Files
learnharness/components/graph-view.tsx
T
amosblomqvist 4e48d13fac Renderer swap: drop sigma.js for a hand-rolled single-canvas 2D renderer
Implements Option B from docs/research/graph-rendering.md. sigma.js v3
(WebGL) is replaced by one canvas, one rAF loop with a dirty flag, and
d3-zoom for the camera — eliminating the entire bug class from the
sigma-era bolt-on architecture:

- Hull/node desync during pan (two independent render loops) is now
  structurally impossible: hull fills, dashed hull strokes, edges with
  arrowheads, node discs, region labels, node labels, and hover glow
  are all drawn in ONE frame under ONE camera.
- The settings-change canvas-sizing race (everything shifting up-left)
  is gone: settings changes only redraw; the canvas and camera persist
  (verified live: camera identical to 15 decimals across a slider drag).
- The GPU floor is gone: idle schedules NO frames at all (verified via
  pixel-identity over 600ms idle); pan redraws exactly once per frame.

components/graph-canvas.ts: GraphCanvasRenderer class plus pure helpers
(zoomRatioOf, labelAlpha, fitTransform, arrowGeometry, pickNearest).
The sigma camera-ratio convention (1 = fit, smaller = zoomed in) is kept
verbatim so persisted labelZoom settings survive the swap; node labels
and cluster region labels cross-fade over the same LABELS_FADE_SPAN
(0.5, unchanged). Picking is a nearest-node distance check with the
10px pad that replaces the old padded-picking vertex shader. Hull math
stays in components/cluster-geometry.ts, reused as-is. No ctx.filter,
ever.

graph-view.tsx keeps every feature: fetch/refetch on runs-empty, FA2
run-then-freeze layout, localStorage render settings + sanitizers,
search filtering with edge drops and card-close, detail card with
flipped anchoring and per-source provenance, settings panel, import
button, pipeline status chips. Only the renderer plumbing changed.

tests/graph-canvas.test.ts pins the pure math: ratio direction, label
gate + inverse complement (alphas sum to 1), fit transform padding,
arrowhead tip-on-disc-edge and symmetry, picking pad/ties/null cases.

Live-verified end-to-end on the real 338-node graph (dev server
port 3002): single canvas, paint at fit, hover cursor+glow+fade, click
card open/anchored/close, stage click, search filter to zero with hint,
label gate opens via slider and zoom, cluster-labels toggle, zoom-to-
cursor 0.56px anchor drift, camera persistence across settings, zero
idle repaints. sigma dependency removed from package.json; d3-zoom and
d3-selection added.

Note: the settings feed effect needed isEmpty in its deps — without it
the renderer mounted with settings=null and every draw early-returned
(blank canvas); caught live, not by typecheck.
2026-09-13 05:19:15 +03:00

625 lines
25 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
"use client";
/**
* The home knowledge-graph view (W4; vision §1 "Rendering (DECIDED)").
*
* ARCHITECTURE (2026-09-13, decided after the research pass —
* docs/research/graph-rendering.md, Option B): sigma.js is GONE. The
* renderer is now a hand-rolled single Canvas 2D (./graph-canvas.ts) —
* a DUMB DRAW FUNCTION over plain data with ONE requestAnimationFrame
* loop and a dirty flag. Everything that made the sigma era fragile is
* structurally impossible now: hulls cannot lag nodes (one loop, one
* camera, one frame), settings changes cannot shift anything (the
* camera lives in the renderer and no rebuild ever happens), and the
* per-camera-event full-canvas repaints (GPU spikes + coil whine) are
* gone (at most one draw per frame, and NO frame at all while idle).
*
* Layout (graphology + forceAtlas2) runs-then-freezes exactly as
* before: ONE synchronous 100-iteration pass inside a useEffect writes
* world-space x/y, then the positions are handed to the renderer as
* data. No layout animation ever starts; the only animation is the
* short hover fade, strictly bounded in time — idle CPU is zero (the
* loop schedules no rAF until something actually changes).
*
* The component's job is everything AROUND drawing: fetch + refetch the
* snapshot, run the layout, resolve theme colors to hex, filter via the
* search box, own the settings panel / detail card / import button /
* pipeline chips, and FEED the renderer (data, settings, visibility).
* The renderer's contract stays presentation-only — which is exactly
* what the upcoming playground and cluster-first layout work needs: a
* renderer that draws whatever data it is given, never questioning it.
*
* Visual semantics, all preserved verbatim from the sigma era:
* - Node labels (the short extractor-coined names) wrap under the
* node; one GLOBAL zoom gate fades them together (no per-node pop).
* - Hover: a soft glow halo in the node's own color at a constant
* radius, opacity cross-faded ~180ms with the name brightening on
* the same factor; the whole halo is hit-testable (picking pad).
* - Cluster hulls (vision §1): soft layered translucent fills + a
* dashed boundary per cluster, stable hue from the cluster id; the
* region label at the centroid fades in over the exact zoom span
* node labels fade out (THE single zoom control) — and is
* toggleable in the settings panel (hulls always draw).
* - The persisted labelZoom setting keeps sigma's camera-ratio
* convention (1 = fit zoom, SMALLER = zoomed in): labels until
* zoom 0.5x means labels appear once zoomed in past 2x fit.
* - Click a node -> the detail card anchored just below it (flipping
* above near the bottom edge); any camera move dismisses it.
* Clicking the empty stage closes it. Search filtering hides nodes
* (and their edges) from rendering, picking, hover, AND labels;
* an open card closes if its node is filtered out.
*
* Rendering settings (2026-09-13): the gear in the search panel reveals
* four sliders (node size, edge width, arrowhead length, the zoom
* threshold) plus the cluster-labels checkbox, persisted per browser
* (localStorage). Applied by just redrawing — no rebuild, no re-layout,
* and the camera never moves.
*/
import { useDeferredValue, useEffect, useLayoutEffect, useMemo, useRef, useState } from "react";
import Link from "next/link";
import { FileTextIcon, Loader2Icon, SearchIcon, SettingsIcon, UploadIcon, WaypointsIcon } from "lucide-react";
import Graph from "graphology";
import forceAtlas2 from "graphology-layout-forceatlas2";
import { seededRandom, type GraphNode, type GraphSnapshot } from "@/src/core";
import { GraphCanvasRenderer, type GraphRenderSettings } from "./graph-canvas.ts";
/** The uniform node look (no state classes — canvas wants hex, not oklch):
* the accent color, until the state model lands. */
const NODE_COLOR_TOKEN = "--primary";
// ---- Render settings (the settings-panel controls) ------------------------
//
// Three basic controls (user-decided 2026-09-13): node disc size, edge line
// width, and arrowhead length (px). Defaults reflect the pre-panel look
// (edge 1px + its stock 5px head) except nodeSize, which dropped 8 → 6 for
// dense graphs (user: "nodes are quite large"). Persisted per browser in
// localStorage.
type RenderSettings = GraphRenderSettings;
const DEFAULT_RENDER_SETTINGS: RenderSettings = { nodeSize: 6, edgeWidth: 1, arrowLength: 5, labelZoom: 0.5, clusterLabels: true };
const RENDER_SETTINGS_KEY = "graph-render-settings";
const clamp = (v: number, min: number, max: number) => Math.min(Math.max(v, min), max);
/** Defensively merge stored settings (stale/partial/corrupt → defaults). */
function sanitizeRenderSettings(raw: unknown): RenderSettings {
const r = raw as Partial<RenderSettings> | null;
return {
nodeSize: clamp(Number(r?.nodeSize ?? DEFAULT_RENDER_SETTINGS.nodeSize), 2, 14),
edgeWidth: clamp(Number(r?.edgeWidth ?? DEFAULT_RENDER_SETTINGS.edgeWidth), 0.5, 4),
arrowLength: clamp(Number(r?.arrowLength ?? DEFAULT_RENDER_SETTINGS.arrowLength), 2, 15),
labelZoom: clamp(Number(r?.labelZoom ?? DEFAULT_RENDER_SETTINGS.labelZoom), 0.25, 4),
clusterLabels: typeof r?.clusterLabels === "boolean" ? r.clusterLabels : DEFAULT_RENDER_SETTINGS.clusterLabels,
};
}
/**
* Pure filter predicate for the search panel: a node is visible when the
* query is empty or matches its name or statement (case-insensitive).
* Exported for tests; the visibility feed just consumes its verdict.
*/
export function isNodeVisible(node: Pick<GraphNode, "name" | "statement">, query: string): boolean {
const q = query.trim().toLowerCase();
if (!q) return true;
return node.name.toLowerCase().includes(q) || node.statement.toLowerCase().includes(q);
}
// ---- Color helpers (canvas wants hex, not oklch) ---------------------------
/** Resolve a CSS variable (oklch in this app) to #rrggbb via the canvas. */
function cssColorToHex(css: string): string {
const canvas = document.createElement("canvas");
canvas.width = 1;
canvas.height = 1;
const ctx = canvas.getContext("2d");
if (!ctx) return "#888888";
ctx.fillStyle = css;
ctx.fillRect(0, 0, 1, 1);
const { data } = ctx.getImageData(0, 0, 1, 1);
return `#${[data[0]!, data[1]!, data[2]!]
.map((v) => v.toString(16).padStart(2, "0"))
.join("")}`;
}
function tokenHex(cssVar: string): string {
const value = getComputedStyle(document.documentElement).getPropertyValue(cssVar).trim();
return value ? cssColorToHex(value) : "#888888";
}
// ---- Component ------------------------------------------------------------
interface Selection {
node: GraphNode;
/** The sources that touched this node: chat ids (deep-linkable sessions)
* and notes-source ids ("src_…" — imported files, static entries). */
sourceIds: string[];
/** Node position in container pixels (at click time; camera moves
* dismiss the card, so it never needs re-anchoring). */
anchor: { x: number; y: number };
}
/** One labeled range row for the rendering-settings panel. */
function SettingSlider({
label,
min,
max,
step,
value,
display,
onChange,
}: {
label: string;
min: number;
max: number;
step: number;
value: number;
/** Value display override (e.g. "1.5×" for zoom) — defaults to the raw number. */
display?: string;
onChange: (v: number) => void;
}) {
return (
<label className="flex flex-col gap-1">
<span className="flex items-center justify-between text-[11px] text-muted-foreground">
{label}
<span className="tabular-nums">{display ?? value}</span>
</span>
<input
type="range"
min={min}
max={max}
step={step}
value={value}
onChange={(e) => onChange(Number(e.target.value))}
className="h-1.5 w-full accent-primary"
/>
</label>
);
}
export function GraphView() {
const containerRef = useRef<HTMLDivElement | null>(null);
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const cardRef = useRef<HTMLDivElement | null>(null);
const [snapshot, setSnapshot] = useState<GraphSnapshot | null>(null);
const [selected, setSelected] = useState<Selection | null>(null);
// The latest snapshot for the renderer's click callbacks (they are
// constructed once, so they read through this ref, never a closure).
const snapshotRef = useRef<GraphSnapshot | null>(null);
snapshotRef.current = snapshot;
// Search panel state: the query text + the settings section toggle.
const [query, setQuery] = useState("");
const [settingsOpen, setSettingsOpen] = useState(false);
// Render settings (node size / edge width / arrowhead): loaded from
// localStorage AFTER mount (an initial-state read would mismatch the
// server-rendered HTML), saved on every change.
const [settings, setSettings] = useState<RenderSettings>(DEFAULT_RENDER_SETTINGS);
useEffect(() => {
try {
const stored = localStorage.getItem(RENDER_SETTINGS_KEY);
if (stored) setSettings(sanitizeRenderSettings(JSON.parse(stored)));
} catch {
// corrupt storage → defaults, never crash the view
}
}, []);
useEffect(() => {
try {
localStorage.setItem(RENDER_SETTINGS_KEY, JSON.stringify(settings));
} catch {
// storage full/blocked → in-memory settings still work
}
}, [settings]);
// The renderer instance lives across snapshot refetches and settings
// changes (its camera is never reset by either); `posRef` carries the
// frozen layout out of the layout effect.
const rendererRef = useRef<GraphCanvasRenderer | null>(null);
const posRef = useRef<Map<string, { x: number; y: number }> | null>(null);
// The id set that survives the current search — consumed by the
// visibility feed and the "no matches" hint.
const visibleIds = useMemo(() => {
const set = new Set<string>();
if (snapshot)
for (const node of snapshot.nodes) {
if (isNodeVisible(node, query)) set.add(node.id);
}
return set;
}, [snapshot, query]);
// Fetch the derived graph. Re-runs when a background pipeline run
// finishes (refreshTick) — its merges just landed in the ledger.
const [refreshTick, setRefreshTick] = useState(0);
useEffect(() => {
let cancelled = false;
fetch("/api/graph")
.then((res) => res.json() as Promise<GraphSnapshot>)
.then((data) => {
if (!cancelled) setSnapshot(data);
})
.catch((err) => console.error("[graph] fetch failed:", err));
return () => {
cancelled = true;
};
}, [refreshTick]);
// Notes import (the format-agnostic front door): file picker → POST
// /api/graph/import; the runs surface in the status chips below, and the
// graph refetches when they finish (the runs-empty transition).
const fileInputRef = useRef<HTMLInputElement>(null);
const [importing, setImporting] = useState(false);
const onImportFiles = (files: FileList | null) => {
if (!files || files.length === 0) return;
setImporting(true);
const form = new FormData();
for (const file of Array.from(files)) form.append("files", file);
fetch("/api/graph/import", { method: "POST", body: form })
.then(async (res) => {
const body = (await res.json()) as { results: { filePath: string; ok: boolean }[] };
const failed = body.results.filter((r) => !r.ok);
if (failed.length > 0) console.error("notes import failed for:", failed);
})
.catch((err) => console.error("import failed:", err))
.finally(() => setImporting(false));
};
// Background pipeline status: poll /api/graph/status; when a run
// finishes (some -> none), refetch the graph.
const [pipelineRuns, setPipelineRuns] = useState<{ chatId: string; title: string; phase: string; startedAt: number }[]>([]);
useEffect(() => {
let cancelled = false;
let hadRuns = false;
const poll = () =>
fetch("/api/graph/status")
.then((res) => res.json() as Promise<{ runs: typeof pipelineRuns }>)
.then(({ runs }) => {
if (cancelled) return;
setPipelineRuns(runs);
if (hadRuns && runs.length === 0) setRefreshTick((t) => t + 1);
hadRuns = runs.length > 0;
})
.catch(() => {}); // status is cosmetic — never surface poll errors
poll();
const timer = setInterval(poll, 2000);
return () => {
cancelled = true;
clearInterval(timer);
};
}, []);
// Build the graphology graph and lay it out ONCE per snapshot: seeded
// start positions, one synchronous forceAtlas2 pass, then freeze. The
// renderer only ever receives the frozen positions as data — layout is
// never recomputed for a settings tweak or a refetch of identical data.
useEffect(() => {
if (!snapshot || snapshot.nodes.length === 0) return;
const graph = new Graph();
for (const node of snapshot.nodes) {
// Seeded start positions (FA2 requires non-zero x/y) keep the
// frozen layout stable for a given node set across remounts.
const rand = seededRandom(node.id);
graph.addNode(node.id, {
x: (rand() - 0.5) * 100,
y: (rand() - 0.5) * 100,
});
}
for (const edge of snapshot.edges) {
// Snapshot edges are already merged by (from,to,type); the guard
// is just belt-and-braces for the simple graphology graph.
if (!graph.hasEdge(edge.from, edge.to)) {
graph.addEdge(edge.from, edge.to);
}
}
// Run-then-freeze: one synchronous pass, writes x/y, then done.
// Barnes-Hut comes on automatically above ~500 nodes (the vision's
// first escalation rung — see scripts/bench-graph.ts for the numbers).
const layoutSettings = {
...forceAtlas2.inferSettings(graph),
...(graph.order > 500 ? { barnesHutOptimize: true } : {}),
};
forceAtlas2.assign(graph, { iterations: 100, settings: layoutSettings });
const positions = new Map<string, { x: number; y: number }>();
graph.forEachNode((id, attrs) => positions.set(id, { x: attrs.x, y: attrs.y }));
posRef.current = positions;
return () => {
posRef.current = null;
};
}, [snapshot]);
// Construct the renderer once the canvas exists; destroy when it goes
// away (the empty-graph placeholder replaces it). The callbacks are
// created once and read through refs, so they never go stale.
const isEmpty = snapshot === null || snapshot.nodes.length === 0;
useEffect(() => {
if (isEmpty) return;
const canvas = canvasRef.current;
if (!canvas) return;
const renderer = new GraphCanvasRenderer(canvas, {
onSelect: (nodeId, pos) => {
const snap = snapshotRef.current;
const node = snap?.nodes.find((n) => n.id === nodeId);
if (!snap || !node) return;
setSelected({
node,
sourceIds: snap.nodeSessions[node.id] ?? [],
anchor: pos,
});
},
onStageClick: () => setSelected(null),
// Any camera move detaches the card from its node — close it.
onCameraMove: () => setSelected(null),
});
rendererRef.current = renderer;
return () => {
rendererRef.current = null;
renderer.destroy();
};
}, [isEmpty]);
// Feed #1 — data: positions + edges + clusters + resolved colors. Runs
// after the layout effect (same commit, declaration order) and after
// the construct effect, so the renderer exists and positions are fresh.
useEffect(() => {
const renderer = rendererRef.current;
const positions = posRef.current;
if (!renderer || !snapshot || snapshot.nodes.length === 0 || !positions) return;
renderer.setData({
nodes: snapshot.nodes.map((n) => ({
id: n.id,
x: positions.get(n.id)?.x ?? 0,
y: positions.get(n.id)?.y ?? 0,
label: n.name,
})),
edges: snapshot.edges.map((e) => ({ from: e.from, to: e.to })),
clusters: snapshot.clusters.map((c) => ({ id: c.id, label: c.label, members: c.members })),
colors: {
node: tokenHex(NODE_COLOR_TOKEN),
edge: tokenHex("--ring"),
label: tokenHex("--muted-foreground"),
hoverText: tokenHex("--foreground"),
},
// Match the app typography (Geist via the body's stack).
fontFamily: getComputedStyle(document.body).fontFamily,
});
}, [snapshot, isEmpty]);
// Feed #2 — settings: just marks the frame dirty. No rebuild, no
// re-layout, no camera touch (the whole point of the new renderer).
const deferredSettings = useDeferredValue(settings);
useEffect(() => {
rendererRef.current?.setSettings(deferredSettings);
}, [deferredSettings, isEmpty]);
// Feed #3 — visibility: hidden nodes drop out of rendering, picking,
// hover, AND labels; edges drop when either endpoint is hidden.
useEffect(() => {
rendererRef.current?.setVisible(query.trim() ? visibleIds : null);
// The open detail card cannot outlive its node's visibility.
setSelected((sel) => (sel && visibleIds.has(sel.node.id) ? sel : null));
}, [visibleIds, query]);
// Position the detail card: below the clicked node, flipped above near
// the bottom edge, clamped horizontally. Imperative (ref + layout effect,
// before paint) because the flip needs the card's measured height.
useLayoutEffect(() => {
const card = cardRef.current;
const container = containerRef.current;
if (!selected || !card || !container) return;
const width = card.offsetWidth;
const height = card.offsetHeight;
const margin = 8;
const gap = 12;
const left = Math.min(
Math.max(selected.anchor.x - width / 2, margin),
Math.max(container.clientWidth - width - margin, margin),
);
let top = selected.anchor.y + gap;
if (top + height > container.clientHeight - margin) {
top = Math.max(selected.anchor.y - gap - height, margin);
}
card.style.left = `${left}px`;
card.style.top = `${top}px`;
card.style.visibility = "visible";
}, [selected]);
return (
<div className="relative h-full w-full">
{isEmpty ? (
// The original home placeholder — kept verbatim for the empty graph.
<div className="flex h-full w-full items-center justify-center px-4">
<div className="flex flex-col items-center gap-3 text-center text-muted-foreground">
<WaypointsIcon className="size-10 opacity-40" strokeWidth={1.25} />
<div className="text-lg font-medium text-foreground">Knowledge graph</div>
<p className="max-w-sm text-sm">
Every session you complete will map what you know — and where the edge of your
understanding is — right here.
</p>
</div>
</div>
) : (
<div ref={containerRef} className="h-full w-full">
{/* THE single canvas: every layer (hulls, edges, nodes, both
label systems, hover) draws into it, once per frame. */}
<canvas ref={canvasRef} className="block h-full w-full touch-none" />
</div>
)}
{/* Legend + filters: search box and per-state toggle rows. */}
{!isEmpty && (
<div className="absolute right-3 top-3 z-10 w-64 rounded-xl border bg-card/85 p-2.5 shadow-lg backdrop-blur">
<div className="relative">
<SearchIcon className="absolute left-2.5 top-1/2 size-3.5 -translate-y-1/2 text-muted-foreground" />
<input
value={query}
onChange={(e) => setQuery(e.target.value)}
placeholder="Search nodes…"
spellCheck={false}
className="h-8 w-full rounded-lg border bg-background pl-8 pr-8 text-xs outline-none placeholder:text-muted-foreground focus:border-ring"
/>
<button
type="button"
title="Rendering settings"
onClick={() => setSettingsOpen((o) => !o)}
className="absolute right-1.5 top-1/2 -translate-y-1/2 rounded-md p-1 text-muted-foreground transition-colors hover:bg-accent hover:text-foreground"
>
<SettingsIcon className="size-3.5" />
</button>
</div>
{settingsOpen && (
<div className="mt-1.5 flex flex-col gap-2 border-t pt-1.5">
<SettingSlider
label="Node size"
min={2}
max={14}
step={1}
value={settings.nodeSize}
onChange={(v) => setSettings((cur) => ({ ...cur, nodeSize: v }))}
/>
<SettingSlider
label="Edge width"
min={0.5}
max={4}
step={0.5}
value={settings.edgeWidth}
onChange={(v) => setSettings((cur) => ({ ...cur, edgeWidth: v }))}
/>
<SettingSlider
label="Arrowhead size"
min={2}
max={15}
step={1}
value={settings.arrowLength}
onChange={(v) => setSettings((cur) => ({ ...cur, arrowLength: v }))}
/>
<SettingSlider
label="Labels until zoom"
min={0.25}
max={4}
step={0.25}
value={settings.labelZoom}
display={`${settings.labelZoom}×`}
onChange={(v) => setSettings((cur) => ({ ...cur, labelZoom: v }))}
/>
<label className="flex cursor-pointer items-center justify-between text-[11px] text-muted-foreground">
<span>Cluster labels</span>
<input
type="checkbox"
checked={settings.clusterLabels}
onChange={(e) => setSettings((cur) => ({ ...cur, clusterLabels: e.target.checked }))}
className="accent-primary"
/>
</label>
</div>
)}
{snapshot !== null && visibleIds.size === 0 && query.trim() !== "" && (
<div className="mt-1.5 border-t px-1.5 pt-1.5 text-[11px] text-muted-foreground">
No matching nodes.
</div>
)}
<div className="mt-1.5 border-t pt-1.5">
<input
ref={fileInputRef}
type="file"
multiple
accept=".md,.markdown,.txt"
className="hidden"
onChange={(e) => {
onImportFiles(e.target.files);
e.target.value = ""; // allow re-picking the same file
}}
/>
<button
type="button"
disabled={importing}
onClick={() => fileInputRef.current?.click()}
className="flex h-7 w-full items-center justify-center gap-1.5 rounded-lg border text-xs text-muted-foreground transition-colors hover:bg-accent disabled:opacity-50"
>
<UploadIcon className="size-3" />
{importing ? "Importing…" : "Import notes…"}
</button>
</div>
</div>
)}
{/* Background pipeline status: what is currently running. */}
{pipelineRuns.length > 0 && (
<div className="absolute bottom-3 left-3 z-10 flex flex-col gap-1.5">
{pipelineRuns.map((run) => (
<div
key={run.chatId}
className="flex items-center gap-2 rounded-full border bg-card/85 px-3 py-1.5 text-xs text-muted-foreground shadow-lg backdrop-blur"
>
<Loader2Icon className="size-3.5 shrink-0 animate-spin" />
<span className="capitalize">{run.phase}</span>
<span className="max-w-48 truncate text-foreground">{run.title}</span>
<span className="tabular-nums">{Math.max(0, Math.round((Date.now() - run.startedAt) / 1000))}s</span>
</div>
))}
</div>
)}
{selected && !isEmpty && (
<div
ref={cardRef}
// Positioned imperatively in the layout effect above; hidden
// until placed so the flip never flashes in the wrong spot.
style={{ visibility: "hidden", left: 0, top: 0 }}
className="absolute z-10 w-80 max-w-[calc(100%-1rem)] rounded-xl border bg-card p-4 text-left shadow-lg"
>
<div className="text-sm font-medium leading-snug">{selected.node.name}</div>
<div className="mt-1 text-xs leading-relaxed text-muted-foreground">{selected.node.statement}</div>
{selected.sourceIds.length > 0 ? (
<div className="mt-3 flex flex-col gap-1">
<div className="text-xs text-muted-foreground">Sessions</div>
{selected.sourceIds.map((sourceId) => {
// That source's understanding observation — the
// extractor's named-word note (confidence history).
const note = snapshot?.nodeObservations?.[selected.node.id]?.[sourceId];
// An imported-notes file: a STATIC entry — the path,
// plain text, never a link (no session to open).
if (snapshot?.fileSources?.[sourceId] !== undefined) {
return (
<div key={sourceId} className="flex items-center gap-1.5">
<FileTextIcon className="size-3.5 shrink-0 text-muted-foreground" />
<span className="min-w-0 flex-1 truncate px-1 py-1 text-sm text-muted-foreground">
{snapshot.fileSources[sourceId]}
</span>
{note && (
<span className="max-w-28 shrink-0 truncate whitespace-nowrap rounded-full border px-2 py-0.5 text-[10px] text-muted-foreground">
{note}
</span>
)}
</div>
);
}
// A real session: deep-linkable provenance.
return (
<div key={sourceId} className="flex items-center gap-1.5">
<Link
href={`/chat/${sourceId}`}
className="min-w-0 flex-1 truncate rounded-md px-1 py-1 text-sm text-foreground transition-colors hover:bg-accent"
>
{snapshot?.sessions[sourceId] ?? sourceId}
</Link>
{/* The note is a fixed-scale word (solid/shaky/...) — the
session name is the main thing; the chip is bounded so
it can never push or overflow the row. */}
{note && (
<span className="max-w-28 shrink-0 truncate whitespace-nowrap rounded-full border px-2 py-0.5 text-[10px] text-muted-foreground">
{note}
</span>
)}
</div>
);
})}
</div>
) : (
<div className="mt-3 text-xs text-muted-foreground">No sessions recorded.</div>
)}
</div>
)}
</div>
);
}