}>
{mi > 0 && phases[mi] !== phases[mi - 1] && (
<PhaseDivider phase={phases[mi]!} nodeCount={planNodeCount(m)} />
)}
<Message from={m.role} className={m.role === "assistant" ? "max-w-full" : undefined}>
<MessageContent className={m.role === "assistant" ? "w-full" : undefined}>
{m.role === "user" ? (
// User text renders plain: the model's LaTeX pipeline is not
// applied to learner-authored text ($ stays $, no surprises).
<div className="whitespace-pre-wrap">
{m.parts.filter((p) => p.type === "text").map((p) => p.text).join("\n")}
</div>
) : (
m.parts.map((part, pi) => {
const isLastPart = mi === messages.length - 1 && pi === m.parts.length - 1;
switch (part.type) {
case "text":
return <MessageResponse key={pi}>{part.text}</MessageResponse>;
case "reasoning":
return (
<Reasoning key={pi} isStreaming={status === "streaming" && isLastPart} className="mb-2">
<ReasoningTrigger />
<ReasoningContent>{part.text}</ReasoningContent>
</Reasoning>
);
case "step-start":
return pi > 0 ? <Separator key={pi} className="my-3" /> : null;
case "tool-quiz":
case "tool-ask_user_question": {
// Pending/streaming questions live in the dock, not the
// transcript; answered ones render as graded records.
if (part.state === "output-available") {
return <AnsweredCard key={pi} answer={part.output as QuestionAnswerData} />;
}
return null;
}
default: {
// Artifact extension point (contracts.ts): job
// parts and future artifacts render via the
// registry — add renderers there, not here.
if (part.type.startsWith("tool-")) {
const Renderer = artifactRenderers[part.type.slice("tool-".length)];
if (Renderer) return <Renderer key={pi} part={part as ArtifactPartProps["part"]} />;
}
return null;
}
}
})
)}
</MessageContent>
</Message>
</Fragment>
))}
{(status === "submitted" || turnInFlight) && <Shimmer className="text-sm">Thinking…</Shimmer>}
{questionStreaming && <Shimmer className="text-sm">Writing a question…</Shimmer>}
{error && (
<div className="rounded-lg border border-destructive/50 bg-destructive/10 px-3 py-2 text-sm">
Something went wrong: {error.message}
</div>
)}
</div>
<DockOverlay
pending={pending}
requiresReveal={requiresReveal}
phase={phases.at(-1) ?? "probe"}
turns={turns}
composer={
<Composer
// Stop applies only to a LOCAL stream: a server-side turn has no
// client request to abort (stop() would be a no-op lie).
busy={localStream}
value={text}
onChange={setText}
onSend={onSend}
onStop={() => stop()}
canSend={canSend}
/>
}
onSubmitAnswer={(output) => {
if (!pending) return;
void addToolOutput({
tool: pending.tool as "quiz" | "ask_user_question",
toolCallId: pending.toolCallId,
output,
});
}}
/>
</ConversationContent>
<ConversationScrollButton />
</Conversation>
</div>
</div>
{/* Right sidebar, a full-height sibling of the middle column: the
live sub-agent fleet (when running) above the plan tree — the
fleet panel renders nothing while idle, so the column is all plan. */}
<div className="hidden shrink-0 flex-col xl:flex">
<SubAgentsPanel jobs={jobs} />
<TreePanel messages={messages} />
</div>
</div>
</JobsContext.Provider>
</ChatActionsContext.Provider>
);
}
/**
* The floating blob: ONE persistent shell, sticky at the bottom of the
* scroller (in flow — the transcript scrolls fully clear of it, and it never
* covers the scrollbar). Contents swap between the chat composer and the
* question dock; shell height morphs between variants (WAAPI, quick).
*
* Collapse: scroll up and the dock folds into a slim bar; click it (or scroll
* back to the bottom) to re-expand. The question form stays MOUNTED while
* collapsed (hidden, not unmounted) so a half-made selection survives.
*/
function DockOverlay({
pending,
requiresReveal,
phase,
turns,
composer,
onSubmitAnswer,
}: {
pending: ReturnType<typeof findPendingToolCall>;
/** Teach-phase pending question: arrives collapsed behind the reveal button (W5). */
requiresReveal: boolean;
/** Session phase at the pending question — scales the thinking field. */
phase: Phase3;
/** The session's usage log — the stats bar beneath the composer folds it. */
turns: TurnUsage[];
composer: React.ReactNode;
onSubmitAnswer: (output: QuestionAnswerData) => void;
}) {
const { isAtBottom, scrollToBottom, scrollRef } = useStickToBottomContext();
// Teach-phase mount (session reload with a pending check): the dock starts
// as the collapsed invitation too — the check must not pop open on reload.
const [expanded, setExpanded] = useState(!requiresReveal);
// Reveal state (W5): false until the learner clicks the invitation. While
// false, the scroll machine must NOT auto-expand at the bottom — the
// learner reads the teaching first and opens the check when ready. Once
// revealed, the normal collapse machine rules apply untouched.
const [revealed, setRevealed] = useState(false);
const revealPending = requiresReveal && !revealed;
const pendingId = pending?.toolCallId ?? null;
const initialPendingRef = useRef(pendingId);
// New question MID-SESSION: open expanded if the learner is following at
// the bottom (scroll to reveal it); reading history → arrive as the bar.
// Teach-phase checks ALWAYS arrive collapsed behind the reveal button,
// even at the bottom. On session mount the dock simply starts in its
// initial state (expanded for probe, invitation for teach) — no scroll, no
// morph.
useEffect(() => {
if (!pendingId || pendingId === initialPendingRef.current) return;
if (requiresReveal) {
setRevealed(false);
setExpanded(false);
} else {
setExpanded(isAtBottom);
if (isAtBottom) void scrollToBottom();
}
// fire only when a NEW question lands
}, [pendingId]);
// ── Collapse state machine with hysteresis ──
// Collapsing frees ~Δpx of flow height. If it happened while the learner is
// within Δ of the bottom, the browser clamps scrollTop to the new max —
// landing them AT the bottom, which re-expands the dock, which re-collapses…
// the oscillation. So: collapse only once scrolled a full dock-height past
// the bottom (clamp-proof), expand only within 16px of the bottom, and leave
// a wide dead band between the two thresholds. Heights measured live.
const expandedRef = useRef(expanded);
expandedRef.current = expanded;
const pendingRef = useRef(!!pending);
pendingRef.current = !!pending;
const requiresRevealRef = useRef(requiresReveal);
requiresRevealRef.current = requiresReveal;
const revealedRef = useRef(revealed);
revealedRef.current = revealed;
const expandedHRef = useRef(0);
const collapsedHRef = useRef(42);
// Explicit expand (bar click): the smooth scroll to the bottom takes
// hundreds of ms, during which the position is still legitimately inside
// the collapse zone — the machine would instantly re-collapse the dock
// (open → snap shut → reopen at the bottom, the flicker). Suppress the
// collapse branch until the reveal scroll settles or is interrupted.
const expandIntentRef = useRef(false);
const intentTimerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
const expandAndReveal = () => {
expandIntentRef.current = true;
setRevealed(true); // the teach-check invitation was accepted (W5)
setExpanded(true);
clearTimeout(intentTimerRef.current);
intentTimerRef.current = setTimeout(() => {
expandIntentRef.current = false;
}, 2000);
void Promise.resolve(scrollToBottom()).finally(() => {
clearTimeout(intentTimerRef.current);
expandIntentRef.current = false;
});
};
useEffect(() => {
const el = scrollRef.current;
if (!el) return;
const onScroll = () => {
if (!pendingRef.current) return;
const d = el.scrollHeight - el.clientHeight - el.scrollTop;
const delta = Math.max(expandedHRef.current - collapsedHRef.current, 240);
if (expandedRef.current) {
if (d > delta + 64 && !expandIntentRef.current) setExpanded(false);
} else if (d < 16) {
// Teach checks stay collapsed until the learner opens them (W5): the
// at-bottom auto-expand would pop the form over the teaching.
if (requiresRevealRef.current && !revealedRef.current) return;
setExpanded(true);
void scrollToBottom();
}
};
el.addEventListener("scroll", onScroll, { passive: true });
return () => el.removeEventListener("scroll", onScroll);
}, [scrollRef, scrollToBottom]);
const recordHeight = (h: number) => {
if (!pendingRef.current) return;
if (expandedRef.current) expandedHRef.current = h;
else collapsedHRef.current = h;
};
const mode = pending ? `question:${pending.toolCallId}` : "chat";
// The opening variant of a session appears instantly — the fade/rise is
// reserved for mid-session transitions.
const initialModeRef = useRef(mode);
// Height morph: animate the shell from its previous height to its new one
// whenever the variant (chat ↔ question ↔ collapsed bar) changes. Typing
// growth keeps the same stateKey and is NOT animated.
const shellRef = useRef<HTMLDivElement>(null);
const stateKey = `${mode}:${pending ? expanded : "-"}`;
const prevRef = useRef<{ key: string; height: number } | null>(null);
useIsoLayoutEffect(() => {
const el = shellRef.current;
if (!el) return;
const p = prevRef.current;
if (p && p.key === stateKey) {
// Same variant: keep the settled height fresh, but never measure while
// a morph is in flight — getBoundingClientRect would read the ANIMATED
// value and corrupt the start height of the next morph.
if (el.getAnimations().length === 0) {
const h = el.getBoundingClientRect().height;
p.height = h;
recordHeight(h);
}
return;
}
el.getAnimations().forEach((a) => a.cancel()); // flush to natural height before measuring
const h = el.getBoundingClientRect().height;
recordHeight(h);
if (p && Math.abs(p.height - h) > 1) {
el.animate([{ height: `${p.height}px` }, { height: `${h}px` }], {
duration: 180,
easing: "cubic-bezier(0.2, 0.8, 0.2, 1)",
});
}
prevRef.current = { key: stateKey, height: h };
});
return (
<div className="pointer-events-none sticky bottom-0 mt-auto">
<div className="h-24 bg-gradient-to-t from-background via-background/85 to-transparent" />
<div className="bg-background pb-4">
<div className={COLUMN}>
<div ref={shellRef} className="pointer-events-auto overflow-hidden rounded-2xl border bg-card shadow-lg">
<div key={mode} className={mode === initialModeRef.current ? undefined : "dock-variant"}>
{pending ? (
<QuestionDock
toolName={pending.tool as "quiz" | "ask_user_question"}
toolCallId={pending.toolCallId}
input={pending.input as never}
expanded={expanded}
reveal={revealPending}
phase={phase}
onExpand={expandAndReveal}
onSubmit={onSubmitAnswer}
/>
) : (
composer
)}
</div>
</div>
{/* The stats row: beneath the composer/question shell, not
flush to the screen bottom — static height, outside the
morphing shell so it never joins a height animation. */}
<StatsBar turns={turns} />
</div>
</div>
</div>
);
}