The top-right overlay doubles as the state legend and the filter surface: a search box (matches name or statement, case-insensitive) plus one row per node state in reading order (taught, known, missed, don't know, candidate) with its color dot, label, and total count. Clicking a row toggles that state's visibility. Filtering flows through sigma's official nodeReducer/edgeReducer settings: hidden nodes drop out of rendering, hover, picking, AND labels; edges drop when either endpoint is hidden; an open detail card closes if its node is filtered out. Pure predicate (isNodeVisible) is exported and covered by 7 tests; the reducers just consume its verdict. Verified live: search 'Nietzsche' 5457->1687->5457 label px (exact restore), known toggle drops 13 discs+labels and restores, nonsense query shows the 'No matching nodes.' hint with zero labels, counts 0/13/0/0/10 match the ledger.
723 lines
29 KiB
TypeScript
723 lines
29 KiB
TypeScript
"use client";
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/**
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* The home knowledge-graph view (W4; vision §1 "Rendering (DECIDED)").
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*
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* sigma.js v3 + graphology + forceAtlas2, run-then-freeze: ONE synchronous
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* forceAtlas2.assign (100 iterations, inferSettings) inside a useEffect
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* writes x/y. No layout animation ever starts; the ONLY animation is the
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* short hover fade (enter/leave transitions), strictly bounded in time
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* and cancelled on unmount — idle CPU stays near zero. Physics is
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* placement only: pan/zoom, no dragging, no editing.
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*
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* Labels render the node `name` (the short header, never the statement)
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* through custom canvas drawers that replace sigma's defaults:
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* - defaultDrawNodeLabel: plain wrapped text, centered below the node,
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* word-wrapped at a max line width — no truncation, no one-line sprawl.
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* - defaultDrawNodeHover: NO background box (sigma's default is a
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* hardcoded white one). Instead the hovered node gets a soft glow
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* halo in its own state color at a constant radius, flush with the
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* disc edge, and its name brightens — the "this is clickable,
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* click for the full fact" affordance. Entering/leaving hover fades
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* ONE transition factor shared by halo and text alike, so the
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* halo's opacity and the text's muted→bright cross-fade stay in
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* sync (no growth, no pulse; interpolating from the current value
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* means rapid hover toggles glide instead of snapping). Hover
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* always shows the name, even when labels are zoomed out.
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* Node hit-testing is the disc PLUS a pad: sigma picks nodes from a
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* half-resolution framebuffer (no v3 setting enlarges hitboxes), and the
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* glow halo is bigger than the stock hitbox — touching the halo
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* de-hovered the node, which oscillated (the hover flicker). A
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* NodeCircleProgram subclass (PICKING_VERTEX_SHADER below) adds
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* PICKING_PAD_PX of pickable radius under #ifdef PICKING_MODE only, per
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* the maintainer-endorsed v3 pattern (#1493); the visible disc stays
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* pixel-identical, and the whole halo becomes hoverable/clickable.
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* Labels are zoom-gated GLOBALLY with a fade: all names appear at once
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* when the camera is at fit zoom or closer (ratio <= 1), then fade out
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* together across a short zoom span before label rendering switches off —
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* no per-node size gating, so labels never pop in one by one. (The Obsidian
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* text-fade feel, applied to the whole graph.)
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*
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* The legend/filters panel (top-right overlay) doubles as the state legend:
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* a search box plus one row per node state (colored dot, label, count).
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* Clicking a row toggles that state's visibility; search matches the
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* name or statement text. Filtering flows through sigma's official
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* nodeReducer/edgeReducer settings (`hidden`), so rendering, hover,
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* picking, and labels all respect it; edges drop when either endpoint is
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* hidden, and an open detail card closes if its node is filtered out.
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* Clicking a node opens the detail card anchored just below the node's
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* viewport position (flipping above near the bottom edge); any camera move
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* (pan/zoom) dismisses it. The `requires` edges render as arrows pointing
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* prerequisite → dependent.
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*/
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import { useEffect, useLayoutEffect, useMemo, useRef, useState } from "react";
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import Link from "next/link";
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import { SearchIcon, WaypointsIcon } from "lucide-react";
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import Graph from "graphology";
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import forceAtlas2 from "graphology-layout-forceatlas2";
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import type { NodeHoverDrawingFunction, NodeLabelDrawingFunction } from "sigma/rendering";
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import { seededRandom, type GraphNode, type GraphSnapshot, type NodeStateClass } from "@/src/core";
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/** Per-state visuals: color token + node size (WebGL wants hex, not oklch). */
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const STATE_TOKENS: Record<NodeStateClass, { cssVar: string; size: number }> = {
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taught: { cssVar: "--foreground", size: 10 },
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known: { cssVar: "--primary", size: 8 },
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missed: { cssVar: "--destructive", size: 8 },
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"dont-know": { cssVar: "--muted-foreground", size: 6.5 },
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candidate: { cssVar: "--ring", size: 5 },
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};
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const STATE_LABELS: Record<NodeStateClass, string> = {
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taught: "taught",
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known: "known",
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missed: "missed",
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"dont-know": "don't know",
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candidate: "candidate",
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};
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/** Legend row order (the "progress" reading of the states). */
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const STATES_ORDER: NodeStateClass[] = ["taught", "known", "missed", "dont-know", "candidate"];
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/**
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* Pure filter predicate for the legend/filters panel: a node is visible
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* when its state is toggled on AND (no query OR name/statement matches).
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* Exported for tests; the sigma reducers just consume its verdict.
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*/
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export function isNodeVisible(
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node: Pick<GraphNode, "name" | "statement">,
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state: NodeStateClass,
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hiddenStates: ReadonlySet<NodeStateClass>,
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query: string,
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): boolean {
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if (hiddenStates.has(state)) return false;
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const q = query.trim().toLowerCase();
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if (!q) return true;
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return node.name.toLowerCase().includes(q) || node.statement.toLowerCase().includes(q);
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}
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// ---- Label drawing (canvas) ---------------------------------------------
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//
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// sigma's defaults draw the label on ONE line to the right of the node with
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// a white box on hover. We replace both: names wrap under the node at a max
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// line width, muted at rest; on hover the node pulses a soft glow in its
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// own state color and the name brightens (no background box).
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const LABEL_MAX_WIDTH = 170; // px — wraps long names instead of a wide strip
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const LABEL_GAP = 6; // px between node edge and first label line
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const LABEL_LINE_HEIGHT = 1.3;
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/** Camera ratio at/below which ALL labels appear at once (1 = fit zoom). */
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const LABELS_CAMERA_RATIO = 1;
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/** Zoom span (camera-ratio units) over which labels fade out together. */
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const LABELS_FADE_SPAN = 0.5;
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// Hover glow: a soft halo ring in the node's own color at a CONSTANT
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// radius, starting flush at the disc edge (no gap — a gap reads as a
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// false outline/border between node and glow). Only the halo's OPACITY
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// animates (hover enter/leave); it never grows and never pulses.
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const GLOW_PAD = 9; // px the halo extends beyond the node disc (constant)
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const GLOW_ALPHA = 0.45; // halo opacity at the disc edge, fading outward
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const HOVER_FADE_MS = 180; // hover halo opacity fade length
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// ---- Padded picking (WebGL) ----------------------------------------------
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//
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// sigma picks nodes by reading a single pixel from a picking framebuffer
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// rendered at HALF the CSS resolution: small nodes get tiny, ragged hit
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// edges, and our glow halo (GLOW_PAD beyond the disc) is NOT pickable, so
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// moving the cursor from the disc onto its own halo de-hovered it — an
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// oscillation loop (the hover flicker). sigma v3 has no setting for hit
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// padding; the maintainer-endorsed pattern (#1493, fixed officially in v4
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// as `nodePickingPadding`) is a node program whose vertex shader enlarges
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// the disc ONLY in the picking shader pass.
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/** Extra radius (px) added to each node's PICKABLE disc (picking layer
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* only — the visible disc is untouched). >= GLOW_PAD so the entire hover
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* halo is hit-testable. */
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const PICKING_PAD_PX = 10;
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/**
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* The node-circle vertex shader, verbatim from sigma 3.0.3
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* (dist/index-fad77a13.esm.js, SHADER_SOURCE$5) with ONE change: under
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* `#ifdef PICKING_MODE` (sigma compiles this source twice — visible render
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* vs picking readback — so the visible pass never takes this branch) the
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* size gains PICKING_PAD_PX of radius, which is the same on-screen unit as
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* `data.size` (the px radius the canvas drawers use for the halo).
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*/
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const PICKING_VERTEX_SHADER = /* glsl */ `
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attribute vec4 a_id;
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attribute vec4 a_color;
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attribute vec2 a_position;
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attribute float a_size;
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attribute float a_angle;
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uniform mat3 u_matrix;
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uniform float u_sizeRatio;
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uniform float u_correctionRatio;
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varying vec4 v_color;
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varying vec2 v_diffVector;
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varying float v_radius;
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varying float v_border;
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const float bias = 255.0 / 254.0;
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void main() {
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float pickedSize = a_size;
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#ifdef PICKING_MODE
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// Picking pass only: enlarge the hitbox by PICKING_PAD_PX of radius.
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pickedSize += ${PICKING_PAD_PX.toFixed(1)};
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#endif
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float size = pickedSize * u_correctionRatio / u_sizeRatio * 4.0;
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vec2 diffVector = size * vec2(cos(a_angle), sin(a_angle));
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vec2 position = a_position + diffVector;
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gl_Position = vec4(
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(u_matrix * vec3(position, 1)).xy,
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0,
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1
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);
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v_diffVector = diffVector;
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v_radius = size / 2.0;
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#ifdef PICKING_MODE
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// For picking mode, we use the ID as the color:
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v_color = a_id;
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#else
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// For normal mode, we use the color:
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v_color = a_color;
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#endif
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v_color.a *= bias;
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}
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`;
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/** "#rrggbb" + alpha → "rgba(...)" (tokenHex only ever emits #rrggbb). */
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function rgbaFromHex(hex: string, alpha: number): string {
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const r = Number.parseInt(hex.slice(1, 3), 16);
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const g = Number.parseInt(hex.slice(3, 5), 16);
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const b = Number.parseInt(hex.slice(5, 7), 16);
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return `rgba(${r}, ${g}, ${b}, ${alpha})`;
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}
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/** Word-wrap for canvas text. Never truncates: overlong single words are
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* hard-broken by character so no line ever exceeds maxWidth. */
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function wrapLabel(context: CanvasRenderingContext2D, text: string, maxWidth: number): string[] {
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const lines: string[] = [];
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for (const word of text.split(/\s+/).filter(Boolean)) {
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const last = lines.length > 0 ? lines[lines.length - 1]! : null;
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if (last !== null) {
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const joined = `${last} ${word}`;
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if (context.measureText(joined).width <= maxWidth) {
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lines[lines.length - 1] = joined;
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continue;
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}
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}
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let chunk = "";
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for (const char of word) {
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if (chunk && context.measureText(`${chunk}${char}`).width > maxWidth) {
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lines.push(chunk);
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chunk = char;
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} else {
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chunk += char;
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}
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}
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if (chunk) lines.push(chunk);
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}
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return lines;
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}
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/** The wrapped node name, centered below the node — used by both drawers
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* with identical geometry so hover only changes the color, nothing jumps. */
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function drawName(
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context: CanvasRenderingContext2D,
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data: { label?: string | null; x: number; y: number; size: number },
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settings: { labelSize: number; labelWeight: string; labelFont: string },
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color: string,
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): void {
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if (!data.label) return;
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const size = settings.labelSize;
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context.save();
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context.font = `${settings.labelWeight} ${size}px ${settings.labelFont}`;
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const lines = wrapLabel(context, data.label, LABEL_MAX_WIDTH);
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context.fillStyle = color;
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context.textAlign = "center";
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context.textBaseline = "top";
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const firstTop = data.y + data.size + LABEL_GAP;
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for (let i = 0; i < lines.length; i++) {
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context.fillText(lines[i]!, data.x, firstTop + i * size * LABEL_LINE_HEIGHT);
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}
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context.restore();
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}
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/** The hovered-state paint at a given transition factor (0 = resting,
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* 1 = fully hovered): a glow halo in the node's own state color at a
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* CONSTANT radius (opacity fades in/out; the halo never grows) starting
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* flush at the disc edge (the evenodd punch-out keeps the disc itself
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* unpainted). The name is drawn at partial alpha in the bright hover
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* color — the muted resting label on the layer beneath shows through,
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* so text and halo cross-fade on the SAME factor and stay in sync. */
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function paintHover(
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context: CanvasRenderingContext2D,
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data: { label?: string | null; x: number; y: number; size: number; color: string },
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settings: { labelSize: number; labelWeight: string; labelFont: string },
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fade: number,
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hoverTextColor: string,
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): void {
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context.save();
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if (fade > 0.02) {
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const inner = data.size;
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const outer = data.size + GLOW_PAD;
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const glow = context.createRadialGradient(data.x, data.y, inner, data.x, data.y, outer);
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glow.addColorStop(0, rgbaFromHex(data.color, GLOW_ALPHA * fade));
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glow.addColorStop(1, rgbaFromHex(data.color, 0));
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context.fillStyle = glow;
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context.beginPath();
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context.arc(data.x, data.y, outer, 0, Math.PI * 2);
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context.arc(data.x, data.y, inner, 0, Math.PI * 2, true);
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context.fill("evenodd");
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}
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// Same fade factor as the halo: text and glow rise together. The
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// bright name at partial alpha over the muted resting label beneath is
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// a smooth muted→bright cross-fade rather than an instant color swap.
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context.globalAlpha = fade;
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drawName(context, data, settings, hoverTextColor);
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context.restore();
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}
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/** Mutable hover-transition state shared between the drawers and the
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* effect's enter/leave animation. */
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interface HoverState {
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fade: number;
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/** Set on every sigma-driven hover paint; the leave animation draws
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* through it directly, since sigma stops calling drawHover once the
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* mouse has left the node. */
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repaint: ((fade: number) => void) | null;
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}
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/** Make the pair of canvas label drawers bound to the theme's colors. */
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function makeLabelDrawers(labelColor: string, hoverTextColor: string, hover: HoverState) {
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const drawLabel: NodeLabelDrawingFunction = (context, data, settings) => {
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drawName(context, data, settings, labelColor);
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};
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const drawHover: NodeHoverDrawingFunction = (context, data, settings) => {
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hover.repaint = (fade) => {
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context.save();
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context.setTransform(1, 0, 0, 1, 0, 0);
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context.clearRect(0, 0, context.canvas.width, context.canvas.height);
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context.restore();
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if (fade > 0) paintHover(context, data, settings, fade, hoverTextColor);
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};
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paintHover(context, data, settings, hover.fade, hoverTextColor);
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};
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return { drawLabel, drawHover };
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}
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// ---- Color helpers (WebGL/canvas want hex, not oklch) --------------------
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/** Resolve a CSS variable (oklch in this app) to #rrggbb via the canvas. */
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function cssColorToHex(css: string): string {
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const canvas = document.createElement("canvas");
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canvas.width = 1;
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canvas.height = 1;
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const ctx = canvas.getContext("2d");
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if (!ctx) return "#888888";
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ctx.fillStyle = css;
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ctx.fillRect(0, 0, 1, 1);
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const { data } = ctx.getImageData(0, 0, 1, 1);
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return `#${[data[0]!, data[1]!, data[2]!]
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.map((v) => v.toString(16).padStart(2, "0"))
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.join("")}`;
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}
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function tokenHex(cssVar: string): string {
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const value = getComputedStyle(document.documentElement).getPropertyValue(cssVar).trim();
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return value ? cssColorToHex(value) : "#888888";
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}
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// ---- Component ------------------------------------------------------------
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interface Selection {
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node: GraphNode;
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state: NodeStateClass;
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chatIds: string[];
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/** Node position in container pixels (from graphToViewport at click time). */
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anchor: { x: number; y: number };
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}
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export function GraphView() {
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const containerRef = useRef<HTMLDivElement | null>(null);
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const cardRef = useRef<HTMLDivElement | null>(null);
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const [snapshot, setSnapshot] = useState<GraphSnapshot | null>(null);
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const [selected, setSelected] = useState<Selection | null>(null);
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// Legend/filters panel state: toggled-off states + search text.
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const [hiddenStates, setHiddenStates] = useState<ReadonlySet<NodeStateClass>>(new Set());
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const [query, setQuery] = useState("");
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// The sigma instance and its graphology graph live inside the mount
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// effect; refs expose them to the filters effect, and `rendererEpoch`
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// re-triggers it when a new renderer is constructed.
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const rendererRef = useRef<import("sigma").default | null>(null);
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const graphRef = useRef<Graph | null>(null);
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const [rendererEpoch, setRendererEpoch] = useState(0);
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const toggleState = (state: NodeStateClass) => {
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setHiddenStates((prev) => {
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const next = new Set(prev);
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if (next.has(state)) next.delete(state);
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else next.add(state);
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return next;
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});
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};
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// Per-state node counts (of ALL nodes, not filtered ones).
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|
const stateCounts = useMemo(() => {
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const counts: Record<NodeStateClass, number> = {
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taught: 0,
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known: 0,
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missed: 0,
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"dont-know": 0,
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candidate: 0,
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};
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if (snapshot)
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for (const state of Object.values(snapshot.nodeStates)) counts[state]++;
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return counts;
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}, [snapshot]);
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// The id set that survives the current filters — consumed by the sigma
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// reducers and the "no matches" hint.
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const visibleIds = useMemo(() => {
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const set = new Set<string>();
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if (snapshot)
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for (const node of snapshot.nodes) {
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if (isNodeVisible(node, snapshot.nodeStates[node.id] ?? "candidate", hiddenStates, query))
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set.add(node.id);
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}
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|
return set;
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|
}, [snapshot, hiddenStates, query]);
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|
|
// Fetch the derived graph (the route folds stale chats first).
|
|
useEffect(() => {
|
|
let cancelled = false;
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|
fetch("/api/graph")
|
|
.then((res) => res.json() as Promise<GraphSnapshot>)
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|
.then((data) => {
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if (!cancelled) setSnapshot(data);
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|
})
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|
.catch((err) => console.error("[graph] fetch failed:", err));
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return () => {
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cancelled = true;
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};
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}, []);
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|
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// Build the graphology graph, lay it out once, mount sigma.
|
|
useEffect(() => {
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if (!snapshot || snapshot.nodes.length === 0) return;
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|
const container = containerRef.current;
|
|
if (!container) return;
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|
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const edgeColor = tokenHex("--ring");
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|
const labelColor = tokenHex("--muted-foreground");
|
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const hoverTextColor = tokenHex("--foreground");
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|
const stateColors = new Map<NodeStateClass, string>();
|
|
for (const state of Object.keys(STATE_TOKENS) as NodeStateClass[]) {
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|
stateColors.set(state, tokenHex(STATE_TOKENS[state].cssVar));
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}
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// Mutable hover-transition state: 0 = resting, 1 = fully hovered.
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|
const hover: HoverState = { fade: 0, repaint: null };
|
|
const { drawLabel, drawHover } = makeLabelDrawers(labelColor, hoverTextColor, hover);
|
|
|
|
const graph = new Graph();
|
|
for (const node of snapshot.nodes) {
|
|
const state: NodeStateClass = snapshot.nodeStates[node.id] ?? "candidate";
|
|
// Seeded start positions (FA2 requires non-zero x/y) keep the
|
|
// frozen layout stable for a given node set across remounts.
|
|
const rand = seededRandom(node.id);
|
|
graph.addNode(node.id, {
|
|
label: node.name,
|
|
size: STATE_TOKENS[state].size,
|
|
color: stateColors.get(state) ?? edgeColor,
|
|
x: (rand() - 0.5) * 100,
|
|
y: (rand() - 0.5) * 100,
|
|
});
|
|
}
|
|
for (const edge of snapshot.edges) {
|
|
// Snapshot edges are already merged by (from,to,type); the guard
|
|
// is just belt-and-braces for the simple graphology graph.
|
|
if (!graph.hasEdge(edge.from, edge.to)) {
|
|
graph.addEdge(edge.from, edge.to, { type: "arrow", color: edgeColor, size: 1 });
|
|
}
|
|
}
|
|
|
|
// Run-then-freeze: one synchronous pass, writes x/y, then done.
|
|
// Barnes-Hut comes on automatically above ~500 nodes (the vision's
|
|
// first escalation rung — see scripts/bench-graph.ts for the numbers).
|
|
const settings = {
|
|
...forceAtlas2.inferSettings(graph),
|
|
...(graph.order > 500 ? { barnesHutOptimize: true } : {}),
|
|
};
|
|
forceAtlas2.assign(graph, { iterations: 100, settings });
|
|
|
|
let killed = false;
|
|
let renderer: import("sigma").default | null = null;
|
|
// rAF id of the hover fade transition — the ONLY animation (see the
|
|
// file header). Lives out here so the effect cleanup can cancel it.
|
|
let hoverAnimId: number | null = null;
|
|
// Both sigma and its rendering package touch WebGL globals at module
|
|
// scope, so both load dynamically (SSR-safe; the effect is browser-only).
|
|
void Promise.all([import("sigma"), import("sigma/rendering")]).then(
|
|
([{ default: Sigma }, { NodeCircleProgram }]) => {
|
|
if (killed) return;
|
|
// Padded picking (see PICKING_VERTEX_SHADER): the visible disc is
|
|
// pixel-identical to the stock circle program; the PICKABLE disc
|
|
// gains PICKING_PAD_PX of radius, so the whole hover halo is
|
|
// hit-testable and small nodes are comfortable to hover/click.
|
|
// (Maintainer-endorsed pattern for sigma v3; v4 ships this as
|
|
// the `nodePickingPadding` setting.)
|
|
const PaddedNodeCircleProgram = class extends NodeCircleProgram {
|
|
getDefinition() {
|
|
return {
|
|
...super.getDefinition(),
|
|
VERTEX_SHADER_SOURCE: PICKING_VERTEX_SHADER,
|
|
};
|
|
}
|
|
};
|
|
renderer = new Sigma(graph, container, {
|
|
nodeProgramClasses: { circle: PaddedNodeCircleProgram },
|
|
defaultEdgeType: "arrow",
|
|
// All labels appear/disappear together: no per-node size gating
|
|
// (threshold 0) — a single camera-ratio switch toggles them below.
|
|
labelRenderedSizeThreshold: 0,
|
|
// Match the app typography (Geist via the body's stack).
|
|
labelFont: getComputedStyle(document.body).fontFamily,
|
|
labelWeight: "500",
|
|
labelSize: 12,
|
|
labelColor: { color: labelColor },
|
|
renderEdgeLabels: false,
|
|
defaultDrawNodeLabel: drawLabel,
|
|
defaultDrawNodeHover: drawHover,
|
|
});
|
|
graphRef.current = graph;
|
|
rendererRef.current = renderer;
|
|
setRendererEpoch((e) => e + 1);
|
|
renderer.on("clickNode", ({ node }) => {
|
|
const graphNode = snapshot.nodes.find((n) => n.id === node);
|
|
if (!graphNode) return;
|
|
const pos = graph.getNodeAttributes(node);
|
|
const anchor = renderer?.graphToViewport({ x: pos.x ?? 0, y: pos.y ?? 0 });
|
|
setSelected({
|
|
node: graphNode,
|
|
state: snapshot.nodeStates[node] ?? "candidate",
|
|
chatIds: snapshot.nodeSessions[node] ?? [],
|
|
anchor: anchor ?? { x: 0, y: 0 },
|
|
});
|
|
});
|
|
// Clicking the empty stage closes the node card.
|
|
renderer.on("clickStage", () => setSelected(null));
|
|
// One global label gate with a fade: names are fully visible at fit
|
|
// zoom or closer, then fade out together across LABELS_FADE_SPAN of
|
|
// zoom (the labels canvas layer's opacity), and only once fully
|
|
// faded does label rendering switch off. Any pan/zoom also detaches
|
|
// the card from its node — close it.
|
|
const labelsCanvas = renderer.getCanvases().labels;
|
|
let labelsRendering: boolean | null = null;
|
|
const syncRenderLabels = (ratio: number) => {
|
|
// 0 at fit zoom → 1 at the end of the fade span
|
|
const fade = (ratio - LABELS_CAMERA_RATIO) / LABELS_FADE_SPAN;
|
|
const alpha = Math.min(Math.max(1 - fade, 0), 1);
|
|
const shouldRender = alpha > 0;
|
|
if (shouldRender !== labelsRendering) {
|
|
labelsRendering = shouldRender;
|
|
renderer?.setSetting("renderLabels", shouldRender);
|
|
}
|
|
if (labelsCanvas) labelsCanvas.style.opacity = alpha.toFixed(3);
|
|
};
|
|
syncRenderLabels(renderer.getCamera().getState().ratio);
|
|
renderer.getCamera().on("updated", (state) => {
|
|
syncRenderLabels(state.ratio);
|
|
setSelected(null);
|
|
});
|
|
// The hover fade: entering schedules renders (sigma re-invokes
|
|
// drawHover with the new fade); leaving draws through the captured
|
|
// repainter, since sigma stops calling drawHover once unhovered.
|
|
// Both directions are bounded (~HOVER_FADE_MS) and cancel each
|
|
// other, so idle CPU returns to zero after every transition.
|
|
const animateHoverTo = (target: number) => {
|
|
if (hoverAnimId !== null) {
|
|
cancelAnimationFrame(hoverAnimId);
|
|
hoverAnimId = null;
|
|
}
|
|
const from = hover.fade;
|
|
if (from === target) {
|
|
if (target === 0) hover.repaint?.(0);
|
|
return;
|
|
}
|
|
const start = performance.now();
|
|
const tick = (now: number) => {
|
|
const t = Math.min((now - start) / HOVER_FADE_MS, 1);
|
|
hover.fade = from + (target - from) * t;
|
|
if (target === 0) hover.repaint?.(hover.fade);
|
|
else renderer?.scheduleRefresh();
|
|
hoverAnimId = t < 1 ? requestAnimationFrame(tick) : null;
|
|
};
|
|
hoverAnimId = requestAnimationFrame(tick);
|
|
};
|
|
renderer.on("enterNode", () => animateHoverTo(1));
|
|
renderer.on("leaveNode", () => animateHoverTo(0));
|
|
renderer.on("leaveStage", () => animateHoverTo(0));
|
|
});
|
|
|
|
return () => {
|
|
killed = true;
|
|
if (hoverAnimId !== null) cancelAnimationFrame(hoverAnimId);
|
|
rendererRef.current = null;
|
|
graphRef.current = null;
|
|
renderer?.kill();
|
|
};
|
|
}, [snapshot]);
|
|
|
|
// Filtering through sigma's official reducers: hidden nodes drop out of
|
|
// rendering, picking, hover, AND labels; edges drop when either endpoint
|
|
// is hidden. Re-runs whenever filters change or a renderer is (re)built
|
|
// (epoch), so the reducers always close over current values.
|
|
useEffect(() => {
|
|
const renderer = rendererRef.current;
|
|
const graph = graphRef.current;
|
|
if (!renderer || !graph) return;
|
|
renderer.setSetting("nodeReducer", (key, attrs) =>
|
|
visibleIds.has(key) ? attrs : { ...attrs, hidden: true },
|
|
);
|
|
renderer.setSetting("edgeReducer", (key, attrs) => {
|
|
const source = graph.source(key);
|
|
const target = graph.target(key);
|
|
return visibleIds.has(source) && visibleIds.has(target) ? attrs : { ...attrs, hidden: true };
|
|
});
|
|
// The open detail card cannot outlive its node's visibility.
|
|
setSelected((sel) => (sel && visibleIds.has(sel.node.id) ? sel : null));
|
|
}, [rendererEpoch, visibleIds]);
|
|
|
|
// Position the detail card: below the clicked node, flipped above near
|
|
// the bottom edge, clamped horizontally. Imperative (ref + layout effect,
|
|
// before paint) because the flip needs the card's measured height.
|
|
useLayoutEffect(() => {
|
|
const card = cardRef.current;
|
|
const container = containerRef.current;
|
|
if (!selected || !card || !container) return;
|
|
const width = card.offsetWidth;
|
|
const height = card.offsetHeight;
|
|
const margin = 8;
|
|
const gap = 12;
|
|
const left = Math.min(
|
|
Math.max(selected.anchor.x - width / 2, margin),
|
|
Math.max(container.clientWidth - width - margin, margin),
|
|
);
|
|
let top = selected.anchor.y + gap;
|
|
if (top + height > container.clientHeight - margin) {
|
|
top = Math.max(selected.anchor.y - gap - height, margin);
|
|
}
|
|
card.style.left = `${left}px`;
|
|
card.style.top = `${top}px`;
|
|
card.style.visibility = "visible";
|
|
}, [selected]);
|
|
|
|
const isEmpty = snapshot === null || snapshot.nodes.length === 0;
|
|
|
|
return (
|
|
<div className="relative h-full w-full">
|
|
{isEmpty ? (
|
|
// The original home placeholder — kept verbatim for the empty graph.
|
|
<div className="flex h-full w-full items-center justify-center px-4">
|
|
<div className="flex flex-col items-center gap-3 text-center text-muted-foreground">
|
|
<WaypointsIcon className="size-10 opacity-40" strokeWidth={1.25} />
|
|
<div className="text-lg font-medium text-foreground">Knowledge graph</div>
|
|
<p className="max-w-sm text-sm">
|
|
Every session you complete will map what you know — and where the edge of your
|
|
understanding is — right here.
|
|
</p>
|
|
</div>
|
|
</div>
|
|
) : (
|
|
<div ref={containerRef} className="h-full w-full" />
|
|
)}
|
|
|
|
{/* Legend + filters: search box and per-state toggle rows. */}
|
|
{!isEmpty && (
|
|
<div className="absolute right-3 top-3 z-10 w-64 rounded-xl border bg-card/85 p-2.5 shadow-lg backdrop-blur">
|
|
<div className="relative">
|
|
<SearchIcon className="absolute left-2.5 top-1/2 size-3.5 -translate-y-1/2 text-muted-foreground" />
|
|
<input
|
|
value={query}
|
|
onChange={(e) => setQuery(e.target.value)}
|
|
placeholder="Search nodes…"
|
|
spellCheck={false}
|
|
className="h-8 w-full rounded-lg border bg-background pl-8 pr-2 text-xs outline-none placeholder:text-muted-foreground focus:border-ring"
|
|
/>
|
|
</div>
|
|
<div className="mt-2 flex flex-col">
|
|
{STATES_ORDER.map((state) => {
|
|
const active = !hiddenStates.has(state);
|
|
return (
|
|
<button
|
|
key={state}
|
|
type="button"
|
|
onClick={() => toggleState(state)}
|
|
aria-pressed={!active}
|
|
className="flex items-center gap-2 rounded-md px-1.5 py-1 text-left text-xs transition-colors hover:bg-accent"
|
|
>
|
|
<span
|
|
className="size-2.5 shrink-0 rounded-full"
|
|
style={{ background: `var(${STATE_TOKENS[state].cssVar})`, opacity: active ? 1 : 0.25 }}
|
|
/>
|
|
<span className={active ? "text-foreground" : "text-muted-foreground line-through"}>
|
|
{STATE_LABELS[state]}
|
|
</span>
|
|
<span className="ml-auto tabular-nums text-[10px] text-muted-foreground">
|
|
{stateCounts[state]}
|
|
</span>
|
|
</button>
|
|
);
|
|
})}
|
|
</div>
|
|
{snapshot !== null && visibleIds.size === 0 && (query.trim() !== "" || hiddenStates.size > 0) && (
|
|
<div className="mt-1.5 border-t px-1.5 pt-1.5 text-[11px] text-muted-foreground">
|
|
No matching nodes.
|
|
</div>
|
|
)}
|
|
</div>
|
|
)}
|
|
|
|
{selected && !isEmpty && (
|
|
<div
|
|
ref={cardRef}
|
|
// Positioned imperatively in the layout effect above; hidden
|
|
// until placed so the flip never flashes in the wrong spot.
|
|
style={{ visibility: "hidden", left: 0, top: 0 }}
|
|
className="absolute z-10 w-80 max-w-[calc(100%-1rem)] rounded-xl border bg-card p-4 text-left shadow-lg"
|
|
>
|
|
<div className="text-sm font-medium leading-snug">{selected.node.name}</div>
|
|
<div className="mt-1 text-xs leading-relaxed text-muted-foreground">{selected.node.statement}</div>
|
|
<div className="mt-1 text-xs uppercase tracking-wide text-muted-foreground">
|
|
{STATE_LABELS[selected.state]}
|
|
</div>
|
|
{selected.chatIds.length > 0 ? (
|
|
<div className="mt-3 flex flex-col gap-1">
|
|
<div className="text-xs text-muted-foreground">Sessions</div>
|
|
{selected.chatIds.map((chatId) => (
|
|
<Link
|
|
key={chatId}
|
|
href={`/chat/${chatId}`}
|
|
className="truncate rounded-md px-2 py-1 text-sm text-foreground transition-colors hover:bg-accent"
|
|
>
|
|
{snapshot?.sessions[chatId] ?? chatId}
|
|
</Link>
|
|
))}
|
|
</div>
|
|
) : (
|
|
<div className="mt-3 text-xs text-muted-foreground">No sessions recorded.</div>
|
|
)}
|
|
</div>
|
|
)}
|
|
</div>
|
|
);
|
|
}
|