Keep observed scenario scrolling current during async saves
This commit is contained in:
@@ -949,6 +949,15 @@ impl App {
|
||||
])
|
||||
}
|
||||
pub fn update(&mut self, message: Message) -> Task<Message> {
|
||||
// Scrollable geometry can change while async work or an overlay blocks
|
||||
// commands. Keep the observed translation current; its passive handler
|
||||
// still validates document, scenario and revision before accepting it.
|
||||
if matches!(
|
||||
&message,
|
||||
Message::ScenarioCanvas(crate::behavior::scenario::CanvasEvent::Scrolled(..))
|
||||
) {
|
||||
return self.handle(message);
|
||||
}
|
||||
// Global subscriptions also receive keys consumed by an overlay.
|
||||
if self.model_menu.is_some() && matches!(message, Message::Escape) {
|
||||
self.model_menu = None;
|
||||
|
||||
@@ -1813,6 +1813,109 @@ pub(crate) mod direct_tests {
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn direct_busy_save_keeps_observed_scroll_current_for_the_next_pointer_gesture() {
|
||||
let f = fixture();
|
||||
let mut app = App::with_project(f.project.clone());
|
||||
let _ = app.update(Message::Select(f.owner));
|
||||
let _ = app.update(Message::Page(crate::app::Page::Behavior));
|
||||
let context = app.scenario_context().unwrap();
|
||||
let original = app.document.snapshot();
|
||||
app.busy = true;
|
||||
for (area, offset) in [
|
||||
(ScrollArea::Canvas, iced::Vector::new(25., 100.)),
|
||||
(ScrollArea::Page, iced::Vector::new(0., 40.)),
|
||||
] {
|
||||
let _ = app.update(Message::ScenarioCanvas(CanvasEvent::Scrolled(
|
||||
context, area, offset,
|
||||
)));
|
||||
}
|
||||
assert!(app.busy);
|
||||
assert_eq!(
|
||||
app.behavior.scenario.scroll_offset(),
|
||||
iced::Vector::new(25., 140.)
|
||||
);
|
||||
assert_ne!(
|
||||
app.scenario_context(),
|
||||
Some(context),
|
||||
"scroll invalidates the pre-save pointer context even while busy"
|
||||
);
|
||||
let mut stale = context;
|
||||
stale.document = Id::new_v4();
|
||||
let _ = app.update(Message::ScenarioCanvas(CanvasEvent::Scrolled(
|
||||
stale,
|
||||
ScrollArea::Canvas,
|
||||
iced::Vector::new(0., 900.),
|
||||
)));
|
||||
assert_eq!(
|
||||
app.behavior.scenario.scroll_offset(),
|
||||
iced::Vector::new(25., 140.)
|
||||
);
|
||||
let root = std::path::PathBuf::from("scenario-scroll-save-fixture");
|
||||
let receipt = crate::app::FileSnapshot {
|
||||
document: context.document,
|
||||
revision: context.revision,
|
||||
snapshot: original.clone(),
|
||||
path: root.join(&original.bundle.entry),
|
||||
disk: Some(oa_core::source_files::DiskProject {
|
||||
root,
|
||||
bundle: original.bundle.clone(),
|
||||
expectations: BTreeMap::new(),
|
||||
reachable: original.bundle.files.keys().cloned().collect(),
|
||||
diagnostics: vec![],
|
||||
}),
|
||||
};
|
||||
let _ = app.update(Message::Saved(Ok(Some(receipt))));
|
||||
assert!(!app.busy);
|
||||
assert_eq!(app.project(), &original.decoded.project);
|
||||
assert!(!app.document.can_undo());
|
||||
let context = app.scenario_context().unwrap();
|
||||
let mut scene = Scene::sequence(app.project(), f.owner, f.call);
|
||||
scene.interaction = Some((context, CanvasTool::Message(MessageStyle::CallReply), true));
|
||||
scene.scroll_offset = app.behavior.scenario.scroll_offset();
|
||||
let slot = scene.slots.last().unwrap().slot;
|
||||
let bounds = Rectangle::new(Point::new(20., 250.), scene.size);
|
||||
let y = bounds.y + scene.slots.last().unwrap().y;
|
||||
let a = Point::new(bounds.x + scene.lanes[&f.sender], y) - scene.scroll_offset;
|
||||
let b = Point::new(bounds.x + scene.lanes[&f.receiver], y) - scene.scroll_offset;
|
||||
let mut input = super::super::SequenceInput::default();
|
||||
let mut published = vec![];
|
||||
for event in [
|
||||
mouse::Event::CursorMoved { position: a },
|
||||
mouse::Event::ButtonPressed(mouse::Button::Left),
|
||||
mouse::Event::CursorMoved { position: b },
|
||||
mouse::Event::ButtonReleased(mouse::Button::Left),
|
||||
] {
|
||||
if let Some(message) = canvas::Program::update(
|
||||
&scene,
|
||||
&mut input,
|
||||
&canvas::Event::Mouse(event),
|
||||
bounds,
|
||||
mouse::Cursor::Available(b + scene.scroll_offset),
|
||||
)
|
||||
.and_then(|action| action.into_inner().0)
|
||||
{
|
||||
published.push(message);
|
||||
}
|
||||
}
|
||||
assert_eq!(published.len(), 1);
|
||||
assert!(
|
||||
matches!(&published[0], Message::ScenarioCanvas(CanvasEvent::Begin { sender, receiver, slot: actual, .. }) if *sender == f.sender && *receiver == f.receiver && *actual == slot)
|
||||
);
|
||||
let _ = app.update(published.pop().unwrap());
|
||||
assert_eq!(
|
||||
app.behavior.scenario.draft.as_ref().unwrap().before,
|
||||
slot.before
|
||||
);
|
||||
assert_eq!(
|
||||
app.behavior.scenario.draft.as_ref().unwrap().sender,
|
||||
Some(f.sender)
|
||||
);
|
||||
assert_eq!(
|
||||
app.behavior.scenario.draft.as_ref().unwrap().receiver,
|
||||
Some(f.receiver)
|
||||
);
|
||||
}
|
||||
#[test]
|
||||
fn direct_reply_choices_cache_keeps_typing_fast_and_revalidates_changed_contexts() {
|
||||
let f = fixture();
|
||||
let mut p = execute_batch(&f.project, &[Command::Delete(f.reply)]).unwrap();
|
||||
|
||||
Reference in New Issue
Block a user