test: enter Scenario fixtures through live navigation
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@@ -49,11 +49,28 @@ fn fixture(layer: Layer, kind: Kind) -> (App, Id, Id, Id) {
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p.diagrams.get_mut(&view).unwrap().name = "Unrelated architecture".into();
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p.place(view, reused, Position { x: 873., y: 421. });
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let mut app = App::with_project(p);
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app.layer = layer;
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app.page = Page::Behavior;
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app.selected = root;
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app.behavior.active_owner = Some(root);
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app.refresh_draft();
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let accepted = app.document.snapshot();
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// Enter through the actual navigation path: assigning Page/owner alone does
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// not create the representation and live visit required by canvas events.
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send(&mut app, Message::Select(root));
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send(&mut app, Message::Page(Page::Behavior));
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assert_eq!(app.layer, layer);
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assert_eq!(app.page, Page::Behavior);
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assert_eq!(app.selected, root);
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assert_eq!(app.behavior.active_owner, Some(root));
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if kind == Kind::Scenario {
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let context = app.scenario_context().unwrap();
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assert_eq!(context.document, app.canvas_document);
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assert_eq!(context.scenario, root);
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assert_eq!(
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context.representation,
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crate::behavior::scenario_layout::Representation::Derived { owner: root }
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);
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assert!(!context.visit.is_nil());
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}
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assert!(Arc::ptr_eq(&accepted, &app.document.snapshot()));
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assert_eq!(app.source_workspace.bundle(), accepted.bundle);
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assert!(!app.document.can_undo() && !app.document.can_redo());
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(app, root, work, reused)
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}
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@@ -893,11 +893,14 @@ fn contextual_source_empty_palette_lifeline_cannot_open_a_previous_owner_or_laye
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.add_element(Kind::Scenario, Layer::Oa, "Second scenario", None)
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.unwrap();
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let mut app = App::with_project(p.clone());
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app.page = Page::Behavior;
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app.layer = Layer::Oa;
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app.behavior.active_owner = Some(a);
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app.selected = a;
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// Capture the context created by actual navigation, including its visit.
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// Merely assigning active_owner/selected does not mount a Scenario anymore.
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let _ = app.update(Message::Select(a));
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let _ = app.update(Message::Page(Page::Behavior));
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let context = app.scenario_context().unwrap();
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assert_eq!(context.scenario, a);
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assert!(!context.visit.is_nil());
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let snapshot = app.document.snapshot();
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let source = app.document.bundle().clone();
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let begin = |context| scenario::CanvasEvent::BeginOccurrence {
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context,
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@@ -908,23 +911,40 @@ fn contextual_source_empty_palette_lifeline_cannot_open_a_previous_owner_or_laye
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},
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lifeline: None,
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};
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app.behavior.active_owner = Some(b);
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app.selected = b;
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let _ = app.update(Message::Select(b));
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let second = app.scenario_context().unwrap();
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assert_eq!(second.scenario, b);
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assert_ne!(second.visit, context.visit);
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let _ = app.update(Message::ScenarioCanvas(begin(context)));
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assert!(!app.behavior.has_pending());
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assert_eq!(app.project(), &p);
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app.behavior.active_owner = Some(a);
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app.selected = a;
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app.layer = Layer::Sa;
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let _ = app.update(Message::ScenarioCanvas(begin(context)));
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let _ = app.update(Message::Select(a));
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let before_layer_change = app.scenario_context().unwrap();
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assert_eq!(before_layer_change.scenario, a);
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assert_ne!(before_layer_change.visit, context.visit);
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let _ = app.update(Message::Layer(Layer::Sa));
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assert_eq!(app.layer, Layer::Sa);
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assert!(app.scenario_context().is_none());
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let _ = app.update(Message::ScenarioCanvas(begin(before_layer_change)));
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assert!(!app.behavior.has_pending());
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app.layer = Layer::Oa;
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let _ = app.update(Message::Layer(Layer::Oa));
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let _ = app.update(Message::Select(a));
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let current = app.scenario_context().unwrap();
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assert_eq!(current.scenario, a);
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assert_ne!(current.visit, before_layer_change.visit);
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// Returning to the same owner/layer must not revive either retired packet.
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for retired in [context, before_layer_change] {
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let _ = app.update(Message::ScenarioCanvas(begin(retired)));
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assert!(!app.behavior.has_pending());
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}
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assert!(std::sync::Arc::ptr_eq(&snapshot, &app.document.snapshot()));
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let _ = app.update(Message::ScenarioCanvas(begin(current)));
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assert_eq!(app.behavior.pending_owner(), Some(a));
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assert_eq!(app.project(), &p);
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assert_eq!(app.document.bundle(), &source);
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assert!(!app.document.can_undo());
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assert!(!app.document.can_undo() && !app.document.can_redo());
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}
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#[test]
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