User-facing persisted region + physics settings

All graph panel controls are now user-facing and server-persisted:
the old session-only dev number inputs are gone. GraphRenderSettings
gains nested regions/physics sections (backward compatible: old flat
files load with defaults), and RegionTuning/PhysicsTuning moved from
the renderer into core/render-settings.ts — one shape, one sanitizer,
one source for the store, the panel, and the renderer.

Physics/region clamps are sweep-validated safe ranges (each field at
both ends + all four corners settles cleanly on the real graph: no
NaN, no explosion — linkStrength caps at 4 since 8 explodes and 5
wobbles; friction floors at 0.1 since 0 never damps). Panel: log
sliders (default = geometric mean = position 50, step 5), off-zone
sliders for blur/cluster pull (position 0 = exactly 0), a fixed-set
dropdown for bitmap resolution, depth-anchor modes promoted to the
select.
This commit is contained in:
amosblomqvist
2026-09-13 17:06:18 +03:00
parent 0af63113f5
commit 04a0236c36
5 changed files with 492 additions and 247 deletions
+6 -103
View File
@@ -58,6 +58,12 @@ import {
CHARGE_STRENGTH,
CLUSTER_PULL_STRENGTH,
createGraphSimulation,
DEFAULT_PHYSICS_TUNING,
DEFAULT_REGION_TUNING,
sanitizePhysicsTuning,
sanitizeRegionTuning,
type PhysicsTuning,
type RegionTuning,
INCREMENTAL_GRAVITY,
LINK_DISTANCE,
type DepthAnchorMode,
@@ -160,109 +166,6 @@ const COMMIT_DEBOUNCE_MS = 250; // settle → ledger PUT delay (new drags cancel
const REGION_EVERY = 3; // live-sim frames: rebuild every Nth, blit the rest
const REGION_LABEL_SIZE = 14;
/** Dev-tunable region rendering (2026-09-13, user request): plain number
* inputs in the settings panel — session-only, never persisted — so the
* look can be tuned live against the real graph. A cluster is its
* CONNECTED SKELETON: the region is the dilated line network ONLY (no
* per-node discs — they double-counted where nodes sit on edges and
* made hubs hot). Blur is REAL: a premultiplied 3-pass box blur on the
* bitmap (bilinear upscale alone was no blur at all — zoom-in showed
* tent-ramp chunkiness, the "low-quality JPEG" look). */
export interface RegionTuning {
/** Dilation half-width of the round-cap edge strokes, screen px at
* fit zoom (the expansion of the cluster skeleton). */
dilation: number;
/** Box-blur radius in bitmap px (3 passes ≈ Gaussian). 0 = off. */
blur: number;
/** Max bitmap dimension (cell = worldSpan / this). */
bitmap: number;
/** Per-stroke alpha; overlapping strokes stack toward the core. */
edgeAlpha: number;
}
export const DEFAULT_REGION_TUNING: RegionTuning = {
dilation: 28,
blur: 10,
bitmap: 384,
edgeAlpha: 0.35,
};
/** Clamp anything into a usable tuning (number inputs can be empty/NaN). */
export function sanitizeRegionTuning(input: Partial<RegionTuning> | null | undefined): RegionTuning {
const d = DEFAULT_REGION_TUNING;
const num = (v: unknown, fallback: number): number =>
typeof v === "number" && Number.isFinite(v) ? v : fallback;
return {
dilation: Math.min(Math.max(num(input?.dilation, d.dilation), 4), 250),
blur: Math.min(Math.max(num(input?.blur, d.blur), 0), 40),
bitmap: Math.round(Math.min(Math.max(num(input?.bitmap, d.bitmap), 128), 1024)),
edgeAlpha: Math.min(Math.max(num(input?.edgeAlpha, d.edgeAlpha), 0.02), 1),
};
}
/** User-facing live-sim physics controls (2026-09-13, user request):
* every value feeds createGraphSimulation — the SAME engine the server
* settle runs — so tuning the feel changes exactly what a drag relaxes
* toward. Session state, never persisted. The cluster pull is the
* "virtual node" realized as a centroid force (O(n)/tick, measured
* indistinguishable from off). */
export interface PhysicsTuning {
/** Node repulsion (d3 charge, negative = push apart). */
chargeStrength: number;
/** Edge attraction: link-spring stiffness multiplier (1 = d3 default). */
linkStrength: number;
/** Link spring rest length (world units). */
linkDistance: number;
/** Central pull toward the graph centroid. */
gravity: number;
/** Per-cluster pull toward the cluster centroid. */
clusterPull: number;
/** Per-tick velocity damping (d3 default 0.4). */
velocityDecay: number;
/** Inference-depth anchoring mode (see DepthAnchor in core). */
depthMode: DepthAnchorMode;
/** Depth-anchor pull strength. */
depthStrength: number;
/** Spacing between inference levels (world units). */
depthSpacing: number;
/** Inner ring radius, radial mode (world units). */
depthBaseRadius: number;
}
export const DEFAULT_PHYSICS_TUNING: PhysicsTuning = {
chargeStrength: CHARGE_STRENGTH,
linkStrength: 1,
linkDistance: LINK_DISTANCE,
gravity: INCREMENTAL_GRAVITY,
clusterPull: CLUSTER_PULL_STRENGTH,
velocityDecay: 0.4,
depthMode: "off",
// 0.8 by sweep on the real graph: 215/216 arrows read upward with
// organic sag (mean |dev| from level ~34u at spacing 60); 1.5 gives
// crisp rows (dev ~18) if the promoted default wants them.
depthStrength: 0.8,
depthSpacing: 60,
depthBaseRadius: 220,
};
/** Clamp anything into a usable tuning (number inputs can be empty/NaN). */
export function sanitizePhysicsTuning(input: Partial<PhysicsTuning> | null | undefined): PhysicsTuning {
const d = DEFAULT_PHYSICS_TUNING;
const num = (v: unknown, fallback: number): number =>
typeof v === "number" && Number.isFinite(v) ? v : fallback;
return {
chargeStrength: Math.min(Math.max(num(input?.chargeStrength, d.chargeStrength), -1000), -10),
linkStrength: Math.min(Math.max(num(input?.linkStrength, d.linkStrength), 0), 5),
linkDistance: Math.min(Math.max(num(input?.linkDistance, d.linkDistance), 1), 300),
gravity: Math.min(Math.max(num(input?.gravity, d.gravity), 0), 1),
clusterPull: Math.min(Math.max(num(input?.clusterPull, d.clusterPull), 0), 2),
velocityDecay: Math.min(Math.max(num(input?.velocityDecay, d.velocityDecay), 0), 0.99),
depthMode: input?.depthMode === "vertical" || input?.depthMode === "radial" ? input.depthMode : "off",
depthStrength: Math.min(Math.max(num(input?.depthStrength, d.depthStrength), 0), 2),
depthSpacing: Math.min(Math.max(num(input?.depthSpacing, d.depthSpacing), 1), 500),
depthBaseRadius: Math.min(Math.max(num(input?.depthBaseRadius, d.depthBaseRadius), 0), 2000),
};
}
/** One horizontal+vertical box-blur round over PREMULTIPLIED RGBA
* (Float32, stride 4, length w*h*4). Premultiplying first is what keeps
+202 -121
View File
@@ -65,25 +65,33 @@ import { useDeferredValue, useEffect, useLayoutEffect, useMemo, useRef, useState
import Link from "next/link";
import { FileTextIcon, Loader2Icon, SearchIcon, SettingsIcon, UploadIcon, WaypointsIcon } from "lucide-react";
import { incrementalLayout, type GraphNode, type GraphSnapshot } from "@/src/core";
import {
DEFAULT_PHYSICS_TUNING,
DEFAULT_REGION_TUNING,
GraphCanvasRenderer,
type GraphRenderSettings,
type PhysicsTuning,
type RegionTuning,
} from "./graph-canvas.ts";
import { GraphCanvasRenderer, type GraphRenderSettings } from "./graph-canvas.ts";
import {
ARROW_LENGTH_RANGE,
CHARGE_RANGE,
CLUSTER_PULL_RANGE,
DEPTH_BASE_RADIUS_RANGE,
DEPTH_SPACING_RANGE,
DEPTH_STRENGTH_RANGE,
DEFAULT_RENDER_SETTINGS,
EDGE_WIDTH_RANGE,
GRAVITY_RANGE,
LABEL_SIZE_RANGE,
LABEL_ZOOM_MAX,
LABEL_ZOOM_MIN,
LINK_DISTANCE_RANGE,
LINK_STRENGTH_RANGE,
NODE_SIZE_RANGE,
REGION_BITMAP_OPTIONS,
REGION_BLUR_RANGE,
REGION_DILATION_RANGE,
REGION_EDGE_ALPHA_RANGE,
VELOCITY_DECAY_RANGE,
fromOffSliderPosition,
fromSliderPosition,
labelZoomDisplay,
sanitizeRenderSettings,
toOffSliderPosition,
toSliderPosition,
} from "@/src/core";
@@ -149,33 +157,6 @@ function sizeDisplay(v: number): string {
return `${v >= 1 ? Math.round(v * 10) / 10 : Math.round(v * 100) / 100}`;
}
/** Dev number input: raw value in, raw value out (NaN while empty → the
* renderer's sanitizer holds the last sane tuning). Development tool. */
function NumberField({
label,
value,
step,
onChange,
}: {
label: string;
value: number;
step: number;
onChange: (v: number) => void;
}) {
return (
<label className="flex items-center justify-between gap-2 text-[11px] text-muted-foreground">
<span>{label}</span>
<input
type="number"
value={Number.isFinite(value) ? value : ""}
step={step}
onChange={(e) => onChange(e.target.valueAsNumber)}
className="w-20 rounded-md border bg-background px-1.5 py-0.5 text-right tabular-nums text-foreground"
/>
</label>
);
}
function SettingSlider({
label,
min,
@@ -227,19 +208,16 @@ export function GraphView() {
// Search panel state: the query text + the settings section toggle.
const [query, setQuery] = useState("");
const [settingsOpen, setSettingsOpen] = useState(false);
// Region tuning: DEV-ONLY, session state, never persisted (unlike the
// render settings, which live on the server). Number inputs so any
// value can be tried quickly.
const [regionTuning, setRegionTuning] = useState<RegionTuning>(DEFAULT_REGION_TUNING);
// Live-sim physics controls: session state, never persisted. Changes
// rebuild the renderer's sim from the current node positions — the
// same engine the server settle runs, so the feel IS the physics.
const [physicsTuning, setPhysicsTuning] = useState<PhysicsTuning>(DEFAULT_PHYSICS_TUNING);
// Render settings: SERVER-persisted (data/render-settings.json via
// /api/graph/render-settings). Loaded once after mount; every user
// change saves back, debounced. Defaults render until the load
// resolves — a fraction of a second at worst.
const [settings, setSettings] = useState<RenderSettings>(DEFAULT_RENDER_SETTINGS);
// /api/graph/render-settings) — sizes AND the region/physics sections
// (user-facing since 2026-09-13; the dev-session era is over). Loaded
// once after mount; every user change saves back, debounced. Defaults
// render until the load resolves — a fraction of a second at worst.
const [settings, setSettings] = useState<GraphRenderSettings>(DEFAULT_RENDER_SETTINGS);
// The two nested sections, unpacked for the renderer feed effects
// below (same names the old session state had).
const regionTuning = settings.regions;
const physicsTuning = settings.physics;
const settingsRef = useRef(settings);
settingsRef.current = settings;
// True once the user has moved a control this mount: the server copy
@@ -625,42 +603,82 @@ export function GraphView() {
className="accent-primary"
/>
</label>
{/* Regions (dev): quick-tuning number inputs. Session state
only - never persisted. Bad/empty values fall back to
the last sane tuning inside the renderer. */}
{/* Regions: the blurred cluster tints. Sliders + a fixed-set
dropdown for the bitmap resolution (it's a discrete
choice, not a free number). Server-persisted like the
sizes; every range end was sweep-validated on the real
graph. */}
<div className="mt-1.5 flex flex-col gap-1.5 border-t pt-1.5">
<span className="text-[10px] font-medium uppercase tracking-wide text-muted-foreground">
Regions (dev)
Regions
</span>
<NumberField
label="Dilation (px at fit)"
value={regionTuning.dilation}
<SettingSlider
label="Dilation"
min={0}
max={100}
step={5}
onChange={(v) => setRegionTuning((t) => ({ ...t, dilation: v }))}
value={toSliderPosition(regionTuning.dilation, REGION_DILATION_RANGE.min, REGION_DILATION_RANGE.max)}
display={sizeDisplay(regionTuning.dilation)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
regions: { ...cur.regions, dilation: fromSliderPosition(p, REGION_DILATION_RANGE.min, REGION_DILATION_RANGE.max) },
}))}
/>
<NumberField
label="Blur (bitmap px)"
value={regionTuning.blur}
step={1}
onChange={(v) => setRegionTuning((t) => ({ ...t, blur: v }))}
<SettingSlider
label="Blur"
min={0}
max={100}
step={5}
value={toOffSliderPosition(regionTuning.blur, REGION_BLUR_RANGE.min, REGION_BLUR_RANGE.max)}
display={regionTuning.blur <= 0 ? "off" : sizeDisplay(regionTuning.blur)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
regions: { ...cur.regions, blur: fromOffSliderPosition(p, REGION_BLUR_RANGE.min, REGION_BLUR_RANGE.max) },
}))}
/>
<NumberField
label="Bitmap resolution"
value={regionTuning.bitmap}
step={64}
onChange={(v) => setRegionTuning((t) => ({ ...t, bitmap: v }))}
/>
<NumberField
<SettingSlider
label="Edge alpha"
value={regionTuning.edgeAlpha}
step={0.05}
onChange={(v) => setRegionTuning((t) => ({ ...t, edgeAlpha: v }))}
min={0}
max={100}
step={5}
value={toSliderPosition(regionTuning.edgeAlpha, REGION_EDGE_ALPHA_RANGE.min, REGION_EDGE_ALPHA_RANGE.max)}
display={sizeDisplay(regionTuning.edgeAlpha)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
regions: { ...cur.regions, edgeAlpha: fromSliderPosition(p, REGION_EDGE_ALPHA_RANGE.min, REGION_EDGE_ALPHA_RANGE.max) },
}))}
/>
<label className="flex items-center justify-between gap-2 text-[11px] text-muted-foreground">
<span>Bitmap resolution</span>
<select
className="rounded-md border bg-background px-1.5 py-0.5 text-xs tabular-nums text-foreground"
value={regionTuning.bitmap}
onChange={(e) =>
changeSettings((cur) => ({
...cur,
regions: { ...cur.regions, bitmap: Number(e.target.value) },
}))
}
>
{REGION_BITMAP_OPTIONS.map((o) => (
<option key={o} value={o}>
{o}
</option>
))}
</select>
</label>
</div>
{/* Physics (user-facing): the live sim's forces. Every value feeds
the SAME engine the server settle runs (createGraphSimulation);
{/* Physics: the live sim's forces. Every value feeds the SAME
engine the server settle runs (createGraphSimulation);
changing one rebuilds the sim from the current positions —
drag mid-settle re-anneals, pins survive. Session-only. */}
drag mid-settle re-anneals, pins survive. Sliders over
sweep-validated ranges (src/core/render-settings.ts):
range ends and all four corners settle cleanly — no NaN,
no explosion, no non-settle. Repulsion is displayed as
the negative it is; cluster pull's far left = off. */}
<div className="mt-1.5 flex flex-col gap-1.5 border-t pt-1.5">
<span className="text-[10px] font-medium uppercase tracking-wide text-muted-foreground">
Physics
@@ -671,9 +689,9 @@ export function GraphView() {
className="rounded border bg-background px-1 py-0.5 text-xs"
value={physicsTuning.depthMode}
onChange={(e) =>
setPhysicsTuning((t) => ({
...t,
depthMode: e.target.value as PhysicsTuning["depthMode"],
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, depthMode: e.target.value as GraphRenderSettings["physics"]["depthMode"] },
}))
}
>
@@ -682,59 +700,122 @@ export function GraphView() {
<option value="radial">Radial (outward)</option>
</select>
</label>
<NumberField
<SettingSlider
label="Depth strength"
value={physicsTuning.depthStrength}
step={0.05}
onChange={(v) => setPhysicsTuning((t) => ({ ...t, depthStrength: v }))}
/>
<NumberField
label="Depth spacing"
value={physicsTuning.depthSpacing}
step={10}
onChange={(v) => setPhysicsTuning((t) => ({ ...t, depthSpacing: v }))}
/>
<NumberField
label="Base ring radius"
value={physicsTuning.depthBaseRadius}
step={20}
onChange={(v) => setPhysicsTuning((t) => ({ ...t, depthBaseRadius: v }))}
/>
<NumberField
label="Node repulsion"
value={physicsTuning.chargeStrength}
step={10}
onChange={(v) => setPhysicsTuning((t) => ({ ...t, chargeStrength: v }))}
/>
<NumberField
label="Edge attraction"
value={physicsTuning.linkStrength}
step={0.25}
onChange={(v) => setPhysicsTuning((t) => ({ ...t, linkStrength: v }))}
/>
<NumberField
label="Edge length"
value={physicsTuning.linkDistance}
min={0}
max={100}
step={5}
onChange={(v) => setPhysicsTuning((t) => ({ ...t, linkDistance: v }))}
value={toSliderPosition(physicsTuning.depthStrength, DEPTH_STRENGTH_RANGE.min, DEPTH_STRENGTH_RANGE.max)}
display={sizeDisplay(physicsTuning.depthStrength)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, depthStrength: fromSliderPosition(p, DEPTH_STRENGTH_RANGE.min, DEPTH_STRENGTH_RANGE.max) },
}))}
/>
<NumberField
<SettingSlider
label="Depth spacing"
min={0}
max={100}
step={5}
value={toSliderPosition(physicsTuning.depthSpacing, DEPTH_SPACING_RANGE.min, DEPTH_SPACING_RANGE.max)}
display={sizeDisplay(physicsTuning.depthSpacing)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, depthSpacing: fromSliderPosition(p, DEPTH_SPACING_RANGE.min, DEPTH_SPACING_RANGE.max) },
}))}
/>
<SettingSlider
label="Base ring radius"
min={0}
max={100}
step={5}
value={toSliderPosition(physicsTuning.depthBaseRadius, DEPTH_BASE_RADIUS_RANGE.min, DEPTH_BASE_RADIUS_RANGE.max)}
display={sizeDisplay(physicsTuning.depthBaseRadius)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, depthBaseRadius: fromSliderPosition(p, DEPTH_BASE_RADIUS_RANGE.min, DEPTH_BASE_RADIUS_RANGE.max) },
}))}
/>
<SettingSlider
label="Node repulsion"
min={0}
max={100}
step={5}
value={toSliderPosition(-physicsTuning.chargeStrength, -CHARGE_RANGE.max, -CHARGE_RANGE.min)}
display={`-${Math.round(-physicsTuning.chargeStrength)}`}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, chargeStrength: -fromSliderPosition(p, -CHARGE_RANGE.max, -CHARGE_RANGE.min) },
}))}
/>
<SettingSlider
label="Edge attraction"
min={0}
max={100}
step={5}
value={toSliderPosition(physicsTuning.linkStrength, LINK_STRENGTH_RANGE.min, LINK_STRENGTH_RANGE.max)}
display={sizeDisplay(physicsTuning.linkStrength)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, linkStrength: fromSliderPosition(p, LINK_STRENGTH_RANGE.min, LINK_STRENGTH_RANGE.max) },
}))}
/>
<SettingSlider
label="Edge length"
min={0}
max={100}
step={5}
value={toSliderPosition(physicsTuning.linkDistance, LINK_DISTANCE_RANGE.min, LINK_DISTANCE_RANGE.max)}
display={sizeDisplay(physicsTuning.linkDistance)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, linkDistance: fromSliderPosition(p, LINK_DISTANCE_RANGE.min, LINK_DISTANCE_RANGE.max) },
}))}
/>
<SettingSlider
label="Central pull"
value={physicsTuning.gravity}
step={0.01}
onChange={(v) => setPhysicsTuning((t) => ({ ...t, gravity: v }))}
min={0}
max={100}
step={5}
value={toSliderPosition(physicsTuning.gravity, GRAVITY_RANGE.min, GRAVITY_RANGE.max)}
display={sizeDisplay(physicsTuning.gravity)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, gravity: fromSliderPosition(p, GRAVITY_RANGE.min, GRAVITY_RANGE.max) },
}))}
/>
<NumberField
<SettingSlider
label="Cluster pull"
value={physicsTuning.clusterPull}
step={0.05}
onChange={(v) => setPhysicsTuning((t) => ({ ...t, clusterPull: v }))}
min={0}
max={100}
step={5}
value={toOffSliderPosition(physicsTuning.clusterPull, CLUSTER_PULL_RANGE.min, CLUSTER_PULL_RANGE.max)}
display={physicsTuning.clusterPull <= 0 ? "off" : sizeDisplay(physicsTuning.clusterPull)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, clusterPull: fromOffSliderPosition(p, CLUSTER_PULL_RANGE.min, CLUSTER_PULL_RANGE.max) },
}))}
/>
<NumberField
<SettingSlider
label="Friction"
value={physicsTuning.velocityDecay}
step={0.05}
onChange={(v) => setPhysicsTuning((t) => ({ ...t, velocityDecay: v }))}
min={0}
max={100}
step={5}
value={toSliderPosition(physicsTuning.velocityDecay, VELOCITY_DECAY_RANGE.min, VELOCITY_DECAY_RANGE.max)}
display={sizeDisplay(physicsTuning.velocityDecay)}
onChange={(p) =>
changeSettings((cur) => ({
...cur,
physics: { ...cur.physics, velocityDecay: fromSliderPosition(p, VELOCITY_DECAY_RANGE.min, VELOCITY_DECAY_RANGE.max) },
}))}
/>
</div>
</div>
+183 -13
View File
@@ -16,6 +16,14 @@
* Persisted values keep these units across the renderer swap.
*/
import {
CHARGE_STRENGTH,
CLUSTER_PULL_STRENGTH,
INCREMENTAL_GRAVITY,
LINK_DISTANCE,
type DepthAnchorMode,
} from "./layout.ts";
export interface GraphRenderSettings {
nodeSize: number;
edgeWidth: number;
@@ -26,21 +34,14 @@ export interface GraphRenderSettings {
labelSize: number;
/** Toggle for the cluster region labels (hulls always draw). */
clusterLabels: boolean;
/** Region rendering (the blurred cluster tints). Server-persisted
* since 2026-09-13 (user request) — was session-only dev state. */
regions: RegionTuning;
/** Live-sim physics + inference-depth anchoring. Server-persisted
* since 2026-09-13 (user request) — was session-only dev state. */
physics: PhysicsTuning;
}
// Sizes are screen px AT FIT ZOOM (the world-space renderer scales them
// with the camera, so a label reads at labelSize x k/kFit on screen).
// Defaults were re-tuned for world-scaling on 2026-09-13: the old values
// were calibrated in the screen-fixed era, so everything rendered ~2x
// too big once sizes started scaling with the graph.
export const DEFAULT_RENDER_SETTINGS: GraphRenderSettings = {
nodeSize: 2,
edgeWidth: 1,
arrowLength: 2,
labelZoom: 0.5,
labelSize: 2,
clusterLabels: true,
};
const clamp = (v: number, min: number, max: number) => Math.min(Math.max(v, min), max);
@@ -64,9 +65,142 @@ export function sanitizeRenderSettings(raw: unknown): GraphRenderSettings {
labelSize: num(r.labelSize, DEFAULT_RENDER_SETTINGS.labelSize, LABEL_SIZE_RANGE.min, LABEL_SIZE_RANGE.max),
clusterLabels:
typeof r.clusterLabels === "boolean" ? r.clusterLabels : DEFAULT_RENDER_SETTINGS.clusterLabels,
// Nested sections (2026-09-13): old files lack them → defaults.
regions: sanitizeRegionTuning(r.regions),
physics: sanitizePhysicsTuning(r.physics),
};
}
// ─── Region + physics tuning (moved from the renderer, 2026-09-13) ─────────────
//
// The renderer's region/physics controls became USER-FACING persisted
// settings: one shape + one sanitizer in core, consumed by the settings
// store (this file's schema), the panel, and the renderer's
// setRegionTuning/setPhysicsTuning. Every clamp below is a SWEEP-VALIDATED
// safe range (2026-09-13, real graph, renderer's exact sim): each field at
// both range ends AND all four range corners settles cleanly — no NaN, no
// explosion (linkStrength ≥ 8 explodes the layout, 5 wobbles; cap 4),
// no non-settle (velocityDecay 0 never damps; floor 0.1), no 3x sprawl
// (gravity 0 / charge -1000 excluded).
/** Region rendering knobs (the blurred cluster tints). */
export interface RegionTuning {
/** Dilation half-width of the round-cap edge strokes, screen px at
* fit zoom (the expansion of the cluster skeleton). */
dilation: number;
/** Box-blur radius in bitmap px (3 passes ≈ Gaussian). 0 = off. */
blur: number;
/** Max bitmap dimension (cell = worldSpan / this). Fixed set:
* see REGION_BITMAP_OPTIONS (dropdown in the panel). */
bitmap: number;
/** Per-stroke alpha; overlapping strokes stack toward the core. */
edgeAlpha: number;
}
export const REGION_BITMAP_OPTIONS = [128, 192, 256, 384, 512] as const;
export const DEFAULT_REGION_TUNING: RegionTuning = {
dilation: 28,
blur: 10,
bitmap: 384,
edgeAlpha: 0.35,
};
/** Clamp/validate a region tuning. `bitmap` snaps to the nearest allowed
* option (it's a fixed set — a dropdown, not a free number). */
export function sanitizeRegionTuning(input: Partial<RegionTuning> | null | undefined): RegionTuning {
const d = DEFAULT_REGION_TUNING;
const num = (v: unknown, fallback: number): number =>
typeof v === "number" && Number.isFinite(v) ? v : fallback;
const bitmap = num(input?.bitmap, d.bitmap);
return {
dilation: Math.min(Math.max(num(input?.dilation, d.dilation), REGION_DILATION_RANGE.min), REGION_DILATION_RANGE.max),
blur: Math.min(Math.max(num(input?.blur, d.blur), 0), REGION_BLUR_RANGE.max),
bitmap: REGION_BITMAP_OPTIONS.reduce(
(best, o) => (Math.abs(o - bitmap) < Math.abs(best - bitmap) ? o : best),
REGION_BITMAP_OPTIONS[0] as number,
),
edgeAlpha: Math.min(Math.max(num(input?.edgeAlpha, d.edgeAlpha), REGION_EDGE_ALPHA_RANGE.min), 1),
};
}
/** Live-sim physics controls (user-facing since 2026-09-13): every value
* feeds createGraphSimulation — the SAME engine the server settle runs —
* so tuning the feel changes exactly what a drag relaxes toward. */
export interface PhysicsTuning {
/** Node repulsion (d3 charge, negative = push apart). */
chargeStrength: number;
/** Edge attraction: link-spring stiffness multiplier (1 = d3 default). */
linkStrength: number;
/** Link spring rest length (world units). */
linkDistance: number;
/** Central pull toward the graph centroid. */
gravity: number;
/** Per-cluster pull toward the cluster centroid. 0 = off. */
clusterPull: number;
/** Per-tick velocity damping (d3 default 0.4). */
velocityDecay: number;
/** Inference-depth anchoring mode (see DepthAnchor in core). */
depthMode: DepthAnchorMode;
/** Depth-anchor pull strength. */
depthStrength: number;
/** Spacing between inference levels (world units). */
depthSpacing: number;
/** Inner ring radius, radial mode (world units). */
depthBaseRadius: number;
}
export const DEFAULT_PHYSICS_TUNING: PhysicsTuning = {
chargeStrength: CHARGE_STRENGTH,
linkStrength: 1,
linkDistance: LINK_DISTANCE,
gravity: INCREMENTAL_GRAVITY,
clusterPull: CLUSTER_PULL_STRENGTH,
velocityDecay: 0.4,
depthMode: "off",
// 0.8 by sweep on the real graph: 215/216 arrows read upward with
// organic sag (mean |dev| from level ~34u at spacing 60); 1.5 gives
// crisp rows (dev ~18) if the promoted default wants them.
depthStrength: 0.8,
depthSpacing: 60,
depthBaseRadius: 220,
};
/** Clamp anything into a usable tuning (sliders/JSON can be empty/NaN). */
export function sanitizePhysicsTuning(input: Partial<PhysicsTuning> | null | undefined): PhysicsTuning {
const d = DEFAULT_PHYSICS_TUNING;
const num = (v: unknown, fallback: number): number =>
typeof v === "number" && Number.isFinite(v) ? v : fallback;
return {
chargeStrength: Math.min(Math.max(num(input?.chargeStrength, d.chargeStrength), CHARGE_RANGE.min), CHARGE_RANGE.max),
linkStrength: Math.min(Math.max(num(input?.linkStrength, d.linkStrength), LINK_STRENGTH_RANGE.min), LINK_STRENGTH_RANGE.max),
linkDistance: Math.min(Math.max(num(input?.linkDistance, d.linkDistance), LINK_DISTANCE_RANGE.min), LINK_DISTANCE_RANGE.max),
gravity: Math.min(Math.max(num(input?.gravity, d.gravity), GRAVITY_RANGE.min), GRAVITY_RANGE.max),
clusterPull: Math.min(Math.max(num(input?.clusterPull, d.clusterPull), 0), CLUSTER_PULL_RANGE.max),
velocityDecay: Math.min(Math.max(num(input?.velocityDecay, d.velocityDecay), VELOCITY_DECAY_RANGE.min), VELOCITY_DECAY_RANGE.max),
depthMode: input?.depthMode === "vertical" || input?.depthMode === "radial" ? input.depthMode : "off",
depthStrength: Math.min(Math.max(num(input?.depthStrength, d.depthStrength), DEPTH_STRENGTH_RANGE.min), DEPTH_STRENGTH_RANGE.max),
depthSpacing: Math.min(Math.max(num(input?.depthSpacing, d.depthSpacing), DEPTH_SPACING_RANGE.min), DEPTH_SPACING_RANGE.max),
depthBaseRadius: Math.min(Math.max(num(input?.depthBaseRadius, d.depthBaseRadius), DEPTH_BASE_RADIUS_RANGE.min), DEPTH_BASE_RADIUS_RANGE.max),
};
}
// Sizes are screen px AT FIT ZOOM (the world-space renderer scales them
// with the camera, so a label reads at labelSize x k/kFit on screen).
// Defaults were re-tuned for world-scaling on 2026-09-13: the old values
// were calibrated in the screen-fixed era, so everything rendered ~2x
// too big once sizes started scaling with the graph.
export const DEFAULT_RENDER_SETTINGS: GraphRenderSettings = {
nodeSize: 2,
edgeWidth: 1,
arrowLength: 2,
labelZoom: 0.5,
labelSize: 2,
clusterLabels: true,
regions: DEFAULT_REGION_TUNING,
physics: DEFAULT_PHYSICS_TUNING,
};
// ─── The slider mapping ────────────────────────────────────────────────────────
//
// EVERY slider is log-scaled over its setting's range with the DEFAULT at
@@ -81,6 +215,42 @@ export const LABEL_SIZE_RANGE = { min: 0.5, max: 8 } as const;
export const LABEL_ZOOM_MIN = 0.0625; // slider far left: labels only very deep in
export const LABEL_ZOOM_MAX = 4; // slider far right: labels visible at fit zoom
// ─── Region + physics slider ranges ──────────────────────────────────────────
//
// Same laws as the size sliders: log-scaled, DEFAULT AT 50 (each default is
// the geometric mean of its ends), coarse 5-step tracks. Signed/zeroed
// fields get special treatment:
// chargeStrength is NEGATIVE — the slider maps |charge| and displays "-x";
// clusterPull and region blur have an OFF zone — position 0 is exactly 0
// (see toOffSliderPosition), the log range starts one step in.
export const REGION_DILATION_RANGE = { min: 7, max: 112 } as const; // gm = 28
export const REGION_BLUR_RANGE = { min: 2.5, max: 40 } as const; // gm = 10; 0 = off
export const REGION_EDGE_ALPHA_RANGE = { min: 0.12, max: 1 } as const; // gm ≈ 0.35
export const CHARGE_RANGE = { min: -480, max: -30 } as const; // |gm| = 120
export const LINK_STRENGTH_RANGE = { min: 0.25, max: 4 } as const; // gm = 1
export const LINK_DISTANCE_RANGE = { min: 10, max: 160 } as const; // gm = 40
export const GRAVITY_RANGE = { min: 0.03, max: 0.48 } as const; // gm = 0.12
export const CLUSTER_PULL_RANGE = { min: 0.0225, max: 1 } as const; // gm = 0.15; 0 = off
export const VELOCITY_DECAY_RANGE = { min: 0.18, max: 0.9 } as const; // gm ≈ 0.40
export const DEPTH_STRENGTH_RANGE = { min: 0.2, max: 3.2 } as const; // gm = 0.8
export const DEPTH_SPACING_RANGE = { min: 15, max: 240 } as const; // gm = 60
export const DEPTH_BASE_RADIUS_RANGE = { min: 55, max: 880 } as const; // gm = 220
/** Off-aware slider mapping (position 0 → value 0 = OFF; the log range
* starts one step in). Inverse of fromOffSliderPosition. */
export function toOffSliderPosition(value: number, min: number, max: number): number {
if (value <= 0) return 0;
return toSliderPosition(value, min, max);
}
/** Off-aware slider mapping: position 0 → 0 (off), else log-scaled. */
export function fromOffSliderPosition(position: number, min: number, max: number): number {
if (position <= 0) return 0;
return fromSliderPosition(position, min, max);
}
/** Setting value → slider position [0, 100] (log scale, default at 50). */
export function toSliderPosition(value: number, min: number, max: number): number {
const v = clamp(value, min, max);
+12 -9
View File
@@ -17,13 +17,16 @@ import {
fitTransform,
labelAlpha,
pickNearest,
sanitizePhysicsTuning,
sanitizeRegionTuning,
zoomRatioOf,
DEFAULT_PHYSICS_TUNING,
DEFAULT_REGION_TUNING,
LABELS_FADE_SPAN,
} from "../components/graph-canvas.ts";
import {
sanitizePhysicsTuning,
sanitizeRegionTuning,
DEFAULT_PHYSICS_TUNING,
DEFAULT_REGION_TUNING,
REGION_BITMAP_OPTIONS,
} from "../src/core/render-settings.ts";
describe("zoomRatioOf (the sigma-compatible camera ratio)", () => {
test("1 at fit zoom, smaller when zoomed in, larger when zoomed out", () => {
@@ -156,7 +159,7 @@ describe("sanitizeRegionTuning (dev number inputs)", () => {
const t = sanitizeRegionTuning({ dilation: Number.NaN, blur: -5, bitmap: 99999, edgeAlpha: 42 });
assert.equal(t.dilation, DEFAULT_REGION_TUNING.dilation); // NaN -> default
assert.equal(t.blur, 0);
assert.equal(t.bitmap, 1024);
assert.equal(t.bitmap, REGION_BITMAP_OPTIONS[REGION_BITMAP_OPTIONS.length - 1]); // 99999 snaps to the largest option
assert.equal(t.edgeAlpha, 1);
});
@@ -215,10 +218,10 @@ describe("sanitizePhysicsTuning (physics controls)", () => {
velocityDecay: 3,
});
assert.equal(t.chargeStrength, DEFAULT_PHYSICS_TUNING.chargeStrength);
assert.equal(t.linkStrength, 5);
assert.equal(t.linkDistance, 1);
assert.equal(t.gravity, 1);
assert.equal(t.linkStrength, 4); // sweep-validated cap (8 explodes, 5 wobbles)
assert.equal(t.linkDistance, 10);
assert.equal(t.gravity, 0.48);
assert.equal(t.clusterPull, 0);
assert.equal(t.velocityDecay, 0.99);
assert.equal(t.velocityDecay, 0.9);
});
});
+89 -1
View File
@@ -9,15 +9,31 @@ import assert from "node:assert/strict";
import { describe, it as test } from "node:test";
import {
ARROW_LENGTH_RANGE,
CHARGE_RANGE,
CLUSTER_PULL_RANGE,
DEFAULT_RENDER_SETTINGS,
DEPTH_BASE_RADIUS_RANGE,
DEPTH_SPACING_RANGE,
DEPTH_STRENGTH_RANGE,
EDGE_WIDTH_RANGE,
GRAVITY_RANGE,
LABEL_SIZE_RANGE,
LABEL_ZOOM_MAX,
LABEL_ZOOM_MIN,
LINK_DISTANCE_RANGE,
LINK_STRENGTH_RANGE,
NODE_SIZE_RANGE,
REGION_BLUR_RANGE,
REGION_DILATION_RANGE,
REGION_EDGE_ALPHA_RANGE,
VELOCITY_DECAY_RANGE,
DEFAULT_PHYSICS_TUNING,
DEFAULT_REGION_TUNING,
fromOffSliderPosition,
fromSliderPosition,
labelZoomDisplay,
sanitizeRenderSettings,
toOffSliderPosition,
toSliderPosition,
} from "../src/core/render-settings.ts";
@@ -64,10 +80,45 @@ describe("sanitizeRenderSettings", () => {
});
test("a fully valid object passes through unchanged", () => {
const valid = { nodeSize: 4, edgeWidth: 2, arrowLength: 3, labelZoom: 0.25, labelSize: 4, clusterLabels: false };
const valid = {
nodeSize: 4,
edgeWidth: 2,
arrowLength: 3,
labelZoom: 0.25,
labelSize: 4,
clusterLabels: false,
regions: DEFAULT_REGION_TUNING,
physics: DEFAULT_PHYSICS_TUNING,
};
assert.deepEqual(sanitizeRenderSettings(valid), valid);
});
test("the pre-2026-09-13 stored shape (flat, no regions/physics) still loads", () => {
// data/render-settings.json on disk predates the nested sections —
// those loads must get defaults, not crash, not shift anything.
const s = sanitizeRenderSettings({ nodeSize: 4, edgeWidth: 1, arrowLength: 5, labelZoom: 0.5, clusterLabels: true });
assert.deepEqual(s.regions, DEFAULT_REGION_TUNING);
assert.deepEqual(s.physics, DEFAULT_PHYSICS_TUNING);
assert.equal(s.nodeSize, 4);
});
test("nested sections sanitize: garbage clamps inside them without touching the rest", () => {
const s = sanitizeRenderSettings({
nodeSize: 3,
regions: { blur: -5, bitmap: 999, edgeAlpha: 9 },
physics: { linkStrength: 99, gravity: 7, depthMode: "sideways" },
});
assert.equal(s.nodeSize, 3);
assert.equal(s.regions.blur, 0);
assert.equal(s.regions.bitmap, 512); // snaps to the nearest fixed option
assert.equal(s.regions.edgeAlpha, 1);
assert.equal(s.regions.dilation, DEFAULT_REGION_TUNING.dilation);
assert.equal(s.physics.linkStrength, 4); // sweep-validated cap
assert.equal(s.physics.gravity, 0.48);
assert.equal(s.physics.depthMode, "off"); // unknown mode → off
assert.equal(s.physics.chargeStrength, DEFAULT_PHYSICS_TUNING.chargeStrength);
});
test("the pre-wave stored shape (no labelSize) still loads", () => {
// localStorage-era records lacked labelSize — must not shift anything.
const s = sanitizeRenderSettings({ nodeSize: 4, edgeWidth: 1, arrowLength: 5, labelZoom: 0.5, clusterLabels: true });
@@ -114,4 +165,41 @@ describe("slider mapping (log scale, default-centered)", () => {
assert.equal(labelZoomDisplay(4), "8×");
assert.equal(labelZoomDisplay(0.0625), "0.13×"); // rounded to 2 decimals
});
test("every region/physics default sits dead-center at position 50", () => {
// The same law for the 2026-09-13 sliders: default = geometric mean
// of the range ends (repulsion maps |charge|; friction tolerates
// the sub-0.5° drift).
const pairs: [number, number, number][] = [
[REGION_DILATION_RANGE.min, REGION_DILATION_RANGE.max, DEFAULT_REGION_TUNING.dilation],
[REGION_EDGE_ALPHA_RANGE.min, REGION_EDGE_ALPHA_RANGE.max, DEFAULT_REGION_TUNING.edgeAlpha],
// |charge| in [30, 480] (the range stores negative ends).
[-CHARGE_RANGE.max, -CHARGE_RANGE.min, -DEFAULT_PHYSICS_TUNING.chargeStrength],
[LINK_STRENGTH_RANGE.min, LINK_STRENGTH_RANGE.max, DEFAULT_PHYSICS_TUNING.linkStrength],
[LINK_DISTANCE_RANGE.min, LINK_DISTANCE_RANGE.max, DEFAULT_PHYSICS_TUNING.linkDistance],
[GRAVITY_RANGE.min, GRAVITY_RANGE.max, DEFAULT_PHYSICS_TUNING.gravity],
[VELOCITY_DECAY_RANGE.min, VELOCITY_DECAY_RANGE.max, DEFAULT_PHYSICS_TUNING.velocityDecay],
[DEPTH_STRENGTH_RANGE.min, DEPTH_STRENGTH_RANGE.max, DEFAULT_PHYSICS_TUNING.depthStrength],
[DEPTH_SPACING_RANGE.min, DEPTH_SPACING_RANGE.max, DEFAULT_PHYSICS_TUNING.depthSpacing],
[DEPTH_BASE_RADIUS_RANGE.min, DEPTH_BASE_RADIUS_RANGE.max, DEFAULT_PHYSICS_TUNING.depthBaseRadius],
];
for (const [min, max, d] of pairs) {
assert.ok(Math.abs(toSliderPosition(d, min, max) - 50) < 0.6, `default ${d} in [${min}, ${max}]`);
}
// Off-zone fields: the default sits at 50 INSIDE the on-part.
assert.ok(Math.abs(toOffSliderPosition(DEFAULT_PHYSICS_TUNING.clusterPull, CLUSTER_PULL_RANGE.min, CLUSTER_PULL_RANGE.max) - 50) < 0.6);
assert.ok(Math.abs(toOffSliderPosition(DEFAULT_REGION_TUNING.blur, REGION_BLUR_RANGE.min, REGION_BLUR_RANGE.max) - 50) < 0.6);
});
test("off-slider mapping: position 0 ↔ value 0; the log part round-trips", () => {
assert.equal(toOffSliderPosition(0, REGION_BLUR_RANGE.min, REGION_BLUR_RANGE.max), 0);
assert.equal(fromOffSliderPosition(0, REGION_BLUR_RANGE.min, REGION_BLUR_RANGE.max), 0);
const v = fromOffSliderPosition(toOffSliderPosition(10, REGION_BLUR_RANGE.min, REGION_BLUR_RANGE.max), REGION_BLUR_RANGE.min, REGION_BLUR_RANGE.max);
assert.ok(Math.abs(v - 10) < 1e-9);
// One step in (position 5) sits just above the log floor:
// min * (max/min)^(5/100), NOT the floor itself (that's position 0,
// the off zone).
const stepIn = REGION_BLUR_RANGE.min * (REGION_BLUR_RANGE.max / REGION_BLUR_RANGE.min) ** (5 / 100);
assert.ok(Math.abs(fromOffSliderPosition(5, REGION_BLUR_RANGE.min, REGION_BLUR_RANGE.max) - stepIn) < 1e-9);
});
});